Crafting & Enchanting
Complete crafting guide — Forge unlock, 302 recipes across 6 categories, materials, success rates, enchanting, rune socketing, and rune words.
Last updated: April 2026 · Version: 1.0.0
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Forge System
The Forge is the central crafting interface in Vampires vs. Werewolves. It becomes accessible once your character reaches Level 15. Before that point, you are limited to purchasing gear from NPC shops and the Auction House — crafting is unavailable entirely.
Unlocking the Forge
- Reach Level 15 with any character
- Visit the Forge NPC in any major city (Nighthaven for Vampires, Ironmoor for Werewolves)
- Complete the short introductory quest "First Flame" — it requires 5 Iron Shards and 2 Cloth Strips
- The Forge menu is permanently unlocked on your account after quest completion
The Forge can be accessed from anywhere in the game world via the Crafting button in the main menu, except while in active combat or inside a dungeon room mid-fight. You do not need to stand next to the Forge NPC after the initial unlock.
Crafting Interface
The Forge interface has three panels:
- Recipe Browser — search and filter all 302 known recipes by category, level requirement, material, or output item name
- Crafting Queue — queue up to 5 craft attempts simultaneously (10 with Premium)
- Crafting Log — a history of your last 50 craft attempts, showing outcome (success/failure), materials consumed, and item produced
Quality Tiers
Every successfully crafted item is assigned a quality tier at the moment of creation. The tier is randomly determined based on your Crafting Mastery skill level and a small luck roll. Higher quality tiers produce items with better base stats.
| Quality Tier | Color | Stat Multiplier | Approximate Craft Rate |
|---|---|---|---|
| Common | Grey | ×1.0 (base stats) | ~55% of successes |
| Uncommon | Green | ×1.15 | ~28% of successes |
| Rare | Blue | ×1.30 | ~12% of successes |
| Epic | Purple | ×1.50 | ~4% of successes |
| Legendary | Orange | ×2.00 | ~1% of successes |
QUALITY BOOST
Equipping a Master's Hammer consumable before crafting shifts the quality distribution upward for that single craft — reducing Common results by ~20% and increasing Rare+ results proportionally. Master's Hammers are obtainable from the Black Market and the Clan Store.
Recipe Categories
The game contains 302 crafting recipes divided across six categories. Recipes are unlocked by discovering them during gameplay — from dungeon drops, quest rewards, NPC purchases, the Black Market, and the Clan Store. You begin with 12 starter recipes after completing "First Flame".
| Category | Recipes | Output Items | Key Materials | Min. Level to Craft |
|---|---|---|---|---|
| Weapons | 68 | Swords, axes, daggers, staves, bows | Iron Shard, Bloodcrystal, Moonstone | 15 |
| Armor | 72 | Helms, chest pieces, gloves, boots, shields | Iron Shard, Shadowleather, Boneplate | 15 |
| Jewelry | 44 | Rings, amulets, bracelets | Moonstone, Voidglass, Gold Nugget | 20 |
| Potions | 55 | HP potions, stat buffs, antidotes, elixirs | Nightbloom Herb, Crimson Root, Venom Sac | 15 |
| Runes | 38 | Combat, Defense, and Utility runes for socketing | Runic Dust, Moonstone, Shadowcrystal | 25 |
| Consumables | 25 | Scrolls, traps, bombs, banners, food buffs | Cloth Strip, Alchemical Powder, Iron Shard | 15 |
Discovering Recipes
Recipes exist as Recipe Scrolls — items in your inventory. Right-clicking a scroll permanently teaches the recipe to your account. Scrolls can be traded on the Auction House before use, but become account-bound the moment they are learned.
- Dungeon drops — each dungeon has a loot table that includes recipes appropriate to its level range; boss kills have the highest drop chance
- Quest rewards — crafting questlines unlock entire recipe sets; completing the Weaponsmith questline unlocks 14 Weapon recipes at once
- NPC vendors — each city sells up to 8 rotating Common and Uncommon recipes; stock refreshes every 24 hours
- Black Market — the best source for Epic and Legendary recipes not available elsewhere
- Clan Store — selected Rare recipes rotate through the Contribution Point store weekly
RECIPE COUNT
Not all 302 recipes need to be learned to craft end-game gear. The most efficient crafters focus on 20–30 high-demand recipes and master those. Quality tier and success rate improvements reward depth over breadth.
