Reference

Game Glossary

Every term, stat, and mechanic in Vampires vs. Werewolves — defined and linked to full guides.

119 terms · A to Z

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A
Ability Power AP

A stat that amplifies the damage and healing of active skills. AP scales with INT (Intelligence) and is crucial for Mage and Blood Mage subclasses. Most skills show their AP scaling in the tooltip.

→ Skills Guide
Achievement

An Achievement is an in-game milestone reward for reaching a specific goal, such as "Kill 100 monsters" or "Win 50 Arena matches." Achievements are tracked automatically as you play and grant gold, XP, and exclusive titles once completed. Rewards are claimed manually from the Achievements page rather than delivered instantly.

→ Achievements
Aeternum

The dark fantasy continent where Vampires vs. Werewolves takes place. Aeternum spans over a dozen regions from the sun-scorched Ashfields to the frozen peaks of Frostmere. The 3,000-year war between vampires and werewolves is central to its lore.

→ Aeternum Timeline (Lore)
Arena

The Arena is the PvP combat zone where players fight 1v1 for ELO rating. A win increases your ELO; a loss decreases it, and your current ELO determines your rank tier from Bronze up to Grand Legend. Arena runs in ranked seasons, each ending with rewards based on your final ELO tier.

→ PvP & Arena Wiki
ATK Attack

ATK (Attack) is your primary offensive stat for physical damage in Vampires vs. Werewolves. It scales with your STR (Strength) stat and the quality of your equipped weapon, and it directly drives how much damage each hit deals. Higher ATK means more damage per hit in PvE hunts, PvP arena matches, and boss fights alike.

→ Character Stats
Auction House

A player-driven marketplace. List items for sale in Gold; other players can browse and buy. Listings last 24 hours and a 5% commission is taken on successful sales. Items can be filtered by rarity, type, and price.

→ Shop & Auction
Aura

A passive area-of-effect buff emitted by certain heroes, skills, or equipment sets. Auras affect all party members within range and stack with regular buffs. Common auras include Bloodlust (+Lifesteal) and Iron Will (+DEF).

B
Battle Pass BP

A seasonal progression system with 50 reward tiers. Earn BP XP from all major activities. Free track gives gold and materials; premium track adds cosmetics, titles, and Gems. One season lasts ~90 days.

→ Premium & Gems Wiki
Blood Moon

A rare nightly world event lasting 1 hour. During Blood Moon, Vampire characters gain +25% ATK and rare/epic item drop rates increase for all players. Announced in global chat with a server-wide notification.

→ Events & Seasons
Blood Knight

A Vampire-exclusive subclass combining tanking and lifesteal. Blood Knights trade burst damage for exceptional sustain using the Crimson Shield skill and Vampiric Aura passive. Dominant in long dungeon and boss encounters.

→ Subclasses Wiki
Boss

A powerful named monster with multiple health phases, special mechanics, and guaranteed rare loot drops. Bosses have daily kill limits. World Bosses are shared across all players; Dungeon Bosses are per-instance.

→ Combat System
Buff

A temporary positive status effect that improves one or more stats. Buffs have durations (30s to 24h) and are shown in the buff bar during combat. Common buffs: Strength Brew (+STR), Moon's Blessing (+DEF), Battle Cry (+ATK).

C
Clan

A player guild of up to 30 members. Clans have a shared bank, level (1–10 with perks), weekly Clan Wars bracket, territory control map, and clan quests. Joining a clan unlocks clan-exclusive buffs and missions.

→ Clans Wiki
Clan War

A weekly PvP event where clans declare war on each other. Members deal damage to enemy clan members over 48 hours. The clan with the most total damage wins territory and war points. Results shown in the War History log.

→ Clans Wiki
Codex

The in-game encyclopedia. The Codex contains entries for every monster, item, and location in Aeternum — including lore, stats, and drop tables. New entries unlock as you encounter them during gameplay.

