Items & Inventory
Item rarity tiers, equipment slots, stat ranges, durability, sockets, and inventory management reference.
LAST UPDATED: APRIL 2026
CONTENTS
1. Rarity Tiers
Every item in Vampires vs. Werewolves belongs to one of six rarity tiers. Rarity determines an item's base stat ranges, the number of secondary stat rolls it may carry, and its eligibility for socketing and enchanting. Items are colour-coded throughout the UI to make identification immediate.
| Rarity | Colour | Secondary Stats | Socket Eligible | Approximate Drop Rate |
|---|---|---|---|---|
| Common | Grey | 0 | No | ~60% of all drops |
| Uncommon | Green | 1 | No | ~25% of all drops |
| Rare | Blue | 2 | Yes (1 socket max) | ~10% of all drops |
| Epic | Purple | 3 | Yes (2 sockets max) | ~4% of all drops |
| Legendary | Orange | 4 + 1 unique bonus | Yes (3 sockets max) | ~0.8% of all drops |
| Mythic | Red | 5 + 2 unique bonuses | Yes (3 sockets max) | ~0.05% of all drops |
Unique bonuses on Legendary and Mythic items are fixed-text special effects not available through normal stat rolls — for example, "On kill: restore 5% max HP" or "Your Bleed effects deal +30% damage." These bonuses are the primary reason high-rarity items are sought.
TIP
Drop rates are influenced by the Blood Moon event (+60% chance of a rarity bump during Full Blood Moon week) and dungeon tier — higher-tier dungeons have their drop tables shifted upward, making Epic and Legendary drops significantly more common.
2. Equipment Slots
Your character has 11 equipment slots. Each slot contributes specific stat categories to your character sheet. Items found in the world are always tagged to a specific slot — you cannot equip a Helmet in the Chest slot, for example.
| Slot | Primary Stats Provided | Notes |
|---|---|---|
| Head | DEF, INT, secondary resist | Helms and hoods. High INT rolls on this slot make it valuable for hybrid builds. |
| Chest | DEF, VIT, HP bonus | Largest single DEF contributor. Unique bonuses here frequently involve damage reduction. |
| Legs | DEF, STR or DEX (faction-weighted), HP | Second-largest DEF slot. Faction-specific items provide higher primary faction stats. |
| Hands | ATK, DEX or STR, critical hit chance | Critical hit modifiers appear most frequently on gloves. High priority for damage builds. |
| Feet | DEX, dodge chance, move speed | Dodge chance only appears on Feet items. Essential for evasion-focused characters. |
| Weapon | ATK (base), STR or DEX, bonus damage type | Primary damage source. Weapon item level has the largest single impact on DPS output. |
| Off-hand | DEF, secondary ATK, block chance or spell power | Shields provide block chance; off-hand weapons provide secondary ATK. Cannot equip two weapons simultaneously without a specific Prestige passive. |
| Ring (x2) | Mixed secondary stats — any combination | Two ring slots. Rings can roll any secondary stat, making them highly variable. Best-in-slot rings are frequently traded on the Auction House. |
| Necklace | INT, VIT, resistance | Necklaces frequently carry resistance bonuses against specific debuff types (Bleed, Stun, etc.). |
| Belt | STR or DEX, HP, potion effectiveness | Belts are the only slot that can roll Potion Effectiveness, increasing the HP restored by consumables. |
3. Stat Ranges by Rarity
The numbers below represent the typical stat ranges for level 30 items as a reference baseline. Stat ranges scale linearly with item level — a level 10 Common and a level 30 Common follow the same proportional distribution. Mythic items at max level represent the absolute ceiling before Prestige-tier gear.
| Rarity | ATK Range | DEF Range | HP Bonus Range | Secondary Stat Bonus |
|---|---|---|---|---|
| Common | 45–60 | 30–40 | 80–120 | — |
| Uncommon | 60–85 | 42–58 | 130–180 | +1 stat: 8–14 |
| Rare | 88–120 | 62–84 | 190–260 | +2 stats: 14–22 each |
| Epic | 125–170 | 88–118 | 275–360 | +3 stats: 22–35 each |
| Legendary | 178–230 | 124–160 | 380–480 | +4 stats: 35–52 each + unique |
| Mythic | 240–310 | 168–210 | 500–650 | +5 stats: 52–75 each + 2 unique |
All stat values shown are for Weapon and Chest slot items, which carry the highest values. Rings, Necklaces, and Belts carry lower primary stats but can roll higher secondary stat values to compensate.
4. Durability System
Every piece of equipment starts with 100 durability when obtained. Durability decreases with use and must be maintained to keep your gear performing at full effectiveness.
Durability Loss
- PvE Combat: Each completed fight (win or loss) reduces durability by 1 point on all equipped items.
- PvP Combat: Each PvP match (Arena or Eclipse War) reduces durability by 2 points due to the higher intensity of player combat.
- Death: Dying in a dungeon reduces all equipped item durability by an additional 3 points on top of the standard fight cost.
- Dungeons: Boss kills apply the standard 1-point loss per encounter; the dungeon run itself does not add extra losses beyond individual fights.
