Shadowfen Contested · Lv 1–20
Every hunter's story begins here, ankle-deep in black water. Shadowfen is the drowned starter region of Aeternum — a basin of fever-mires, reed islands and half-sunk causeways where both Vampires and Werewolves draw their first blood.
Shadowfen was farmland once. The rivers that fed the old kingdom broke their banks during the Sundering and never returned to their courses, and so the lowlands drowned. What grows here now grows in rot: bloodreed along the causeways, pale fungus in the flooded crypts, and the bogwitches who tend neither. The garrison at Mirewatch keeps the roads open, but nobody pretends the swamp is safe — only that it is slow to kill, which for a first-week hunter is mercy enough.
"The fen doesn't hate you. It just doesn't notice you drowning." — Stablemaster Yorrin, Mirewatch
Geography
Text map of Shadowfen: A shallow basin, roughly circular, drained by raised stone causeways radiating from a central garrison.
- Center — Mirewatch Garrison: The safe hub. Waystone, stables, quest-givers, and the only merchant row. All causeways begin here.
- North — Drownmoor: The deepest, oldest water. Home to the will-o'-wisp swarms, the Drownmoor Sink dungeon entrance, and Grielda's altar (world boss).
- East — Reedwych Islands: A chain of reed islets holding the Bogwitch camps (levels 12–16), the region's best farm.
- West — Sunken Chapel: Ruined shrine with the region's early lore quests and low-level undead (levels 3–7).
- East exit — The East Causeway: The road out to Ironhollow. Guarded by level 18 fen-lurkers.
Level Ranges by Area
| Area | Level | Content | Danger |
|---|---|---|---|
| Mirewatch causeways | 1–8 | Tutorial quests, fen rats, mud-crawlers | Low |
| Sunken Chapel (west) | 3–7 | Lore quests, drowned undead | Low |
| Reedwych Islands (east) | 12–16 | Bogwitch camps — best farm | Medium |
| Drownmoor (north) | 14–18 | Will-o'-wisps, dungeon entrance | Medium |
| Drownmoor Sink (dungeon) | 15–18 | 3-boss instanced crypt | High (group) |
| Grielda's Altar (world boss) | 18–20 | Swamp-hag world boss | High (group) |
Mobs & World Boss
| Creature | Level | Where | Key Drops |
|---|---|---|---|
| Mud-Crawler | 1–4 | Causeways | Chitin scraps, copper coins |
| Drowned Acolyte | 4–7 | Sunken Chapel | Rotcloth, Chapel Key (quest) |
| Bogwitch | 12–16 | Reedwych Islands | Witch-Ash, silver, rare Hexcharm |
| Will-o'-Wisp | 14–17 | Drownmoor | Wisplight essence (alchemy) |
| Grielda the Swamp-Hag BOSS | 20 | Drownmoor Altar | Hagbone Charm (Lv 20 accessory), gold cache |
Quests
Shadowfen's main chain teaches every core system in order. Start with "First Blood" (combat basics) from Warden Halric, then "Causeway Wardens" (unlocks your first mount), the western "Whispers in the Chapel" lore arc, and finally "The Hag's Bargain", which culminates in the Grielda world-boss fight. Completing the chain to level 20 and clearing the Drownmoor Sink is the intended gear check before you leave for Ironhollow.
Notable NPCs
| NPC | Role | Location |
|---|---|---|
| Warden Halric | Main quest-giver, tutorial | Mirewatch gate |
| Stablemaster Yorrin | Sells the Fenstrider first mount (500 silver) | Mirewatch stables |
| Alchemist Vess | Buys Witch-Ash, teaches early Alchemy | Mirewatch merchant row |
| The Reed Widow | Hidden vendor, sells the Hexcharm recipe | Reedwych Islands (flagged) |
Farming & Loot Notes
- Best gold/XP farm: Bogwitch camps on the Reedwych Islands (Lv 12–16). High silver-per-kill and reliable Witch-Ash drops for early Alchemy profit.
- Fastest raw XP: Will-o'-wisp swarms at Drownmoor — many low-HP targets you can AoE-tag.
- Reagent runs: Bloodreed along the causeways and Fen Fungus in the Drownmoor caves feed Alchemy and Cooking.
- Boss loot: Grielda's Hagbone Charm is the strongest level-20 accessory in the game and worth several group runs.
- Vendor trash tip: Rotcloth from Drowned Acolytes stacks and sells well in bulk — don't discard it.