→ Open Codex
Cooldown CD

The time you must wait between uses of a skill, consumable, or action. Cooldowns range from seconds (combat skills) to hours (daily missions, NPC missions). Skills with CD show a countdown timer in the UI.

→ Skills Guide
Corruption

A stacking debuff mechanic in high-difficulty content. Corruption reduces DEF and healing received by 5% per stack. Maximum 10 stacks (−50% DEF). Cleanse items and certain skills remove Corruption stacks.

→ Corruption Guide
Crafting

The system for creating equipment and consumables from raw materials. Recipes are learned from quests, NPCs, and loot drops. Higher crafting skill unlocks better recipes. Some legendary items can only be obtained by crafting.

→ Crafting & Enchanting Wiki
Critical Hit CRIT

An attack that deals 150% of normal damage (base). Critical Hit chance scales with DEX and LCK. Certain skills guarantee crits under specific conditions. Crit damage bonus can be increased by equipment affixes up to 200%.

→ Combat System
Crystal Shard

A story collectible tied to the main narrative arc. There are 7 Crystal Shards hidden across Aeternum, each guarded by a chapter boss. Collecting all 7 unlocks the Heart Shard finale and grants the legendary title "Shard Bearer".

→ Story Chapters
D
Daily Mission

Short missions that reset every 24 hours. Completing all daily missions grants a bonus reward (increased gold/XP). Daily missions also provide the highest Battle Pass XP per activity (50 BP XP each).

→ Daily Missions
Dark Knight

A neutral subclass that wields dark energy to enhance both offense and defense. Dark Knights use the Death Mark skill for massive single-target damage. Ideal for players who want versatile warrior gameplay without race restriction.

→ Subclasses Wiki
DEF Defense

Reduces incoming physical damage. Formula: damage_taken = raw_damage × (1 − DEF/DEF+500). DEF scales with equipment type (plate > leather > cloth) and STR. DEF does not reduce magical or true damage.

→ Character Stats
DEX Dexterity

Increases dodge chance, critical hit rate, and attack speed. Each point of DEX adds +0.15% dodge and +0.1% crit chance. High DEX is essential for Rogue and Ranger subclasses. Also increases gathering speed by 0.05% per point.

→ Character Stats
Dodge

A combat mechanic where your character completely avoids an attack, taking 0 damage. Dodge chance is shown as a percentage in character stats. Max dodge cap is 60%. Dodge is especially effective in PvP against high-burst opponents.

Dungeon

An instanced combat encounter with 5 waves of enemies and a boss on the final wave. Each dungeon has a recommended level and grants XP, gold, loot, and 10 BP XP on completion. Dungeons reset daily at midnight server time.

→ Dungeons Wiki
E
Eclipse War

A seasonal world event that occurs every 4 weeks. During Eclipse War, all players compete for territory control across Aeternum. The race with the most controlled zones at the end gains a server-wide faction buff for one week.

→ World Events Wiki
ELO

The Arena rating system (based on the Elo chess rating system). Win: +ELO. Lose: −ELO. ELO determines your rank tier (Bronze/Silver/Gold/Platinum/Diamond/Grand Legend). Season ends reward loot and titles based on final ELO tier.

→ PvP & Arena Wiki
Enchanting

The system for adding magical properties to equipment. Enchants use Enchanting Dust and Arcane Crystals. Each enchant attempt has a success chance (higher item level = lower chance). Failed enchants degrade the item by 1 quality tier.

→ Crafting & Enchanting Wiki
Endgame Token

Endgame Tokens are specialized currencies earned only from high-level content: Tower Tokens from the Infinity Tower, Raid Marks from the Weekly Raid, and Prestige Shards from Prestige resets. Unlike Gold, they can't be earned from ordinary hunts. They're spent at the Endgame Vendor for best-in-slot items unavailable anywhere else.

