Skills
Complete skills reference — Vampire skill tree (V1–V65), Werewolf skill tree (W1–W65), Tier 5 ultimates, skill categories, active slot limit, and unlock requirements.
LAST UPDATED: APRIL 2026
CONTENTS
1. How Skills Work
Skills are special combat and utility abilities unique to each faction. They are learned by spending Gold to unlock nodes in your faction's skill tree. Every skill has a minimum character level requirement before it can be purchased — you cannot skip nodes; the tree must be progressed sequentially within each branch.
Active vs. Passive Skills
Skills are divided into Active and Passive types. Active skills are manually triggered during combat and occupy one of your equipped skill slots. Passive skills provide constant benefits without occupying a slot.
- Active Slot Limit: You may equip up to 3 Active skills simultaneously. These are mapped to your skill bar and triggered during combat rounds.
- Passive Skills: There is no limit on equipped passive skills. Every passive you unlock is automatically active at all times.
- Swapping Skills: Active skills can be swapped at any time outside of combat, free of charge. Swapping during an active dungeon run is not permitted.
Scaling
Skill damage and effectiveness scale with your core faction stat:
- Vampire skills scale primarily with DEX (Dexterity). Precision, speed, and finesse define the Vampire combat style — every point of DEX adds approximately 0.8% to active skill damage.
- Werewolf skills scale primarily with STR (Strength). Raw power and aggression define Werewolf abilities — every point of STR adds approximately 0.9% to active skill damage.
Some skills also have secondary scaling modifiers — for example, Vampire healing abilities scale with INT, and Werewolf defensive skills scale with VIT. These secondary scales are noted in each skill's description.
Skill Respec
You may fully reset your skill tree using a Skill Reset Scroll. Scrolls are available from the in-game shop for Gold, as Battle Pass rewards, and occasionally from weekly challenges. Gold spent on skills is not refunded on reset.
WARNING
Resetting your skill tree removes all learned skills immediately. If you are in the middle of a dungeon or PvP queue when a reset is applied, the change takes effect after the current activity completes.
2. Skill Categories
Every skill in the game belongs to one of six categories. Category classification determines how it interacts with buffs, debuffs, and synergy bonuses.
| Category | Trigger Type | Description |
|---|---|---|
| Damage | Active — Manual | Deals direct damage to one or more targets. Scales with faction primary stat (DEX/STR). Subject to target's DEF reduction. |
| Buff | Active — Manual | Enhances the caster's own stats or alters combat state for a fixed duration. Cannot stack the same buff twice unless noted. |
| Debuff | Active — Manual | Applies a negative status to a target (Bleed, Slow, Weaken, etc.). Duration is affected by target's resistance stats. |
| Heal | Active — Manual | Restores HP to self or an ally. Healing power scales with secondary INT stat. Subject to a 3-round combat healing cap. |
| Passive Aura | Passive — Always active | Provides a constant stat bonus or percentage modifier that is always applied. Does not require activation. Stacks with other passives. |
| Reaction | Passive — Conditional | Triggers automatically when a specific condition is met (e.g., on receiving a critical hit, on falling below 20% HP). One reaction skill fires per qualifying trigger. |
3. Vampire Skill Tree
The Vampire skill tree runs from V1 to V50. Nodes are grouped into three branches: Shadow (stealth and precision damage), Blood (life-drain and sustain), and Eclipse (powerful cooldown abilities unlocked at high levels). Below are the first ten skills covering the opening progression.