Crafting Materials
Materials are the consumable ingredients required for crafting. They stack in your inventory and are destroyed upon craft attempt (whether the craft succeeds or fails, though partial returns apply on failure — see Craft Success Rate). Materials can be farmed, purchased from NPC shops, and traded on the Auction House.
Primary Materials
| Material | Tier | Primary Source | Secondary Source | Main Use |
|---|---|---|---|---|
| Iron Shard | Common | Zone 1–4 monsters; Mining nodes | NPC Shop (10 gold each) | Weapons, Armor, Consumables |
| Cloth Strip | Common | Zone 1–3 humanoid enemies | NPC Shop (8 gold each) | Armor, Consumables |
| Nightbloom Herb | Common | Gathering nodes (Night zones only) | Zone 2–5 creature drops | Potions, Elixirs |
| Crimson Root | Uncommon | Zone 5–7 gathering nodes | Dungeon 3–5 room drops | Advanced potions, buff elixirs |
| Moonstone | Uncommon | Zone 4–6 Elite monster drops | Auction House | Jewelry, Runes, Epic Weapons |
| Shadowleather | Uncommon | Shadow Stalker enemies (Zone 5+) | Auction House | Light armor pieces, gloves |
| Bloodcrystal | Rare | Vampire zone bosses; Dungeon 4–7 boss drops | Black Market (rotation) | Epic Weapons, Bloodcrystal Runes |
| Boneplate | Rare | Werewolf zone bosses; Dungeon 4–7 boss drops | Black Market (rotation) | Heavy armor, shields |
| Runic Dust | Rare | Disenchanting unwanted Rare+ gear | Auction House | Rune crafting, enchanting reagent |
| Voidglass | Rare | Dungeon 7–9 boss chest | Black Market (occasional) | Epic Jewelry, Grand Enchanting Runes |
| Shadowcrystal | Epic | Dungeon 8–10 boss exclusive drop | Very rare Auction House listing | Legendary Weapons, Rune Words |
| Gold Nugget | Uncommon | Zone 6–8 Mining nodes (rare yield) | Auction House | Jewelry, cosmetic crafts |
Disenchanting
Any Rare or higher item can be disenchanted at the Forge to yield Runic Dust. Disenchanting permanently destroys the item. The amount of Runic Dust returned scales with the item's rarity and level:
- Rare item: 1–3 Runic Dust
- Epic item: 4–8 Runic Dust
- Legendary item: 10–20 Runic Dust
IRREVERSIBLE
Disenchanting cannot be undone. There is no confirmation prompt for items below Legendary rarity. Double-check your selection before confirming — many players have accidentally disenchanted hard-earned Epic weapons.
Craft Success Rate
Every craft attempt has a success chance — it is not guaranteed to produce the item. The base success rate is 60% for all recipes. This can be improved significantly through character progression and gear choices.
Success Rate Formula
CRAFTING SUCCESS RATE
Success % = min(95%, 60% + (Crafting Mastery × 0.5%) + (INT × 0.1%))
Crafting Mastery — a passive skill unlocked in the Skills panel; max rank 40 (+20% total)
INT — Intelligence stat; each point contributes +0.1% to success rate
Success rate is capped at 95% — a 5% failure chance always exists
Example: Crafting Mastery rank 20, INT 50 → 60% + 10% + 5% = 75% success rate
On Failure
When a craft attempt fails, the materials are not entirely lost. The game returns a partial refund of ingredients to your inventory:
- Common materials — 50% of the stack is returned (rounded down)
- Uncommon materials — 40% returned
- Rare materials — 25% returned
- Epic materials — 10% returned
The gold cost component of a recipe (if any) is fully lost on failure — only physical material ingredients are partially refunded. This makes high gold-cost recipes significantly riskier to attempt at low Crafting Mastery.