→ Endgame Vendor
Event

Time-limited game modes and activities that offer exclusive rewards. Events include Blood Moon (nightly), Eclipse War (monthly), and seasonal events tied to real-world holidays. Event rewards cannot be obtained outside their window.

→ Events & Seasons Wiki
F
Faction

One of four political powers in Aeternum: Crimson Court (Vampire), Silver Pack (Werewolf), Iron Brotherhood (neutral warrior), Shadow Conclave (neutral rogue). Building faction reputation unlocks unique quests, items, and NPC relationships.

→ Factions & Reputation Wiki
Favor

Relationship points with individual NPCs (0–100). Complete NPC missions to earn Favor. Tiers: Stranger (0) → Acquaintance (20) → Friend (40) → Ally (60) → Trusted (80+). Higher favor unlocks exclusive dialogue, quests, and shop items from that NPC.

→ NPC Guide
F2P

Free-to-Play. All core game content in VvW is accessible without spending money. Premium currency (Gems) is used only for cosmetics and Battle Pass; no pay-to-win stat advantages. All items can be earned through gameplay.

→ F2P Complete Guide
G
Gathering

A set of professions (Mining, Herbalism, Woodcutting, Hunting) that yield crafting materials. Gathering has its own XP track (levels 1–50). Higher gathering level unlocks better resource nodes and reduces cooldowns.

→ Gathering Wiki
Gem

The premium currency in VvW. Purchased with real money or earned through events and achievements. Used for cosmetic skins, Battle Pass unlock, Gem Shop exclusives, and crafting speedups. Cannot buy stat-boosting items (anti-P2W policy).

→ Premium & Gems Wiki
Gold

Gold is the primary in-game currency in Vampires vs. Werewolves, earned from hunting monsters, completing quests and dungeons, selling items, and finishing NPC missions. It's the main resource spent on equipment, crafting materials, skill upgrades, training gathering professions, and auction house purchases — the backbone of the entire in-game economy.

→ Gold & Economy Wiki
Grand Legend

The highest PvP Arena rank tier (ELO 2000+). Grand Legend players have a special golden nameplate, exclusive title, and appear on the Global Leaderboard. Only the top ~1% of active arena players achieve this rank per season.

→ PvP & Arena Wiki
Gear Tier

A numeric bucket (1–10) grouping equipment by overall power level, independent of rarity color. Higher gear tiers require a higher character level and unlock at specific dungeons or crafting stations. Gear Score is partly derived from average equipped Gear Tier.

→ Items & Inventory Wiki
Grinding

Repeating an activity (hunting, dungeons, gathering) to efficiently accumulate XP, gold, or materials. Efficient grinding routes are commonly shared on the Blog and Wiki. The Gold Farm Calculator and XP Planner tools estimate grind output per hour.

→ Gold Farm Calculator
H
Hero

A named companion character (uncommon to legendary rarity) who provides passive bonuses and active skills when recruited. Heroes are recruited using in-game gold and level requirements. Each hero has loyalty tiers unlocked through missions.

→ Heroes Page
HP Hit Points

Your character's total health pool. Reaching 0 HP means death (respawn at last checkpoint). HP scales with STR and equipped gear. Max HP increases at each level up. HP regenerates slowly over time and instantly with healing items.

→ Character Stats
Hunt

The core PvE activity. Select a monster from the Map and send your character to fight it. Hunt results are calculated automatically based on your stats vs. monster stats. Yields XP, gold, and loot. Costs no energy (unlimited hunts per day).

→ Combat System
Health Regen

The rate at which HP recovers passively over time, expressed as HP per second. Health Regen is boosted by certain gear affixes, buffs, and the Blood Knight's Vampiric Aura passive. It is separate from Lifesteal, which only triggers on dealing damage.

→ Character Stats
Hardcore Mode

An optional character flag with permadeath rules: dying in PvE permanently locks that character (no respawn, cosmetic-only "Fallen" gravestone profile). Hardcore characters get exclusive titles and appear on a separate Hardcore leaderboard.

