Blood Mage
The Blood Mage weaponises its own vitae — bleeding foes dry with Hemorrhage stacks while Sanguine Font drinks the spilled blood back as health. A self-sustaining ramp caster that dominates dungeon farming and holds its own in ranked duels.
Last updated: July 2026 · Version: 1.4.2 · Vampire tree
Overview & Fantasy
Where a swordsman spends steel, the Blood Mage spends itself. Every incantation opens a wound — theirs or the enemy's — and the coven teaches that mastery is simply knowing whose blood pays for which spell. A patient Blood Mage never runs dry; the battlefield is a font, and every fresh cut refills the cup.
Mechanically, the Blood Mage is a ramp caster: weak on the opening cast, terrifying once three or more Hemorrhage bleeds are ticking. Its identity is the loop between spending HP (Blood Pact) and reclaiming it (Sanguine Font, Life Siphon). Play it well and you never stop to heal; play it badly and you blow yourself up.
Skill Breakdown
The Blood Mage kit revolves around applying and refreshing bleeds, then converting them into burst. Values below are at max rank (Rank 5); cooldowns assume no haste. Full trees are editable in the Skill Tree Planner.
| Skill | ID | Type | Effect (Rank 5) | Priority |
|---|---|---|---|---|
| Hemorrhage | V12 | Bleed | Applies a bleed dealing 180% SP over 12s; stacks up to 4x. Each active stack heals you for 2% max HP/s. | MAX |
| Crimson Bolt | V15 | Nuke | 240% SP direct damage, grants 1 Blood charge. Your bread-and-butter filler. | MAX |
| Sanguine Font | V19 | Sustain | Toggle: heals 4% max HP/s while any bleed is active on a target within 20m. | MAX |
| Blood Pact | V24 | Burst | Spends 3 Blood charges + 20% current HP for 620% SP; +1% damage per 1% enemy HP missing. | HIGH |
| Life Siphon | V28 | Lifesteal | Channel: 320% SP over 3s, healing you for 60% of damage dealt. | HIGH |
| Blood Ward | V31 | Defensive | Absorbs damage equal to 25% max HP for 6s; converts absorbed damage into Blood charges. | UTILITY |
| Ruptured Veins | V35 | AoE | Detonates all bleeds on the target for 90% of remaining bleed damage to enemies within 8m. | HIGH |
| Crimson Ascendance | V38 | Ultimate | 10s: bleeds tick twice as fast, Blood Pact costs no HP. The Blood Mage's win condition. | MAX |
SYNERGY
Blood Ward turns incoming damage into Blood charges — pre-cast it into a boss slam to fuel a free Blood Pact instead of just tanking the hit.
Stat Priority
Recommended allocation for a level-cap Blood Mage. Every skill scales off Spell Power (INT), so INT is never a wrong point.
PRIORITY 1
INT
Raises Spell Power; scales every ability. Stack until soft-cap (~600), then spill into DEX.
PRIORITY 2
DEX
Spell-crit chance and cast haste. Target ~40% crit before adding VIT.
PRIORITY 3
VIT
Bigger HP pool = bigger Blood Pact nuke and a safer sustain buffer.
DUMP
STR / DEF
No scaling for a caster. Leave at base; survivability comes from lifesteal, not armour.
RECOMMENDED STAT LINE (LEVEL CAP)
INT 60% / DEX 25% / VIT 15%. PvP shifts slightly toward VIT (INT 55 / DEX 25 / VIT 20) for a fatter Blood Pact and a survival cushion against burst. Reset costs 500 gems, so confirm on the Skill Tree Planner first.
Best Builds
🌿 PvE — Bleed Farmer
- Max Hemorrhage, Crimson Bolt, Sanguine Font, Ruptured Veins
- INT 60 / DEX 25 / VIT 15
- Sanguine Regalia 4-piece
- Best for D6–D9 solo clears & map hunting
- Never stops to heal — sustain is passive
🗡 PvP — Burst Duelist
- Max Crimson Bolt, Blood Pact, Life Siphon, Crimson Ascendance
- INT 55 / DEX 25 / VIT 20
- Crimson Focus + Vampiric Signet
- Open Blood Ward → bait burst → Ascendance combo
- Strong vs. squishies, weaker vs. DoT-cleansers
Damage Rotation
The core loop is apply → build → spend → refresh. Keep Sanguine Font toggled on for the whole fight.
- Hemorrhage — open to apply the bleed and start passive self-healing.
- Crimson Bolt ×2 — build 2 Blood charges while the bleed ticks.
- Hemorrhage (refresh to 2–3 stacks) — never let stacks fall off; each stack is a heal tick.
- Blood Pact — spend 3 charges once the enemy is below ~60% for the missing-HP bonus.
- Ruptured Veins — detonate stacked bleeds for AoE burst (or single-target finisher).
- Life Siphon — channel to top yourself off after Blood Pact's HP cost.
- Crimson Ascendance — pop on cooldown or to secure a kill; Blood Pact becomes free.
WARNING
Never cast Blood Pact below 40% HP without Sanguine Font active or Ascendance up — the 20% HP cost can outright kill you against a bleed-reflect boss.
Gear & Sets
- Weapon: Crimson Focus — highest raw Spell Power; +8% bleed damage affix.
- Set (BiS): Sanguine Regalia (4-piece) — 2pc: +15% bleed damage; 4pc: bleeds crit and heal 50% more.
- Ring: Vampiric Signet — +6% lifesteal, smooths out Blood Pact's HP cost.
- Enchants: INT on every slot; spell-crit on jewellery; a single VIT roll on chest for the Blood Pact buffer.
- Runes: Rune of Rupture (bleed-tick damage) > Rune of Sanguine (lifesteal) > Rune of Focus (haste).
Compare against other subclasses on the Class Tier List, or browse every ability on the Skills page.