World & Regions of Aeternum
From the drowned starter mires of Shadowfen to the ash-choked, boss-haunted Crimson Wastes, the world of Aeternum is a single continuous battlefield split between vampire and werewolf ambition. This atlas maps every major region — its level range, who controls it, and what it rewards the hunters bold enough to enter.
Aeternum was never meant to be shared. The old maps, drawn before the Sundering, show one kingdom under one crown; the maps players use today show a wound. Rivers that once irrigated farmland now run through Shadowfen's fever-swamps. The forges of Ironhollow, dug by dwarven miners long dead, burn again under werewolf packmasters. And where the capital once stood, the Crimson Wastes spread like dried blood across the land — beautiful, silent, and lethal.
"Three roads leave every safe hearth. One leads to the swamp, one to the mines, and one to the ash. Only fools take all three before their thirtieth kill." — Warden Halric, Shadowfen garrison
Understanding the regions is the single most important skill a new hunter can learn. Fixed-difficulty zones mean the world does not bend to your level — you must grow to meet it. Read the region pages below before you travel, and always know which Waystone you can flee to.
The Aeternum Atlas
Text map of Aeternum (west to east): The continent reads as a diagonal band from the humid lowlands in the southwest to the burning highlands in the northeast.
- Southwest — Shadowfen (Lv 1–20): A basin of flooded mires and reed islands. Roads run along raised causeways; the central hub is Mirewatch garrison. Contested territory.
- Central — Ironhollow (Lv 20–45): A mountain range riddled with old mine shafts and forge-halls. Werewolf-held on the surface, with a vampire enclave in the flooded Sunless Deep below. Reached by the East Causeway out of Shadowfen.
- Northeast — The Crimson Wastes (Lv 45–60+): A scorched plateau of red salt flats, bone dunes and the ruined old capital. The endgame region. Reached through the Ashgate pass at the far end of Ironhollow.
Regions at a Glance
| Region | Level Range | Faction Control | Key Content | PvP |
|---|---|---|---|---|
| Shadowfen | 1–20 | Contested | Starter quests, Bogwitch farming, first mount | Optional / flagged |
| Ironhollow | 20–45 | Werewolf | Dungeons, ore & ingot resources, deep lore | Optional / flagged |
| Crimson Wastes | 45–60+ | Contested | Endgame elites, world bosses, hazards | Open-world (Eclipse War) |
Explore Each Region
Shadowfen
Drowned mires where every hunter draws first blood. Bogwitches, will-o'-wisps and the swamp-hag world boss Grielda.
Contested Levels 20–45 · Mid-gameIronhollow
A mountain of dead mines and living forges. Instanced dungeons, ore veins, and the buried vampire enclave of the Sunless Deep.
Werewolf-held Levels 45–60+ · EndgameThe Crimson Wastes
The scorched grave of the old capital. Elite Ashborne packs, three world bosses, and hazards that kill the unprepared in seconds.
ContestedRecommended Progression
Aeternum is designed to be run in order. Push Shadowfen to level 20 and secure your first mount at the Mirewatch stables. Cross the East Causeway into Ironhollow, clear the Deepvein and Forgefall dungeons for gear, and mine ingots to level your crafting. Once you are level 45 with a full set of Rare gear, travel through the Ashgate into the Crimson Wastes — but do not fight anything off the roads until you reach level 55 and have a group. For a zone-by-zone starter map, see the dedicated Shadowfen zone guide.