I
Infinity Tower

A solo PvE challenge with infinite floors. Each floor increases monster difficulty. No time limit per floor. Tower resets weekly (Monday midnight). Floor reached is your weekly Tower score, tracked on the leaderboard. Rewards Tower Tokens per floor.

→ Dungeons Wiki
Inventory

Your item storage. Default 50 slots; expandable with Bag upgrades (purchasable from the shop). Items are divided into Equipment, Consumables, Materials, and Misc categories. Items can be sold, traded, or sent via mail.

→ Items & Inventory Wiki
INT Intelligence

INT (Intelligence) is a primary stat that increases Ability Power (AP) and the damage of magic-based skills. Each point of INT also improves your crafting success rate by 0.5%, making it useful outside combat too. It's the core stat for Mage, Blood Mage, and Soul Harvester subclasses, similar to how STR anchors physical builds.

→ Character Stats
Item Level iLvl

A single number summarizing an item's overall power, combining rarity, Gear Tier, and stat affix count. Item Level is the main input to your character's total Gear Score and is shown on every item tooltip.

→ Gear Score Calculator
J
Journal

The Journal is your player diary, automatically tracking quest progress, explored locations, NPC relationships, and story chapter completion in one place. It shows exploration percentage per region alongside your overall game completion stats, making it the fastest way to see what content you still have left to finish.

→ Open Journal
K
Keystone

The difficulty level for Mythic+ dungeons (1–20+). Higher keystone levels add health/damage modifiers and enemy affixes. Keystones are earned by completing previous levels and are consumed on each Mythic+ attempt.

→ Dungeons Wiki
Kill Streak

Consecutive Arena wins without a loss. Kill Streaks of 3+ grant a temporary ELO gain multiplier (+10% per streak, capped at +50%). Streaks reset on any loss and are displayed next to your name during a match.

→ PvP & Arena Wiki
L
LCK Luck

Increases item drop rates, critical hit chance, and rare event triggers. Each point of LCK adds +0.05% drop rate and +0.08% crit chance. LCK is a secondary stat with diminishing returns above 200 points.

→ Character Stats
Leaderboard

Global rankings for various metrics: Overall Power, Arena ELO, Tower floors, Mythic+ keystone level, Raid damage, Gathering level, and Clan Wars wins. Updated hourly. Leaderboard positions earn weekly ranking rewards.

→ Rankings
Legendary

The highest item and hero rarity tier (gold color). Legendary items have unique passive effects not found at lower rarities. Legendary heroes have the most powerful abilities and highest loyalty bonuses. Extremely rare drops or crafted from rare recipes.

→ Items & Inventory Wiki
Level

Character progression from 1 to 80. Each level grants stat points to distribute and may unlock new skills, quests, and map regions. Level 80 is the cap (before Prestige). XP required per level increases exponentially from levels 50+.

→ Character Stats
Lifesteal

Heals you for a percentage of damage dealt. 10% Lifesteal = recover 10 HP per 100 damage. Especially powerful in extended fights (dungeons, bosses). Stacks multiplicatively with ATK. Primary sustain mechanic for Blood Knight builds.

→ Hybrid Build Guide
Loot

Items dropped by defeated monsters, bosses, or earned from chests and events. Loot rarity: Common (grey) → Uncommon (green) → Rare (blue) → Epic (purple) → Legendary (gold). Drop rates scale with monster difficulty and LCK stat.

Loyalty

A 0–100 relationship score with recruited Heroes. Send heroes on missions to gain +1 Loyalty per mission. Higher Loyalty (tiers at 25/50/75) unlocks stronger passive bonuses and hero dialogue. Max Loyalty heroes gain a golden loyalty badge.

→ Heroes Page
Loot Table

The full list of possible item drops for a given monster, boss, or chest, along with their individual drop chances. Loot tables are visible in the Codex once a monster has been encountered. LCK stat shifts the effective odds toward rarer entries.

