Items Hub
Loot is the language of power in Aeternum. Every blade, cloak, ring and rune you scavenge from the dark falls into one of five categories and clicks into one of eleven equipment slots. This hub maps the whole system — what each category does, where it goes on your character, and which item types you will chase from the first grove to the last boss beyond the Rift.
Last updated: April 2026 · Aeternum patch 1.0
Item Categories
-
Weapons
Your source of raw damage. One-handed blades and daggers, two-handed greatswords and axes, bows and staves. Each carries a base damage roll and can be enchanted with a damage type.
Main / Off Hand -
Armor
Head, chest, hands, legs and feet pieces that grant defence, health and resistances. Matching pieces form equipment sets with escalating bonuses.
5 Armor Slots -
Accessories
Two rings, an amulet and a cloak. Small slots with outsized impact — crit, lifesteal, cooldown and the game's rarest unique effects.
Rings / Amulet / Cloak -
Consumables
Potions, elixirs, food and scrolls used from the quickbar. One-shot boosts to health, stats and resistances, grouped by cooldown family.
Quickbar -
Runes
Socketed into Epic and higher gear to add flat stats or unique procs. Rarity determines socket count; runes themselves range from Common to Mythic.
Socketed
Equipment Slot Overview
A character equips eleven items at once. One-handed weapons fill the two hand slots independently for dual-wielding; a two-handed weapon or a shield changes how those slots behave.
- Main HandPrimary weapon; sets base attack.
- Off HandSecond weapon or shield; 2H locks this.
- HeadHelmet; defence & resistances.
- ChestHighest armor value on the body.
- HandsGloves; often crit or attack speed.
- LegsSecond-highest armor value.
- FeetBoots; movement & stamina.
- Ring IAccessory; stats & procs.
- Ring IISecond ring, stacks with Ring I.
- AmuletSignature unique effects.
- CloakResistances & set completion.
Item Type & Slot Reference
Which slot each item type fills, its primary stat focus and where it typically comes from.
| Item Type | Category | Slot(s) | Primary Stats | Typical Source |
|---|---|---|---|---|
| One-Handed Blade | Weapon | Main / Off Hand | Attack, crit chance | Beast & humanoid drops, crafting |
| Two-Handed Weapon | Weapon | Both hands | High attack, armor pen | Boss drops, crafting |
| Ranged (Bow / Staff) | Weapon | Main Hand | Attack, elemental power | Dungeon & elemental drops |
| Shield | Armor | Off Hand | Block, defence | Golem & boss drops |
| Helmet | Armor | Head | Defence, resistances | All monster families |
| Chestpiece | Armor | Chest | Defence, health | Sets, boss drops |
| Gloves | Armor | Hands | Crit, attack speed | Demon & void drops |
| Leggings | Armor | Legs | Defence, stamina | Sets, undead drops |
| Boots | Armor | Feet | Movement, stamina | All monster families |
| Ring | Accessory | Ring I / II | Crit, lifesteal, cooldown | Named monsters, bosses |
| Amulet | Accessory | Amulet | Unique effects | World bosses |
| Cloak | Accessory | Cloak | Resistances, set bonus | Sets, dragon drops |
| Potion / Elixir | Consumable | Quickbar | Restore / buff | Alchemy, vendors |
| Rune | Rune | Sockets | Flat stats, procs | Bosses, drop tables |
Keep Exploring
Understand rarity, socket runes, and see exactly where each item drops.
Frequently Asked Questions
What item categories are there?
Five: Weapons, Armor, Accessories, Consumables and Runes. Weapons and armor take equipment slots, accessories add stats and effects, consumables are one-use, and runes socket into gear.
How many equipment slots does a character have?
Eleven: main hand, off hand, head, chest, hands, legs, feet, two rings, an amulet and a cloak. Consumables use quickbar slots instead of equip slots.
Can I dual-wield weapons?
Yes. One-handed weapons fill the main-hand and off-hand slots independently. Two-handed weapons occupy both at once, and a shield fills the off-hand for defence.
What are runes and how do sockets work?
Runes are inserted into sockets on Epic and higher gear to add stats or unique effects. Higher rarities carry more sockets — Epic has one, Legendary two. See the runes and rarity guides.
Do consumables share a cooldown?
Potions of the same family share a category cooldown, but different families — healing, buff, elixir, food — run independent timers, so you can stack effects across categories.
Where do the best items drop?
Named monsters, bosses and endgame dungeons drop the highest-rarity gear. Weaker items and crafting materials come from regular monsters. The drop tables list exact sources per item.
Are weapons faction-locked?
Most gear is usable by both vampires and werewolves. A handful of race-signature pieces are faction-flavoured, and damage typing like Silver or Wolfsbane is strongest against the opposing race.
What is item level versus rarity?
Item level sets base stat magnitude and the level you can equip an item. Rarity multiplies that base and adds sockets and effects. A high item-level Common can rival a lower item-level Rare.
Can I upgrade or reforge gear?
Yes. Crafting stations let you enchant, socket runes and reforge secondary stats. Wearing multiple matching pieces grants set bonuses.
How do I compare two items quickly?
Check rarity colour first for the stat budget, then item level for base magnitude, then sockets and set membership. The rarity guide and sets pages explain each factor.