| ID | Name | Category | Level Req. | Effect |
|---|---|---|---|---|
| V1 | Shadowstrike | Damage | 1 | A swift melee strike from the shadows dealing 120% weapon damage. Deals +20% damage if the target was not attacked last round. |
| V2 | Blood Drain | Heal | 3 | Drains life force from target, dealing 80% weapon damage and healing self for 50% of damage dealt. Heal scales with INT. |
| V3 | Dark Cloak | Buff | 5 | Wraps the caster in shadow for 3 rounds, reducing incoming physical damage by 15% and increasing DEX by 8% for the duration. |
| V4 | Crimson Frenzy | Buff | 8 | Enters a blood-fuelled frenzy for 4 rounds, granting +25% ATK speed and causing basic attacks to apply a minor Bleed (5 damage/round for 3 rounds). |
| V5 | Bat Form | Buff | 10 | Briefly transforms into bat swarm (1 round), becoming untargetable and repositioning. Next attack deals +40% damage. 8-round cooldown. |
| V6 | Soul Rend | Damage | 13 | Tears at the target's soul, ignoring 25% of their DEF and dealing 150% weapon damage. Applies Weakened (–10% DEF) for 2 rounds. |
| V7 | Mist Step | Buff | 16 | Instantly dissolves into mist for 1 round, dodging the next attack with 100% certainty. Grants +15% DEX on re-materialisation for 2 rounds. |
| V8 | Bloodrage | Buff | 20 | Fury builds with each hit received. For 5 rounds, each incoming hit stacks Bloodrage (max 5 stacks), each stack adding +6% ATK. At 5 stacks, next active skill deals double damage. |
| V9 | Phantom Sight | Passive Aura | 24 | Permanently increases Critical Hit chance by 8% and reveals hidden enemy buffs at the start of combat, showing their active skill cooldowns. |
| V10 | Eclipse Bite | Damage | 28 | A devastating fanged strike that deals 220% weapon damage and steals 1 active buff from the target, applying it to self for 3 rounds. 12-round cooldown. |
NOTE
Skills V11–V50 continue the three-branch structure, introducing AoE abilities, party-support skills, and the Eclipse branch's signature transformation skills at V40+.
4. Werewolf Skill Tree
The Werewolf skill tree runs from W1 to W50. Branches are divided into Feral (raw damage and aggression), Pack (support and group buffs), and Moon (powerful transformation abilities available from mid-tree). Below are the first ten skills.
| ID | Name | Category | Level Req. | Effect |
|---|---|---|---|---|
| W1 | Rend | Damage | 1 | A savage claw swipe dealing 130% weapon damage. Applies Bleed (8 damage/round for 3 rounds) on a successful hit. |
| W2 | Pack Howl | Buff | 3 | Lets out a rallying howl, boosting own ATK by 12% for 4 rounds. In group content, also grants all allies +8% ATK for 2 rounds. |
| W3 | Iron Fur | Passive Aura | 5 | Permanently hardens the hide, adding +10% physical DEF and reducing Bleed duration on self by 1 round. |
| W4 | Berserker | Buff | 8 | Enters a berserker state for 5 rounds: +30% ATK, –15% DEF. If HP drops below 30% while active, extends duration by 2 rounds. |
| W5 | Moon Surge | Damage | 10 | Channels lunar energy into a slam dealing 160% weapon damage. Damage bonus increases by 5% for each active Bleed on target (max +25%). |
| W6 | Bone Crush | Debuff | 13 | A bone-shattering blow dealing 110% weapon damage. Reduces target's DEF by 20% for 3 rounds and interrupts their next active skill. |
| W7 | Feral Instinct | Reaction | 16 | Triggers when receiving a critical hit: automatically counter-attacks for 70% weapon damage and gains +10% dodge chance for 2 rounds. |
| W8 | Primal Rage | Buff | 20 | Unleashes primal fury for 4 rounds, causing all attacks to hit twice at 70% each. Cannot be interrupted or Silenced while active. |
| W9 | Alpha Roar | Debuff | 24 | A terrifying roar that reduces all enemy ATK by 18% for 3 rounds and has a 35% chance to cause Dread (target skips one round). |
| W10 | Eclipse Smash | Damage | 28 | Leaps and crashes down with full body force, dealing 250% weapon damage in an area and knocking all targets back (–1 ATK action next round). 14-round cooldown. |
4.5. Tier 5 Expansion Skills (V51–V65 / W51–W65)
The Tier 5 Expansion brings 30 new skills (15 per race, IDs V51-V65 and W51-W65) unlocked at level 55+. These skills include the game's first true Ultimate abilities (V65 Eclipse Rite and W65 Moonfall Howl) available at level 75. All Tier 5 skills require at least one Tier 4 skill of your race to be already unlocked.