→ Monster Bestiary
M
Mastery

Mastery is a post-Prestige progression track that keeps your character growing even after resetting to level 1. Each Prestige grants 1 Mastery point to allocate into permanent stat trees — Combat, Survival, or Craft Mastery — and these points never reset. Mastery bonuses persist through every future Prestige, so nothing invested is ever lost.

→ Prestige & Mastery Wiki
Mission

Short objectives given by NPCs or the daily mission board. Missions have a completion condition (kill X monsters, gather Y materials) and a reward (gold, XP). Repeatable missions have hourly or daily cooldowns.

→ Missions
Monster

An AI enemy in the world of Aeternum. VvW has 345 unique monsters across all regions and difficulty tiers. Monsters have ATK, DEF, HP, and drop tables. Elite monsters () and Boss monsters () are much stronger than normal variants.

→ Monster Bestiary
Mythic+ M+

Mythic+ is a high-difficulty dungeon scaling system built on keystones ranging from level 1 up to 20+, each level pushing enemy health and damage higher. Weekly rotating modifiers like Fortified, Volcanic, or Spiteful add extra mechanics to master. Clearing higher Mythic+ levels rewards more Endgame Tokens and leaderboard points, with the weekly lockout resetting every Monday.

→ Dungeons Wiki
Mana

Mana is the resource pool your character spends when casting active skills, and running out means falling back on basic attacks only. It regenerates automatically between fights, and can also be restored mid-combat with consumables. INT and certain gear affixes both increase your maximum Mana pool and your Mana regeneration rate.

→ Skills Guide
Matchmaking

The system that pairs Arena opponents based on current ELO rating, aiming for a roughly even win chance. Matchmaking range widens the longer you wait in queue, which can pair you against slightly higher or lower ELO opponents.

→ PvP & Arena Wiki
N
NPC Non-Player Character

An NPC (Non-Player Character) is a computer-controlled character in the game world, as opposed to another player's character. NPCs serve as quest givers, vendors, lore storytellers, and mission boards throughout Aeternum. Building Favor with individual NPCs through repeated missions unlocks deeper dialogue, unique quests, and exclusive shop items over time.

→ NPC Backstories
Nameplate

The floating UI label above a character showing their name, guild tag, and rank-tier color (e.g. gold for Grand Legend). Cosmetic nameplate frames can be unlocked from achievements and the Battle Pass.

Nightfall

A recurring 30-minute world state (distinct from Blood Moon) where monster spawn density doubles across all regions. Nightfall is purely a spawn-rate event and grants no stat bonuses, unlike Blood Moon or Full Moon.

→ Events & Seasons Wiki
O
Onboarding Quest

The Onboarding Quest is the guided tutorial quest chain shown automatically to every new character, walking you through hunting, the shop, your inventory, and your first dungeon run. It's designed so new players learn core systems by doing them rather than reading a manual. Completing the full chain grants starter gear and unlocks the full Map for free exploration.

→ Getting Started Wiki
Open World

The persistent, non-instanced regions of Aeternum where hunting, gathering, and world events take place — as opposed to instanced content like Dungeons or the Infinity Tower. There is no open-world PvP; all PvP happens in the Arena or Clan Wars.

→ Getting Started Wiki
Overpower

A combat state triggered after landing 3 consecutive hits without being dodged or blocked — the next skill used deals +25% bonus damage. Rewards sustained offensive pressure over single burst openers.

→ Combat System
P
Pack Shaman

A Werewolf-exclusive subclass focused on support and healing. Pack Shamans use Lunar Blessing to heal party members and Wolf's Howl to buff ATK for the group. Most effective in co-op dungeon and raid content.

→ Subclasses Wiki
Passive

A skill or ability that is always active without needing to be manually triggered. Passives appear in the second row of the Skills page. Each subclass has 2–3 unique passives. Heroes also grant passive bonuses when recruited.

