Combat
Combat mechanics — turn order, crits, dodge/block/parry, status effects, damage types, cooldowns, initiative.
Cooldown System Explained
Skills have turn-based cooldowns (1-8 turns typical) plus a global cooldown (GCD) of 1 turn between any two active skills. Cooldown reduction (CDR) stat reduces…
Critical Hit Mechanics
Critical hits multiply final damage by 1.5× (base) up to 2.5× with full stacking. Crit chance is uncapped but suffers diminishing returns above 60%. Crit damage…
Damage Types & Resistances
VvW recognises 6 damage types: Physical, Magical, Holy, Shadow, Fire, Frost. Each has paired resistance. PvP gear typically rolls 2 resistance affixes; PvE gear…
Dodge, Block & Parry Explained
Three avoidance mechanics: Dodge (full damage avoid, AGI-scaling), Block (50% damage reduction, requires shield), Parry (full avoid + counter-attack, requires m…
Initiative Mechanics
Initiative is more than 'who goes first'. It governs turn slot stacking (two turns in a row possible), interrupt windows, and defensive timing. Top arena player…
Status Effects
VvW has 26 status effects split into 4 categories: control (stun/root/silence), DoT (bleed/burn/poison/shock), buffs (haste/empower/shield), debuffs (slow/weake…
Turn Order Explained
Turn order in VvW is determined by the Initiative stat. Higher Initiative means earlier action. Ties resolve by random roll, biased toward the attacker on the p…
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