Raid Bosses
Raid Bosses are server-wide events where all players on a realm attack a single powerful enemy together. Damage contributions are tracked and the top contributors earn the best rewards. All 8 raid bosses are documented here.
LAST UPDATED: APRIL 2026
1. How Raids Work
When a Raid Boss spawns, a server-wide announcement is sent to all online players. The boss remains active for 48 hours or until its HP reaches 0 — whichever comes first. Every player on the server can attack the boss independently; there is no coordination requirement.
- Each attack costs 5 Stamina (same cost as a regular hunt)
- Your damage contribution is tracked against the boss's total HP pool
- Damage dealt = your damage output for that battle, modified by the boss's defence
- Bosses have multi-phase mechanics — at 50% HP, many bosses change behaviour
- If the timer expires before the boss dies, all contributors still receive consolation rewards based on contribution percentage
TIP
Raid Bosses spawn on a roughly weekly schedule, announced in-game and on Discord. Log in during the first 12 hours when fewer players have contributed — early damage is easier to rank highly on because the boss hasn't been whittled down yet and your raw damage numbers stand out on the leaderboard.
2. Reward Tiers
Rewards scale with your contribution ranking. The top 1 player receives the best reward; the top 5 receive a strong reward; top 20 receive a good reward; and every participant who deals at least 1 damage receives a baseline participation reward.
| Rank | Reward Tier | Typical Contents |
|---|---|---|
| Rank 1 | Boss Slayer | Unique Legendary or Mythic item + title "Boss Slayer" + 500 Gems + 50,000 Gold |
| Rank 2–5 | Champion | Rare–Legendary item loot box + 150 Gems + 20,000 Gold |
| Rank 6–20 | Contributor | Epic item loot box + 50 Gems + 8,000 Gold |
| All participants | Participant | Rare item loot box + 10 Gems + 2,000 Gold |
WARNING
You must deal damage in at least one attack to qualify for any reward. Simply being online when the boss dies does not grant rewards. The minimum 5-Stamina attack is all you need to secure the participation tier.
3. All 8 Raid Bosses
Gorath the World-Eater
Phase 1 (100%–50% HP): Gorath attacks normally every turn. Every 5th hit triggers World Crush, an AoE strike that deals 150% ATK to the entire raid for that tick.
Phase 2 (50%–0%): Gorath activates Absorb Shield — absorbs the next 1,200 damage dealt to him. After the shield breaks, he retaliates with a 200% ATK strike. Burn through the shield quickly in coordinated groups.
Shadowmaw the Cursed Drake
Phase 1: Standard attacks. Shadowmaw has a 20% chance to apply a poison stack per hit — each stack deals 2% HP damage per turn, stacking up to 10 times.
Phase 2 (66% HP): Shadowmaw gains Cursed Scales — all physical damage is reduced by 30%. Magic-heavy builds (Blood Mage, Arcane Sprite) gain a significant advantage here.
Phase 3 (33% HP): Death Breath — a channeled AoE that deals 80% HP damage if not interrupted within 3 ticks. High-ATK players must burst through 33% HP to interrupt it.
The Pale Empress
Passive — Soul Drain: Every attack on the Empress heals her for 1% of damage dealt. This means the raid must sustain damage output; stopping to conserve stamina gives the boss significant healing.
Phase 2 (50%): Empress's Curse — debuffs all attackers with −20% ATK for 2 turns after dealing damage. This mechanic punishes high-frequency attackers; timed burst attacks are more efficient in Phase 2.
Tidecaller Moros
Phase 1: Moros cycles between normal attacks and Tidal Wave — a 2-turn charge that deals 300% ATK AoE. Inflicts a 3-turn DEF debuff on all hit targets.
Phase 2 (50%): Flood Tide — Moros splits into two HP pools. Each pool must be reduced to zero independently; killing only one causes the other to absorb the fallen pool's remaining HP.
Infernal Archon
Phase 1: The Archon applies Hellfire burn on every attack — 15% HP per turn for 3 turns. Life steal does not counter this debuff (true damage type).
Phase 2 (66%): Infernal Aegis — the boss becomes immune to physical damage for 5 turns. Only magic-based skills and Blood Mage AoE can deal damage during this window.
Phase 3 (33%): Apocalypse Countdown — a 10-turn timer. If the boss is not killed within 10 combined raid actions, it deals 99% HP damage to all active attackers. Maximum raid coordination required.
Void Harbinger Keth
Passive — Void Absorption: The first 500,000 damage dealt to Keth each raid is absorbed and converted into ATK buffs for the boss. Only after 500,000 damage does normal damage reduction begin.
Phase 2 (50%): Event Horizon — any player who deals over 50,000 damage in a single attack triggers a 3-turn Silence effect on themselves. Burst damage must be paced carefully.
Mountain Dragon Vreth
The hardest raid boss in Aeternum. Vreth has 4 phases, each with unique mechanics. Phase 1: high DEF + AoE every 4 turns. Phase 2 (75%): grows wings — gains +20% ATK and +30% dodge. Phase 3 (50%): Mountain Fall — deals 50% HP to the top 5 damage dealers in that raid session. Phase 4 (25%): Final Breath — deals 80% HP to all if not killed within 5 turns.
Unlock condition: Available only after a server-wide community quest chain is completed (roughly twice per year). Defeating Vreth earns the permanent Dragon Slayer title.
Storm Titan Valcor
Phase 1: Valcor charges Lightning Core — after 20 hits by any player, discharges for 200% ATK AoE to all attackers that turn.
Phase 2 (60%): Storm Shell — absorbs all damage into a growing counter. At 200,000 absorbed, discharges for 150% ATK to the highest-damage contributor.
Phase 3 (30%): Titan's Wrath — Valcor doubles attack speed. Every player's next attack has a 30% chance to be reflected back. High-dodge characters (Shadow Assassin, Moon Warrior) have a major advantage here.
4. General Strategy
Maximising Your Damage Rank
- Attack early: The first 12 hours have fewer competitors. Early attackers are less diluted on the leaderboard.
- Burn all Stamina: Use a full Stamina pool (max 50) in one burst session to push your contribution number as high as possible in one leaderboard snapshot.
- Use XP boosts: XP boosts also increase Stamina regeneration rate — use them before a raid boss spawns to bank more Stamina.
- Blood Mage AoE advantage: On bosses with AoE mechanics, your own AoE skills still count as your full damage output. Blood Mage's multi-hit skills register each hit separately on the leaderboard.
- Watch phase transitions: During phase transitions, bosses briefly have 0 DEF — any attack during this window deals full unmitigated damage. This is the best moment to use your hardest-hitting skill.
TIP
If a Raid Boss spawns during an event with an active XP boost, your damage output is effectively multiplied by your stat buffs. Save XP boost potions for boss weekends for maximum Rank 1 potential.