TIER 5 PREREQUISITE
Before you can unlock any Tier 5 skill (T5), your character must have already spent skill points on at least one Tier 4 skill of your race. This prevents players from rushing straight to ultimates without building a supporting kit.
Vampire Tier 5 Expansion (V51–V65)
| ID | Name | Tier | Level Req. | Effect |
|---|---|---|---|---|
| V51 | Bloodstorm | T5 | 60 | AoE — hits all enemies for 15% of their max HP as damage. |
| V52 | Soul Drain | T4 | 45 | Steals 10% of enemy MP and converts it to HP for the caster. |
| V53 | Crimson Mist | T3 | 30 | Reduces enemy DEF by 20% for 3 turns. |
| V54 | Sanguine Bond | T5 | 65 | Summon Blood Phantom — shares 30% of incoming damage; lasts 3 turns. |
| V55 | Unholy Resurrection | T4 | 50 | Passive — 25% chance to self-revive with 30% HP (once per battle). |
| V56 | Blood Price | T3 | 28 | Sacrifice 15% HP → deal 200% ATK damage. |
| V57 | Shadow Lance | T2 | 15 | Ranged ATK x1.6, ignores 20% of target's DEF. |
| V58 | Vampiric Gaze | T3 | 32 | 60% chance to stun enemy for 2 turns. |
| V59 | Crimson Pact | T4 | 55 | Passive — on kill, restore 20% HP and MP. |
| V60 | Abyssal Chains | T4 | 48 | Bind enemy — they cannot act for 1 turn and take 50% ATK damage. |
| V61 | Ghoul Summon | T3 | 35 | Summon a ghoul minion (3 turns) that attacks at 40% of owner's ATK. |
| V62 | Dark Covenant | T4 | 52 | Drain 40% HP from self and redistribute to all party members. |
| V63 | Night's Embrace | T3 | 25 | Passive — +15% ATK during night hours (18:00–06:00 server time). |
| V64 | Vein Pulse | T2 | 12 | Next 3 attacks restore 8% HP each. |
| V65 | Eclipse Rite ★ULT | T5 | 75 | Ultimate — all enemies take 300% ATK damage and your party is healed to full HP. 10-turn cooldown. |
Werewolf Tier 5 Expansion (W51–W65)
| ID | Name | Tier | Level Req. | Effect |
|---|---|---|---|---|
| W51 | Feral Surge | T5 | 60 | Attack 3 times in one turn, each hit at 60% ATK. |
| W52 | Pack Sense | T4 | 45 | +30% dodge chance for 3 turns. |
| W53 | Lunar Rage | T3 | 30 | Passive — under Full Moon event, +50% ATK for the entire battle. |
| W54 | Alpha Howl | T5 | 55 | AoE — reduce all enemies' ATK by 15% for 5 turns. |
| W55 | Iron Hide | T4 | 50 | Absorb the next 3 attacks with zero damage (6-turn cooldown). |
| W56 | Predator's Mark | T3 | 28 | Mark enemy — your next 3 crits are guaranteed. |
| W57 | Bloodlust | T4 | 48 | Passive — when below 30% HP, gain +40% ATK until battle ends. |
| W58 | Savage Blow | T2 | 15 | 210% ATK, 15% chance to stun for 1 turn. |
| W59 | Moonlit Frenzy | T4 | 52 | Attack same target 5 times rapidly, each hit 40% ATK. |
| W60 | Regenerative Hide | T3 | 25 | Passive — regenerate 5% max HP each turn. |
| W61 | Pounce | T2 | 10 | Close distance instantly, ATK x1.4 with +30% crit chance. |
| W62 | Rallying Cry | T3 | 32 | Party-wide +20% ATK for 3 turns. |
| W63 | Primal Scar | T4 | 50 | Apply bleeding — enemy takes 12% max HP per turn for 4 turns. |
| W64 | Wild Instinct | T3 | 22 | Passive — +20% dodge vs. first attack each battle. |
| W65 | Moonfall Howl ★ULT | T5 | 75 | Ultimate — all enemies take 280% ATK damage and are stunned for 1 turn. 10-turn cooldown. |
ULTIMATE ABILITIES
The two Ultimate skills (V65 Eclipse Rite, W65 Moonfall Howl) are the most powerful abilities in the game. They cost 75/80 MP, have a 10-turn cooldown, and can only be learned at level 75 after first unlocking at least one other T5 skill. Only one Ultimate can be slotted at a time.