→ Skills Guide
Party

A group of up to 5 players formed for co-op content (Dungeons, Mythic+, some world bosses). Loot is rolled per-player (no need-before-greed disputes). Party XP and gold have a small group bonus over solo play.

→ Dungeons Wiki
Patch Notes

The official changelog published with each game update, covering balance changes, new content, and bug fixes. Major tier list shifts (like Patch 1.2's Berserker buff) are always explained here first.

→ Patch Notes
Prestige

An end-game reset. At level 80, Prestige resets your character to level 1 in exchange for: permanent Prestige stat bonuses, Prestige Shards, a Prestige rank number (P1–P10), and exclusive Prestige-only titles. Subsequent Prestiges unlock stronger bonuses.

→ Prestige & Mastery Wiki
PvP Player vs. Player

Combat between two players. VvW PvP happens exclusively in the Arena (ranked 1v1) and Clan Wars (group PvP). Open-world PvP does not exist. Arena PvP uses ELO rating and season ranking.

→ PvP & Arena Wiki
PvE Player vs. Environment

PvE (Player vs. Environment) is combat against AI-controlled monsters rather than other players. All hunts, dungeons, bosses, raids, and the Infinity Tower count as PvE content, forming the bulk of everyday gameplay. PvE rewards scale by difficulty tier and never require competing directly against other players, unlike Arena or Clan War PvP.

Q
Quest

Structured storyline tasks with narrative context and multi-step objectives. Quests are required to unlock story chapters and certain heroes. Completing 5 quests in each region unlocks that chapter's boss. Quest rewards include large XP, gold, and items.

→ Quests
Quest Chain

A sequence of linked quests that must be completed in order, often spanning multiple regions and unlocking a hero or Crystal Shard at the end. Quest Chain progress is tracked in the Journal.

→ Open Journal
Quick Slot

A Quick Slot is one of 4 hotkey-bound inventory slots reserved for consumables like potions, scrolls, and food. Items placed there can be used instantly mid-combat, without pausing to open the full inventory screen — a meaningful speed advantage in timed fights. Quick Slot assignments can be freely rearranged from the Inventory screen at any time.

→ Items & Inventory Wiki
R
Race

Your character's permanent faction: Vampire or Werewolf. Race is chosen at character creation and cannot be changed. Each race has unique base stats, story dialogue, exclusive subclasses, and is favored by specific factions. Race affects Blood Moon and Full Moon event bonuses.

→ Vampire vs. Werewolf 2026
Raid

A weekly server-wide boss event. All players on the server attack a shared World Boss with a massive HP pool. Individual damage contributions are tracked; top damage dealers win extra rewards. Raid resets every Monday. Drops Raid Marks currency.

→ Events & Seasons Wiki
Rarity

Item quality tier: Common (grey) → Uncommon (green) → Rare (blue) → Epic (purple) → Legendary (gold). Higher rarity items have more stat affixes, higher base stats, and unique effects. Drop rates: Common 60%, Uncommon 25%, Rare 12%, Epic 2.5%, Legendary 0.5%.

Recipe

A blueprint required to craft specific items. Recipes are stored in your Recipe Book (Crafting tab). They can be purchased from faction vendors, dropped by bosses, or rewarded from quests. Rare and legendary recipes are tradeable on the Auction House.

→ Crafting & Enchanting Wiki
Reputation

Your standing with one of the four factions (0–10,000 points). Gained by completing faction quests and missions. Unlocks at key thresholds: faction shop items (1,000), unique buffs (3,000), exclusive quests (6,000), and legendary faction gear (10,000).

→ Factions & Reputation Wiki
Rune

A socketable enchantment placed into gear sockets (1–3 per piece). Runes add bonus stats (ATK, DEF, HP, AP, Lifesteal, LCK) and can be upgraded with Rune Dust. Legendary Rune Words require 3 matching runes across a gear set for a powerful set bonus.

