Familiars & Spirits

Companions are persistent bonuses bonded to your character — not party members, but mystical extensions of your power. Every companion provides passive bonuses, a gather ability, and a skill tree that unlocks as they gain XP alongside you.

LAST UPDATED: APRIL 2026

1. How Companions Work

Unlike Heroes who fight in combat, Companions are always-on passive entities. They cannot be killed and do not enter the battle grid. Instead, they apply their bonuses automatically to all of your activities — combat, gathering, and crafting.

Each companion has:

  • Base Bonus — an always-active passive stat modifier (e.g., +8% life steal)
  • Gathering Bonus — multiplies yields from gathering nodes
  • Skill Tree — 5 skills unlocked at levels 1, 5, 10, 15, and 20
  • Race Lock — some companions are restricted to Vampire or Werewolf characters

NOTE

You can own multiple companions, but only one companion can be active at a time. Switching companions has a 24-hour cooldown. Plan your active companion around your current activity — use gathering companions on farming days, combat companions for dungeon runs.

2. Levelling & XP

Companions gain XP passively whenever your character gains XP — they do not need to be "used." A companion gains 10% of your character XP each session. New skills unlock at levels 1, 5, 10, 15, and 20. Max companion level is 20.

Companion LevelCumulative XP RequiredSkill Unlocked
10Skill 1 (base ability)
52,500Skill 2
1012,000Skill 3
1535,000Skill 4
2080,000Skill 5 (ultimate passive)

XP boosts (from Battle Pass or items) also speed up companion levelling. The 10% transfer rate cannot be increased, but the raw XP you earn can be multiplied.

3. All 10 Companions

🦇

Bat FamiliarVampire

Unlock: Level 1 · Cost: 500 Gold

Base: +8% life steal on all attacks. Gather: +10% herb yield.

Lv 1 — Screech: −5% enemy DEF for 1 turn

Lv 5 — Blood Drain Assist: +12% life steal

Lv 10 — Bat Swarm: Extra attack at 30% ATK once per battle

Lv 15 — Echolocation: +15% enemy miss chance

Lv 20 — Shadow Form: Absorb 200 damage once per battle

Best for: Vampires who want life steal sustain in long fights.

🐺

Wolf SpiritWerewolf

Unlock: Level 1 · Cost: 500 Gold

Base: +10% STR on all attacks. Gather: +10% ore yield.

Lv 1 — Howl: +8% ATK for 2 turns at battle start

Lv 5 — Pack Instinct: +5% dmg per consecutive hit (stacks 3×)

Lv 10 — Feral Surge: +25% ATK when HP < 50%

Lv 15 — Alpha Bond: +10% to all Werewolf faction gains

Lv 20 — Primal Awakening: 1× per battle, bypass all DEF for one attack

Best for: Berserker builds — synergises with low-HP rage mechanics.

🦉

Owl SageAny race

Unlock: Level 10 · Cost: 2,000 Gold

Base: +12% XP gain from all sources. Gather: +15% all gathering yields.

Lv 1 — Wisdom: +5% XP per battle

Lv 5 — Foresight: Reveal enemy stats before battle

Lv 10 — Scholar's Eye: +20% XP from quests

Lv 15 — Ancient Knowledge: Skill cooldowns reduced by 1 turn

Lv 20 — Omniscience: +25% XP gain and +10% Gold from all sources

Best for: Levelling phases and casual players who want faster progression.

🐍

Serpent ShadeVampire

Unlock: Level 15 · Cost: 5,000 Gold

Base: +15% poison damage dealt. Gather: +20% rare herb chance.

Lv 1 — Venom Coat: 20% chance to apply poison on hit

Lv 5 — Toxic Aura: Enemies lose 3% HP per turn from passive toxin

Lv 10 — Shed Skin: Remove one debuff from yourself each battle

Lv 15 — Constrict: Reduce enemy ATK by 10% for 3 turns

Lv 20 — Death Venom: Stacks to 50% HP lost over 5 turns — execute at 10%

Best for: Shadow Assassin DoT builds with Poison Fang skill.

🦌

Stag of the GroveWerewolf

Unlock: Level 15 · Cost: 5,000 Gold

Base: +15% gathering speed. Gather: +25% wood and herb yield.

Lv 1 — Nature's Blessing: +10% HP regen outside combat

Lv 5 — Forest Bond: Gathering nodes respawn 20% faster for you

Lv 10 — Verdant Surge: +5% DEF from nature connection

Lv 15 — Ancient Grove: Rare materials appear in 15% of gather attempts

Lv 20 — Grove Guardian: Once per day, instantly restore 30% HP mid-battle

Best for: Economy-focused Werewolves who farm gathering for profit.

💀

Death WraithVampire

Unlock: Level 25 · Cost: 15,000 Gold

Base: +10% damage when killing blow. Gather: +10% dungeon material drop rate.