5. Prestige Skills
Upon reaching Prestige rank, a new tier of cross-faction skills becomes available. These Prestige Skills are extremely powerful and cannot be obtained through the regular skill tree. Each Prestige rank (P1–P5) unlocks access to one Prestige Skill slot.
Prestige Skills are purchased with Prestige Marks, a currency earned only through Prestige-level content. See the Prestige & Mastery page for details on how to reach Prestige rank.
| Rank Unlocked | Skill Name | Faction | Effect |
|---|---|---|---|
| P1 | Blood Surge | Vampire | On kill, instantly recovers 20% max HP and grants +15% DEX for 5 rounds. Does not consume an active skill slot for activation — triggers automatically. |
| P1 | Iron Will | Werewolf | When HP falls below 15%, automatically activates a shield absorbing 40% of incoming damage for 3 rounds. 20-round cooldown. |
| P2 | Void Adaptation | Both | Passive. Reduces all incoming magical damage by 12% and grants immunity to the first Silence or Stun applied each combat. |
| P3 | Crimson Eclipse | Vampire | Ultimate ability. Transforms into Eclipse form for 6 rounds: all skills cost no cooldown, damage +40%, each hit drains 5% target max HP. 30-round cooldown. |
| P3 | Apex Predator | Werewolf | Ultimate ability. Enters Apex form for 6 rounds: all attacks hit twice, DEF increased by 30%, and Pack Howl aura doubles. 30-round cooldown. |
| P5 | Eternal Hunger | Vampire | Passive. Every 5th attack made in a single combat is automatically a critical hit. Crit damage bonus permanently increased by +20%. |
| P5 | Moonblood Pact | Werewolf | Passive. STR permanently gains 1% for each unique Werewolf skill unlocked (max +50%). Also grants full immunity to the Weakened debuff. |
6. Skill Synergies
Certain skill combinations create powerful synergies that exceed the sum of their parts. Experimenting with your active skill loadout is part of the game's depth. Below are several well-known synergy combinations used by experienced players.
Vampire: Bloodrage + Shadowstrike
Setup: Equip both Bloodrage (V8) and Shadowstrike (V1). Open combat by taking hits deliberately with Dark Cloak (V3) active to stack Bloodrage to 5. Once at max stacks, trigger Shadowstrike — the next active skill double-damage proc from Bloodrage applies to Shadowstrike's 120% damage calculation, resulting in a single hit exceeding 240% weapon damage, further amplified by Shadowstrike's "not attacked last round" bonus if you manage positioning.
Vampire: Mist Step + Eclipse Bite
Setup: Use Mist Step (V7) to dodge an incoming attack, then immediately follow with Eclipse Bite (V10) in the same rotation. The +15% DEX bonus from Mist Step's re-materialisation stacks directly into Eclipse Bite's damage scaling, boosting the 220% base hit further. Additionally, if the enemy was buffed (likely in Eclipse War), you steal their buff — turning their advantage into yours mid-fight.
Werewolf: Pack Howl + Berserker
Setup: Activate Pack Howl (W2) first to gain the +12% ATK self-buff, then immediately trigger Berserker (W4). Berserker's +30% ATK stacks additively with Pack Howl's bonus, bringing total ATK gain to +42% for the overlapping duration. In group content, Pack Howl's ally buff applies before Berserker fires, meaning your party also benefits from the temporary boost window.