→ Runes Wiki
Respawn

Reviving at the nearest checkpoint after your HP reaches 0. Standard characters respawn instantly with a small HP penalty for 60 seconds; Hardcore Mode characters do not respawn. World bosses have separate, longer respawn timers.

→ Boss Respawn Timer
Rotation

The optimal order of skill usage to maximize DPS or a specific effect, accounting for cooldowns and Mana cost. Skill Synergy Finder and example build guides publish recommended rotations per subclass.

→ Skill Synergy Finder
S
Season

A time-limited competitive period (~90 days) for Arena PvP and the Battle Pass. At season end, players receive rewards based on their final Arena rank or Battle Pass tier. New seasons bring fresh cosmetics, balance changes, and event content.

→ PvP & Arena Wiki
Skill

An active ability on the Skills page. Skills have a cooldown, a Mana cost, and an effect (damage, heal, buff). Each character can equip up to 5 active skills and has 2–3 passive skills. Skills are unlocked by leveling and subclass choice.

→ Skills Guide
Socket

An open slot in equipment where a Rune can be inserted. Uncommon gear has 1 socket, Rare has 2, Epic has 3. Legendary items always have 3 sockets and may have a locked "Rune Word" socket that accepts only specific rune types.

→ Runes Wiki
Stat

A numerical attribute that defines your character's capabilities. Primary stats: STR, DEX, INT, LCK. Derived stats: ATK, DEF, HP, AP, Dodge, Crit, Lifesteal. Stats increase by leveling, equipping gear, allocating stat points, and Prestige bonuses.

→ Character Stats
STR Strength

Increases base ATK and carrying capacity. Each point of STR adds +1.2 ATK and +5 carry weight. Primary stat for Warrior, Dark Knight, and Blood Knight subclasses. STR also increases max HP by +4 per point.

→ Character Stats
Subclass

A specialization chosen at level 10 that defines your playstyle. Vampire subclasses: Blood Knight, Blood Mage, Shadow Rogue. Werewolf subclasses: Pack Shaman, Pack Warrior, Moon Ranger. Neutral subclasses: Dark Knight, Soul Harvester (both races, unlocked at level 20).

→ Subclasses Wiki
Speedrun

Completing a dungeon or the Infinity Tower in the shortest possible time. The Dungeon Timer tool tracks lap splits per boss/wing so you can compare against your personal best or the community's fastest clears.

→ Dungeon Timer & Lap Splits
Server

A single game world/realm hosting a shared population, economy, and Leaderboards. Clan Wars, World Bosses, and the Auction House are all server-scoped — items and clans do not transfer between servers.

T
Title

A cosmetic label displayed below your character name. Earned through achievements, story completion, PvP rank, and events. Rare titles glow or animate. Some titles are permanent; others expire at season end. Equip titles from the Character page.

Token

Specialized endgame currencies: Tower Tokens (from Infinity Tower floors), Raid Marks (from Weekly Raid damage), and Prestige Shards (from Prestige resets). Each token type is spent exclusively at its corresponding vendor section.

→ Endgame Vendor
Trade

The system for exchanging items and gold between players. Initiate a trade offer from another player's profile or inventory. Trades require both parties to confirm before items are transferred. Trade offers expire after 24 hours.

→ Trade UI
Transmog

Transmogrification: change how your equipment looks without changing its stats. Apply any owned cosmetic skin to your gear from the Cosmetics page. Transmog skins are permanent and can be applied to any future gear of the same slot.

→ Cosmetics
Tank

A role focused on absorbing damage and holding monster/boss aggro so the rest of the party can deal damage safely. Dark Knight is the premier VvW tank subclass, built around high DEF, HP, and the Eternal Darkness ultimate.

→ Subclasses Wiki
Talent

A permanent passive upgrade node in the Talent Tree, unlocked by spending Talent Points earned from leveling. Talent trees branch by subclass and can be planned in advance with the Talent Tree Planner tool.

