Dodge, Block & Parry Explained

Three avoidance mechanics: Dodge (full damage avoid, AGI-scaling), Block (50% damage reduction, requires shield), Parry (full avoid + counter-attack, requires melee weapon). They roll in sequence: dodge first, block next, parry last.

Dodge — when AGI matters most

Dodge chance = 3% + AGI × 0.4% + class modifier (Shadow Assassin +5%, Pack Shaman 0%). Full damage avoid; doesn't trigger on-hit effects. Best stat for glass-cannon survivability.

Block — shield-only

Requires shield in offhand slot. Block chance = 5% + DEF × 0.3% + shield-quality bonus. Reduces damage 50% rather than full avoid; on-hit effects still trigger but at half power. Tank build foundation.

Parry — melee counter-attack

Requires melee weapon (no bows). Parry chance = 2% + STR × 0.4% + duelist talent. Full avoid plus 75% basic-attack counter. Highest skill-floor of the three because it requires reading enemy patterns.

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Frequently Asked Questions

Can a single attack trigger all three?

No — sequential rolls. First successful avoid stops the chain.

Do dodge/block/parry work in PvP?

Yes — same formula. Most ladder players invest in one, not all three.

What hard-counters dodge?

'Always-hit' skills (e.g., Shadow Assassin's Mark) bypass dodge. Block and parry still apply.

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