Werewolf: Bone Crush + Moon Surge
Setup: Land Bone Crush (W6) to reduce target DEF by 20% and trigger Bleed via Rend (W1) in the same round. Then follow with Moon Surge (W5). Moon Surge already gains +5% damage per active Bleed, and with the target's DEF reduced by 20%, the effective damage output is drastically amplified. Against high-DEF targets such as dungeon bosses, this two-skill rotation consistently outperforms single-skill burst strategies.
TIP
Synergies are not hard-coded — the game's stat system allows any combination that logically stacks. Experiment in the PvE Practice Area (accessible from the hub) to test loadouts without risking resources.
7. Skill Database (100 skills)
Browse all 100 skills across both races. Click any skill to see full stats, effect formula, rank-up progression, and build recommendations.
Vampire Skills
Werewolf Skills
Browse All Skills (130)
Every skill in the game has a dedicated page with stats, related skills, and build recommendations.
🩸 Vampire Skills (65)
- Blood Armor
- Blood Strike
- Blood Thirst
- Crimson Mark
- Dark Instinct
- Dark Shroud
- Drain Life
- Night Sense
- Shadow Step
- Vampire Bite
- Blood Nova
- Blood Wall
- Crimson Blade
- Crippling Bite
- Dark Teleport
- Nightmare Curse
- Shadow Lance
- Shadowform
- Soul Rend
- Unholy Strength
- Vampiric Aura
- Vein Pulse
- Blood Chain
- Blood Frenzy
- Blood Price
- Crimson Field
- Crimson Mist
- Dark Pact
- Dark Regeneration
- Ghoul Summon
- Hemomancy
- Night's Embrace
- Nightmare Torrent
- Shadow Explosion
- Soul Feast
- Vampiric Gaze
- Void Shroud
- Abyssal Chains
- Blood Ritual
- Blood Surge
- Bloodlord's Will
- Crimson Eclipse
- Crimson Pact
- Dark Covenant
- Dark Dominion
- Eternal Hunger
- Night Terror
- Shade Nova
- Shadow Realm
- Soul Drain
- Unholy Resurrection
- Vampire Lord Form
- Blood God Form
- Blood Moon Mastery
- Bloodstorm
- Crimson Cataclysm
- Dark Hour Ascension
- Eclipse Rite
- Eternal Night
- Immortal Blood
- Oblivion's Embrace
- Sanguine Bond
- Shadow Clone
- Soul Absorption
- Void Consumption
🐺 Werewolf Skills (65)
- Bite
- Blood Scent
- Claw Strike
- Feral Rend
- Howl
- Iron Claws
- Pack Sense
- Savage Charge
- Thick Hide
- War Cry
- Adrenaline Rush
- Berserker Stance
- Bone Crusher
- Lunge
- Maul
- Moon Hunger
- Pounce
- Primal Roar
- Rip and Tear
- Savage Blow
- Savage Instinct
- Wolf Sprint
- Blood Frenzy
- Claw Storm
- Frenzy Slam
- Iron Body
- Lunar Rage
- Pack Attack
- Predator's Mark
- Primal Surge
- Rage Burst
- Rallying Cry
- Regenerative Hide
- Unstoppable
- Warcry of the Pack
- Wild Instinct
- Wolf Pack Howl
- Alpha Presence
- Berserk
- Bloodlust
- Endless Rage
- Iron Hide
- Moonlit Frenzy
- Pack Sense
- Primal Dominance
- Primal Scar
- Rage Nova
- Savage Carnage
- Territorial Howl
- Thunderous Roar
- Untamed Wilds
- War Wolf Form
- Alpha Howl
- Ancient Wolf Form
- Berserker God Mode
- Blood Moon Ascension
- Death Howl
- Feral Surge
- Momentum
- Moon God's Blessing
- Moonfall Howl
- Pack Leader Call
- Primal Cataclysm
- Ragnarok
- Unbreakable