Keyboard: Space or Enter start and pause, L records a lap, R resets.
| Lap | Split (since last) | Total |
|---|---|---|
| No laps yet. Press Lap at each boss to record a split. | ||
Time your speed-clears as a stopwatch or countdown, record a lap at each boss, and hunt your best clear. Keyboard-operable and fully offline.
Keyboard: Space or Enter start and pause, L records a lap, R resets.
| Lap | Split (since last) | Total |
|---|---|---|
| No laps yet. Press Lap at each boss to record a split. | ||
Speed-clears are their own game inside Duskmaw. The dungeon does not change, but a coordinated party can halve a slow run by cutting one lingering pull and one sloppy boss phase. You cannot cut what you cannot see — and that is what lap splits are for. Press L the instant each boss dies and the timer stamps the split, so at the end of the run you have a per-fight breakdown instead of a single number.
Use stopwatch mode when you are learning a route and just want the honest total. Switch to countdown mode when you are chasing a hard cap — a weekly speed-clear medal, a Blood Moon timer, or a personal best you want to beat. Set the target, start, and the display turns amber as the clock runs low and red when time is up.
The split column shows the time since your previous lap, so the largest split is your slowest fight. That is where the seconds hide. Fix the pull order, the interrupt rotation or the positioning on that one boss and your whole clear tightens. When you have found the culprit, the dungeon clearing guide covers the pull tactics and boss timings for each wing, and the full dungeon list shows which clears reward the best gear for your next war push.
It times a dungeon run and records lap splits. Use stopwatch mode for an open-ended clear, or countdown mode to race a target such as a weekly speed-clear cap. Each lap captures the split for a boss, wing or objective so you can see where a run slowed down.
A lap split is the elapsed time recorded when you press Lap, plus the delta since your previous lap. Recording a lap at each boss kill turns one clear time into a per-boss breakdown — how speedrunners find the exact fight costing them the record.
Press Space or Enter to start and pause, L to record a lap, and R to reset. All buttons are also reachable with Tab and activate with Space or Enter, and their state is announced to screen readers.
Yes. It measures real elapsed time with the browser's high-resolution clock rather than counting frames, so a paused tab or slow device does not cause drift. The display refreshes about ten times a second while the underlying time stays exact to the millisecond.
Yes. The timer is pure client-side JavaScript with no network calls. Once the page loads you can go offline and it keeps working — handy on unstable connections during a raid night.
Yes. Because it tracks real wall-clock time, switching tabs or minimising the window does not stop the clock. When you return, the display catches up to the true elapsed time immediately.
Switch to countdown mode, set your target minutes and seconds to the clear cap you are chasing, then start. The display counts down to zero and announces when time is up, so you know instantly whether the run beat the cap.
Splits live only in the current page while it is open, and nothing is uploaded. Reloading or pressing Reset clears them. To keep a personal best, copy the split list out before you leave the page.
Yes. If your system requests reduced motion the pulsing running indicator and transitions are disabled, and the timer relies on text and colour changes instead of animation to show its state.
It depends on the dungeon and party. A well-geared five-player party clears a mid-tier wing in roughly six to nine minutes; the hardest Blood Moon dungeons run twenty minutes or more. Use lap splits to find slow fights, then read the dungeon clearing guide to tighten them.