→ Talent Tree Planner
Tier List

A community and dev-curated ranking of subclasses, heroes, and builds from S (best) to D (niche) across PvE, PvP, Dungeon, and Raid contexts. The live VvW Tier List supports filtering, sorting, and community voting.

→ VvW Tier List
U
Uncommon

The second item rarity tier (green color). Uncommon items have one bonus stat affix and 1 socket. Significantly better than Common but easy to replace with Rare or better gear by level 30+.

Ultimate

The single most powerful skill available to a subclass, with a long cooldown (60–120s) and a major effect (e.g. Blood Mage's Blood Apocalypse, Dark Knight's Eternal Darkness). Ultimates are unlocked at the subclass's max skill rank.

→ Skills Guide
Upgrade

Improving an existing item's base stats (as opposed to Enchanting, which adds new properties). Upgrading consumes Upgrade Stones and gold, increasing Item Level within the same rarity tier without changing its slot or type.

→ Items & Inventory Wiki
V
Vampire

One of the two playable races. Vampires have base bonus to ATK and gain extra power during Blood Moon events (+25% ATK). Vampire-exclusive subclasses: Blood Knight, Blood Mage, Shadow Rogue. Aligned with the Crimson Court faction.

→ Vampire vs. Werewolf
Vendor

An NPC merchant that sells items for gold. Different vendors specialize: General (consumables), Faction Vendor (reputation items), Endgame Vendor (token items), and Gem Shop (premium cosmetics). Prices vary by faction reputation standing.

W
Werewolf

One of the two playable races. Werewolves have base bonus to DEF and HP and gain extra power during Full Moon events. Werewolf-exclusive subclasses: Pack Shaman, Pack Warrior, Moon Ranger. Aligned with the Silver Pack faction.

→ Vampire vs. Werewolf
World Boss

A massively powerful shared monster that all server players attack collaboratively. World Bosses have multi-million HP pools and reset on a fixed schedule. Damage contribution leaderboard determines reward tier. Part of the Weekly Raid system.

→ World Events Wiki
World Event

A server-wide event affecting all players simultaneously. World Events include Blood Moon (nightly), Eclipse War (monthly), and seasonal holiday events. These events change game mechanics and reward rates for their duration.

→ World Events Wiki
Weekly Reset

Weekly Reset is the Monday-midnight server-time reset that refreshes all weekly-locked content: the Raid, Mythic+ affix rotation, Infinity Tower score, and Clan War brackets. It gives every player a fair, level restart on competitive content each week. Any unclaimed weekly rewards are forfeited and do not roll over past the reset.

→ Dungeons Wiki
World Map

The full map of Aeternum's regions, unlocked progressively as you complete onboarding and story quests. Used to select hunting zones, travel between regions, and locate world bosses and gathering nodes.

→ World Map
X
XP Experience Points

The resource used to level up your character (1–80). Earned from hunts, quests, dungeons, PvP wins, and events. XP required per level increases at levels 50+ (exponential scaling). Battle Pass has a separate XP track (BP XP).

→ Character Stats
Y
Yield

Yield is the amount of raw material obtained from a single successful gathering action, such as mining ore or harvesting herbs. It increases as your Gathering profession level rises and with certain tool upgrades, rewarding players who invest in the profession. Yield bonuses stack additively with the separate Gathering Speed bonus granted by the DEX stat.

→ Gathering Wiki
Z
Zone

A distinct sub-area within a region on the World Map, each with a recommended level range and its own set of monsters and gathering nodes. Zones unlock as you complete the previous zone's story beats.

→ World Map
Zero Hour

The climactic server-wide finale event of a major story arc, triggered once enough players collectively complete a season's story milestones. Zero Hour spawns a unique world boss with exclusive, time-limited rewards.

→ Events & Seasons Wiki