World Map

100 Locations. One Eternal World.

10 regions. 100 locations. 345 monsters. 206 quests. The world of Aeternum is the largest browser RPG world ever built.

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168
Locations
10
Regions
22
Named Landmarks
1–100
Level Range
206
Quests
12
Hidden Locations
Explore the Regions

Every region is level-gated and unlocked with gold as you progress. These six are the ones shown on the in-game world map, complete with their preview art — from the newbie-friendly Shadow Forest all the way to the endgame Abyssal Depths.

Shadow Forest — ancient wood at the edge of Aeternum Neutral

Shadow Forest

An ancient wood where neither vampire nor werewolf holds dominion — only the darkness does. The gentlest region in Aeternum, and where every new hunter takes their first steps.

Lv 1+ ★☆☆☆☆ Danger 🌿 🦴 ⛏️ Resources
Aeternum City — the neutral capital Neutral

Aeternum City

The last great neutral city — a labyrinth of spires where both factions trade and scheme under one uneasy truce. Home to the Grand Bazaar, the Colosseum, and the Guild Hall.

Lv 1+ ★☆☆☆☆ Danger 🔮 🌿 Resources
Moonlit Plains — silver-grass steppes of the werewolf packs Werewolf

Moonlit Plains

Vast silver-grass steppes where packs run free beneath an ever-full moon. Home to the Great Lodge, where werewolf packs settle disputes and howl together.

Lv 10+ ★★★☆☆ Danger 🌿 🦴 🔮 Resources
Crimson Highlands — blood-red vampire citadels Vampire

Crimson Highlands

Ancient vampire citadels crown these blood-red peaks, where the sun never fully rises. Seat of the Vampire Court of the Crimson Empire.

Lv 15+ ★★★★☆ Danger ⛏️ 🔮 🦴 Resources
Howling Wastes — an open faction-war kill-zone Open PvP

Howling Wastes

A scorched kill-zone where faction war spills into open PvP — enter only if you dare. No safe zones, no truce, just the Eclipse War playing out in real time.

Lv 20+ ★★★★★ Danger 🦴 ⛏️ Resources
Abyssal Depths — bottomless dungeons beneath Aeternum Neutral

Abyssal Depths

Subterranean dungeons twist downward without end, hiding horrors older than memory. The deepest, hardest region shown here — most of its dungeons are endgame content.

Lv 25+ ★★★★★ Danger ⛏️ 🔮 🦴 Resources
Key Features
🌍
10 Distinct Regions
From the beginner-friendly Shadow Forest and Aeternum City through faction-controlled highlands and wastes, all the way to the endgame Blood Moon Realm.
🔓
Progressive Unlock
Regions unlock as you level up. Each unlock costs gold — investment that opens new monsters, quests, and resources.
📖
168 Location Pages
Every location has its own wiki page with monsters, resources, NPC locations, and quest availability.
⛏️
Gathering Nodes
Each region has unique gathering resources — Dark Crystal, Moon Sage Herb, Void Shard — with real economy value.
⚔️
Faction Territories
Regions 3 and 4 are faction-controlled. Vampire-aligned players get bonuses in Region 3; Werewolves in Region 4.
🌙
Blood Moon Realm
The endgame region, unlocking at Level 65 and scaling all the way to Level 100. Contains the rarest monsters, the hardest quests, and the Blood Moon Crystal.
Notable Landmarks

Beyond the 168 explorable locations, 22 named landmarks carry their own lore — seats of power, meeting halls, and a few places better left undisturbed. Here are six.

Sunspire Citadel
Eastern Highlands
Sunspire Citadel

The fortified seat of the Silver Dawn, built into a cliff face so its highest tower catches the first and last light of every day — the only hours vampires dare approach it.

The Vampire Court of the Crimson Empire
Crimson Empire
The Vampire Court of the Crimson Empire

A gothic palace of black stone and stained glass where the vampire nobility hold court, its throne room lit only by candlelight and the occasional blood-red moon through the rose window.

The Great Lodge
Pack Lands
The Great Lodge

A colossal timber hall built around a living tree, where the werewolf packs gather beneath its branches to settle disputes and howl in the full moon's light.

The Grand Bazaar of Aeternum
Central Aeternum
The Grand Bazaar of Aeternum

A sprawling covered market where every faction trades under one uneasy truce, lantern-lit stalls stacked three tiers high with everything from mundane goods to Rift-touched curiosities.

The Rift Observatory
The Rift
The Rift Observatory

A watchtower built directly over the fracture at Demon's Crossing, its instruments permanently trained on the widening tear, staffed by Rift Sentinels who never quite finish their shift.

The Sunken Cathedral
Underground
The Sunken Cathedral

A cathedral swallowed whole by a collapsing cavern centuries ago, its stained glass windows still intact and glowing faintly with trapped, drowned light.

See all 22 landmarks in the Lore →
Frequently Asked Questions
Related
Locations HubWorld LoreLeveling Guide

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