Crafting Mastery Progression
| Mastery Rank | Success Bonus | Quality Bonus | How to Advance |
|---|---|---|---|
| Rank 1–10 (Apprentice) | +0.5% per rank | None | Craft any recipe |
| Rank 11–20 (Journeyman) | +0.5% per rank | +1% Uncommon+ chance | Craft Uncommon+ recipes |
| Rank 21–30 (Expert) | +0.5% per rank | +2% Rare+ chance | Craft Rare+ recipes |
| Rank 31–40 (Master) | +0.5% per rank | +3% Epic+ chance | Craft Epic recipes only |
INT INVESTMENT
INT is primarily a magic damage stat, but its crafting bonus makes it valuable to hybrid builds. A crafter investing 80 INT gains +8% success rate on top of Crafting Mastery — bringing a fully invested Master crafter close to the 95% cap without needing additional consumables.
Enchanting
Enchanting adds a random bonus stat to any piece of gear that does not already have an enchant slot filled. Unlike socketing (which uses pre-defined rune bonuses), enchanting generates a bonus from a stat pool — the exact stat and value are randomised each time.
How to Enchant
- Open the Forge and select the Enchanting tab
- Place the item you want to enchant in the enchant slot
- Select an Enchanting Rune from your inventory — rune tier determines the quality of the bonus
- Pay the gold cost (varies by item level and rune tier)
- Click Enchant — the item receives a random bonus stat instantly
If the item already has an enchantment, the new enchant replaces the old one. This allows re-rolling to fish for a better stat. The old enchant bonus is permanently lost on re-enchant — it cannot be saved or transferred.
Enchanting Rune Tiers
| Rune Tier | Gold Cost | Bonus Range | Stat Pool | Source |
|---|---|---|---|---|
| Minor Enchanting Rune | 200 gold | +1 to +3 to a single stat | STR, DEX, DEF, HP, LCK, INT | NPC Shop, Dungeon drops (Zone 1–4) |
| Major Enchanting Rune | 800 gold | +4 to +8 to a single stat | STR, DEX, DEF, HP, LCK, INT, ATK% | Dungeon drops (Zone 5–7), Auction House |
| Grand Enchanting Rune | 2,500 gold | +9 to +15 to a single stat, or a compound bonus | All stats + compound bonuses (e.g. +5 STR +5 DEX, or +8% Crit) | Dungeon 7–10 boss drops, Black Market, Clan Store |
Compound Bonuses (Grand Rune only)
Grand Enchanting Runes have a chance (~15%) to produce a compound bonus — two stats simultaneously on a single enchant slot. These are highly sought after and make Grand Rune-enchanted items significantly more valuable on the Auction House.
- Battleborn — +5 STR, +5 DEX
- Ironwall — +8 DEF, +30 HP
- Shadowstep — +6 DEX, +4 LCK
- Bloodrage — +7 STR, +4 INT
- Fortune's Edge — +6 LCK, +4 DEX
RE-ENCHANTING RISK
Re-enchanting destroys the previous bonus with no undo option. If you receive a Grand Rune compound bonus on the first try, strongly consider keeping it rather than re-rolling for a marginally better single stat. Many veterans regret re-rolling compound enchants.
Rune Socketing
Rune Socketing is a separate system from enchanting. While enchanting adds a random stat to a gear piece's enchant slot, socketing inserts a crafted Rune into a dedicated socket for a fixed, predetermined bonus. Rune sockets are available on gear with a socket icon in the item tooltip.
Socket Availability
- Common & Uncommon gear — no sockets; cannot be socketed
- Rare gear — 1 socket
- Epic gear — 1–2 sockets (varies by item)
- Legendary gear — 2–3 sockets
Sockets on gear cannot be added or removed — they are part of the item's fixed properties when it drops or is crafted. To extract a rune from a socket, use a Socket Pry tool (available from the NPC Shop for 300 gold). The extracted rune is returned to your inventory; the socket becomes empty again.