Durability Thresholds
Durability affects item performance in tiers rather than linearly:
- 100–51: Full stats. No penalty.
- 50–26: Stats reduced by 15%. A warning icon appears on the affected item in your equipment panel.
- 25–1: Stats reduced by 40%. Urgent repair recommended.
- 0 (Broken): Item provides zero stats. It remains in your equipment slot visually but contributes nothing. The item is not lost or destroyed — it simply needs repair.
Repairing
Any Blacksmith NPC found in major hubs and some dungeon rest points can repair your equipment. Repair costs are calculated per item based on rarity and current durability deficit:
| Rarity | Cost per Durability Point Restored |
|---|---|
| Common | 8 Gold |
| Uncommon | 18 Gold |
| Rare | 35 Gold |
| Epic | 70 Gold |
| Legendary | 150 Gold |
| Mythic | 300 Gold |
A Repair Kit consumable item can repair a single piece of equipment by 25 durability without visiting a Blacksmith. Repair Kits are craftable, dropped from monsters, and available from the Battle Pass.
TIP
Use "Repair All" at the Blacksmith to restore everything at once. The total cost is the same but saves time when multiple items need attention.
5. Item Sockets
Sockets allow you to slot Runes into qualifying equipment pieces for flat stat bonuses. This system provides an additional layer of character customisation on top of base item stats.
Adding Sockets
Rare or higher items do not always come with sockets pre-installed. To add sockets you need a Socket Kit, obtainable through:
- Dungeon Token exchange at the Token NPC (cost: 5 Dungeon Tokens per Socket Kit)
- Crafting via the Blacksmithing recipe (requires Iron Dust x3 + Soul Ember x1)
- Occasional drops from Elite monsters and dungeon bosses
- Battle Pass rewards at levels 18 and 23
Using a Socket Kit on an item adds one socket. The maximum number of sockets per item is determined by its rarity (see Section 1). Using a Socket Kit beyond the maximum simply fails with no material loss — a confirmation prompt warns you before applying.
Rune Types
Runes slot into sockets and provide a flat stat bonus. Each rune has one stat type and one tier:
| Rune Name | Stat Bonus | Tier I Value | Tier II Value | Tier III Value |
|---|---|---|---|---|
| Rune of Striking | ATK | +8 | +16 | +28 |
| Rune of Warding | DEF | +6 | +12 | +22 |
| Rune of Vitality | HP | +50 | +100 | +180 |
| Rune of Swiftness | DEX | +5 | +10 | +18 |
| Rune of Power | STR | +5 | +10 | +18 |
| Crimson Rune | ATK (event-exclusive) | +12 | +22 | — |
Removing Runes
Runes can be removed from sockets using a Rune Extractor tool, available from the Gem Shop or occasionally from dungeons. Without an extractor, removing a rune destroys it permanently. The socket itself remains intact after rune removal.
WARNING
Destroying an item (via the Dismantle function) returns some crafting materials but destroys all socketed runes inside it. Always remove runes before dismantling valuable gear.
6. Inventory Management
Your personal inventory holds all unequipped items, consumables, crafting materials, quest items, and currencies (except Gold and Gems, which have no inventory weight).
Default Capacity
New characters start with 40 inventory slots. Each item occupies one slot regardless of stack size — stackable items (consumables, materials) stack up to 99 per slot by default, and up to 999 with a Deep Pockets upgrade available from the Gem Shop.
Expanding Inventory
- Inventory Expansion Pack: Adds 10 slots permanently. Costs 150 Gems. Can be purchased up to 6 times (max 100 slots total).
- Clan Warehouse: Clan members gain access to a shared 200-slot storage, not linked to personal inventory. See the Clans page for details.
The Bank
The Bank is a separate secure storage available in every major hub. It holds up to 80 items by default (expandable to 200 via Gem Shop). Key differences from regular inventory:
- Bank items are safe from any form of item loss — they cannot be lost on death, stolen by game mechanics, or accidentally dismantled (a separate confirmation layer applies).
- Items in the Bank cannot be equipped directly — you must retrieve them to your inventory first.
- Bank is accessible only at hub Bank NPCs, not in dungeons or contested PvP zones.
- Bank access is account-wide — all your characters on the same account share the same Bank.
Sort and Filter Tips
- Auto-Sort: The broom icon in the inventory panel auto-sorts by item type, then rarity descending.
- Filter by Rarity: Right-click any rarity colour label to filter the view to that tier only.
- Lock Items: Right-click any item and select "Lock" to prevent it from being accidentally sold, dismantled, or auto-sorted away.
- Quick-Sell Greys: The "Sell Junk" button at any vendor sells all unlocked Common (grey) items instantly for their vendor price, clearing space fast.
TIP
Before entering a long dungeon run, ensure you have at least 15 free inventory slots. Full inventory prevents additional item drops from appearing — you will see a "Bag Full" warning and the item will be lost.
Item Database — Browse All 921 Items
Every item in Aeternum catalogued by type. Click any item to view its full stats, lore, crafting details, and gameplay tips.