Lv 1 — Soul Sap: Steal 5% enemy max HP on kill

Lv 5 — Spectral Shroud: 10% chance to dodge any attack

Lv 10 — Wraith Form: Cannot be critically hit once per battle

Lv 15 — Life Rend: Instantly deal 8% enemy max HP as true damage

Lv 20 — Reaper's Pact: If you die, revive once at 30% HP (1× per dungeon)

Best for: Dark Knight builds — the Reaper's Pact revive synergises with tank playstyle.

🐻

Iron BearWerewolf

Unlock: Level 25 · Cost: 15,000 Gold

Base: +12% max HP. Gather: +20% stone and ore yield.

Lv 1 — Thick Hide: +8% DEF at battle start

Lv 5 — Roar: Fear effect — enemy misses first attack 30% of the time

Lv 10 — Endure: Damage taken reduced by 15% while below 40% HP

Lv 15 — Titan Grip: +20% STR for 3 turns at will

Lv 20 — Unstoppable: Cannot be stunned or slowed; +15% all physical damage

Best for: Berserker builds — the HP and STR passives stack with rage mechanics perfectly.

🌙

Moon SpriteAny race

Unlock: Eclipse Event · Cost: 800 Event Tokens

Base: +20% damage during Blood Moon and Eclipse events. Gather: +30% event material yield.

Lv 1 — Lunar Pulse: +10% ATK during night hours (18:00–06:00 server time)

Lv 5 — Moonbeam: 15% chance to heal 5% HP on each attack at night

Lv 10 — Eclipse Empowerment: +30% all stats during active Eclipse events

Lv 15 — Celestial Ward: Immune to debuffs during event periods

Lv 20 — Full Moon Ascension: Once per Eclipse: +50% ATK and DEF for 5 turns

Best for: Competitive players who participate in every Eclipse War and seasonal event.

🔮

Arcane SpriteAny race

Unlock: Level 35 · Cost: 30,000 Gold

Base: +15% skill damage and −10% skill cooldowns. Gather: +15% rune shard drop rate.

Lv 1 — Mana Surge: First skill used each battle deals +20% damage

Lv 5 — Arcane Bond: Reduce all skill costs by 1 MP

Lv 10 — Overcharge: 15% chance to cast any skill twice in one turn

Lv 15 — Spell Echo: Your last skill repeats at 50% power at end of battle

Lv 20 — Arcane Apex: +25% skill damage; passive: regain 1 MP per turn in battle

Best for: Blood Mage — doubles down on skill damage and cooldown reduction.

🦅

Storm HawkAny race

Unlock: Prestige 1 · Cost: 50,000 Gold

Base: +12% DEX and +8% gold drop rate. Gather: +25% all yields (scales with Prestige rank).

Lv 1 — Talon Strike: +15% critical hit damage

Lv 5 — Wind Rider: +10% dodge and +10% speed in PvP turn order

Lv 10 — Eagle Eye: See enemy skill rotations 1 turn in advance

Lv 15 — Storm Dive: Once per battle: guaranteed critical hit for 180% ATK

Lv 20 — Apex Predator: +20% DEX; critical hits also apply a 2-turn bleed for 10% HP

Best for: Shadow Assassin Prestige builds — the crit synergy is unmatched at max level.

4. Which Companion to Choose

GoalBest CompanionWhy
Fast levellingOwl Sage+12% base XP + +20% quest XP at Lv 10 = fastest character progression
PvP (Shadow Assassin)Storm HawkCrit damage amp + guaranteed crit once per battle is the best PvP opener
PvE / DungeonsArcane SpriteSkill damage bonus directly multiplies Blood Mage and Shadow Assassin burst
Berserker buildIron BearHP + STR passives stack with berserker rage — more HP means more rage triggers
Vampire tankDeath WraithThe Reaper's Pact revive is the best Dark Knight safety net in the game
Economy / GatheringStag of the GroveHighest gathering yield multiplier for crafting material farming
Event grinderMoon SpriteThe +30% event token yield + Eclipse bonuses make it unmatched during events

5. Tips & Tricks

  • Switch before events: Activate Moon Sprite at least 24h before a Blood Moon event to avoid the cooldown locking you out.
  • Level passively: All companions level at the same rate whether active or not — there's no benefit to switching just to level a specific companion faster.
  • Unlock early: Even if you'll switch later, unlock Bat Familiar or Wolf Spirit at level 1 to start accumulating XP toward higher-tier companions.
  • Storm Hawk timing: The guaranteed crit (Lv 20) has a once-per-battle timer — always use it on your opener, ideally on the first hit of Veil Strike for Shadow Assassins.
  • Dual-purpose companions: If you split time between gathering and dungeons, Arcane Sprite's rune shard bonus makes it a good compromise — rune shards are valuable and the skill damage helps in combat.

All Companions (10)