Rune Types
There are three rune families. Each family has five tiers (I through V), with Tier V being the most powerful. Higher-tier runes require rarer materials to craft.
| Rune Family | Bonus Type | Tier I Example | Tier V Example | Key Material |
|---|---|---|---|---|
| Combat Rune | Offensive stats (STR, DEX, ATK%) | +2 STR | +10 STR or +5% ATK | Bloodcrystal, Runic Dust |
| Defense Rune | Defensive stats (DEF, HP, damage reduction) | +3 DEF | +15 DEF or +80 HP | Boneplate, Runic Dust |
| Utility Rune | Support stats (LCK, INT, XP%, gold%) | +2 LCK | +10 LCK or +5% XP gain | Moonstone, Runic Dust |
Rune Crafting Recipes
Runes are crafted at the Forge using the Runes category (38 recipes total). Each tier requires increasingly rare materials. Tier IV and V runes also require Shadowcrystal, making them endgame crafting targets.
| Tier | Min. Crafting Mastery | Base Success Rate | Notable Materials |
|---|---|---|---|
| Tier I | Rank 1 | 60% | Runic Dust ×2, Iron Shard ×3 |
| Tier II | Rank 5 | 60% | Runic Dust ×4, Moonstone ×1 |
| Tier III | Rank 15 | 60% | Runic Dust ×6, Moonstone ×2, Bloodcrystal ×1 |
| Tier IV | Rank 25 | 60% | Runic Dust ×10, Voidglass ×1, Shadowcrystal ×1 |
| Tier V | Rank 35 | 60% | Runic Dust ×15, Voidglass ×2, Shadowcrystal ×3 |
STACKING RUNES
If a Legendary item has 3 sockets, you can insert three different rune families, or even stack three Combat Runes for maximum offensive output. Stacking the same rune family in multiple sockets provides additive bonuses — three Tier V Combat Runes provide +30 STR total.
Rune Words
Rune Words are powerful named set bonuses that activate when a specific sequence of three runes is socketed into the same item, in the correct order. The sequence matters — inserting the runes in the wrong order produces no Rune Word effect, though the individual rune bonuses still apply normally.
Rune Words are some of the most powerful bonuses in the game. They require items with at least 3 sockets, which means only Legendary gear with 3 sockets can hold a Rune Word. The Rune Word bonus is displayed separately from individual rune bonuses in the item tooltip.
Known Rune Words
| Rune Word Name | Required Runes (in order) | Rune Word Bonus | Best Slot |
|---|---|---|---|
| Crimsonblade | Combat III → Combat V → Combat IV | +15% weapon ATK, +8 STR, ignores 10% of enemy DEF | Legendary Weapon |
| Ironveil | Defense IV → Defense III → Defense V | +25 DEF, +120 HP, 5% chance to block all damage from a hit | Legendary Chest Armor |
| Moonwhisper | Utility II → Combat II → Utility IV | +12 LCK, +6 DEX, +8% XP from all sources | Legendary Jewelry (Ring or Amulet) |
| Voidcaller | Utility III → Combat IV → Defense II | +10 INT, +8 STR, +10% damage to undead and beast enemies | Legendary Weapon (INT builds) |
| Bloodpact | Combat V → Defense I → Combat III | +12 STR, +8 DEF, lifesteal: heal for 3% of damage dealt per hit | Legendary Weapon (sustain builds) |
Activating a Rune Word
- Obtain a Legendary item with exactly 3 sockets
- Ensure all 3 sockets are empty before beginning (use Socket Pry tools if needed)
- Open the Forge → Socketing tab
- Insert runes one at a time in the exact sequence listed for the Rune Word
- After the third rune is inserted in the correct position, the Rune Word name glows gold in the item tooltip and the bonus activates immediately
ORDER IS CRITICAL
Inserting runes out of order does not trigger the Rune Word. The individual rune bonuses still apply, but you will not receive the set bonus. To correct the order you must extract all three runes with Socket Pry tools (900 gold total) and re-insert them in the correct sequence.
RUNE WORD DISCOVERY
The five Rune Words listed above are confirmed by the community. Additional undiscovered Rune Words are believed to exist for combinations involving Tier I and Tier II runes exclusively, but none have been confirmed as of Version 1.0.0. Experimenting with rare combinations in a spare item is encouraged.