01. Game Wiki Launched
The most-requested feature since beta is finally live: the official Vampires vs. Werewolves Wiki. Fourteen pages covering every system in the game — combat mechanics, stat formulas, all ten dungeons, crafting recipes, Prestige tiers, PvP rankings, and more.
The Wiki is community-maintained. Use the feedback form on each page to report errors or suggest additions. Verified contributors earn the Lorekeeper title in-game.
Key Wiki sections to bookmark:
- Combat System — exact damage, crit, and dodge formulas
- Character & Stats — every stat explained with race multipliers
- Dungeons — floor-by-floor boss tables for all 10 dungeons
- Gold & Economy — Auction House fees, Black Market, gem conversion
- Prestige & Mastery — all five prestige tiers and Mastery point allocation
02. Balance Pass — Stats & Formulas
The Q2 balance pass focused on three problem areas: LCK being nearly useless at high gear levels, DEF becoming too dominant in Mythic+, and hybrid builds being non-viable in PvP. Here is what changed:
| System | Old Formula / Value | New Formula / Value | Impact |
|---|---|---|---|
| Critical Hit Chance | LCK / (LCK + 150) | LCK / (LCK + 100) | +Buff — LCK more impactful |
| Crit Damage Multiplier | 1.5× | 1.5× + (LCK / 2000) | +Buff — scales into endgame |
| DEF Hard Cap | 85% damage reduction | 75% damage reduction | –Nerf — tanks less unbreakable |
| Hybrid stat penalty | −15% if two primary stats >200 | Removed | +Buff — hybrids now viable |
| Dodge Cap | 40% vs all attack types | 40% PvE / 25% PvP | Balanced — PvP dodge less abusable |
| Lifesteal Cap | Uncapped | 30% of damage dealt | –Nerf — lifesteal builds adjusted |
Race-Specific Adjustments
- Vampire — Blood Moon passive now triggers at 35% HP (down from 25%)
- Werewolf — Feral Surge now grants +5% ATK per stack (up from +3%)
- Vampire — Drain Life heals 18% of damage dealt (up from 15%)
- Werewolf — Pack Tactics clan bonus reduced from +12% to +8% ATK when 3+ clanmates online
- Vampire — Shadow Form cooldown increased from 45s to 60s
03. Dungeon Overhaul & New Modifiers
Dungeons received two major changes: the introduction of Mythic+ modifiers for D5–D10, and a complete rework of Dungeon Token rewards to reduce grind fatigue.
New Mythic+ Modifiers
Each Mythic+ run now rolls 2 random modifiers from a pool of 12. New additions this quarter:
| Modifier | Effect | Difficulty Rating |
|---|---|---|
| Void Shielded | Bosses absorb the first 20% of each hit as shield HP | Hard |
| Berserk Threshold | Enemies deal +40% damage below 30% HP | Hard |
| Healing Suppression | All healing reduced by 50% (lifesteal and potions) | Medium |
| Fortified | Elite enemies have +100% max HP | Medium |
| Spiteful | Non-boss enemies deal AoE damage on death | Medium |
| Inspiring | Rare: enemies grant 10% more XP and Gold when killed quickly | Easy (beneficial) |
Token Vendor Rework
The Dungeon Token Vendor was completely redesigned. Cosmetics and consumables were removed (moved to the Battle Pass). The vendor now sells only high-value items:
- Epic Equipment Boxes — 80 tokens (was 120)
- Legendary Fragments — 150 tokens each, 5 needed to forge a Legendary
- Rune Cores — 40 tokens (unchanged)
- Prestige Boost Scrolls — new, 200 tokens each
Legendary Fragments are now the fastest non-luck path to Legendary gear. Farm D9/D10 on Mythic+ for the best token-per-hour rate — see our guide on How to Get Legendary Items.
04. Clan War Rework
Clan Wars were the most-complained-about system in player surveys. The old system heavily favoured clans with the most active players at peak hours. The rework introduces scheduled war windows and a new contribution-based scoring model.
What Changed
- War Windows — Clan leaders now set a 4-hour war window when declaring. Battles are only counted inside that window, letting international clans compete on equal footing.
- Contribution Points — Each member earns personal contribution points (kills, defences, siege damage). Loot distribution is proportional to contribution, not just participation.
- Siege Mechanics — Clans can now attack the enemy Clan Hall directly for a +20% bonus war chest. Defending the Hall gives a separate achievement track.
- War Chest — Winning clans receive a shared chest worth 500–2,000 Gold + 1 Epic Box per member, scaled to the difficulty rating of the opposing clan.
The new Clan Rating (CR) system tracks clan strength over time. Monthly leaderboard rewards were introduced — top 10 clans on the server receive exclusive cosmetic banners.
05. Economy & Crafting Changes
Auction House Updates
- Listing limit increased from 10 to 20 active listings per player
- Listing duration options: 12h, 24h, 48h, 72h (new)
- Auction House fee reduced from 8% to 5% on all sales
- New "Buyout-only" listing mode for players who don't want bidding
Crafting Recipe Changes
- Enchanting success rate increased by 5% across all tiers
- Crafting station upgrades now persist after Prestige (previously reset)
- New "Batch Craft" option — craft up to 10 of any consumable in one action
- Fixed: Masterwork crafting could rarely produce lower quality than base craft
- Fixed: Enchanting UI showed wrong success percentage for Socket runes
- Fixed: Batch crafting sometimes charged materials twice without producing items
06. Quality of Life Improvements
Over 60 QoL changes shipped in Q2. The most impactful ones:
| Feature | Change |
|---|---|
| Inventory Filter | New filter by rarity, type, and "not equipped" — finally sortable |
| Quest Log | Quests now show estimated XP, gold, and time to complete |
| Daily Reset Timer | Persistent countdown visible on the main HUD at all times |
| Item Tooltips | Now show full stat comparison vs currently equipped item |
| Dungeon History | Last 20 dungeon runs logged with loot drops and token earnings |
| Mobile Layout | Sidebar and navigation completely redesigned for mobile browsers |
| Accessibility | High-contrast mode added; all interactive elements keyboard-navigable |
| Notifications | Customisable in-game alerts: AH sale, daily reset, Clan War start, event begin |
07. Q3 Roadmap Preview
Q3 2026 (July–September) targets two major systems and one entirely new feature:
Guilds 2.0 — Clan Territories
Clans will be able to claim server territories on a regional map. Territories generate passive gold income and grant stat bonuses to all clan members. Territory control creates a persistent strategic layer above daily Clan Wars.
Seasonal Dungeon: The Obsidian Vault
A limited-time 5-floor dungeon with a unique mechanic: floors must be cleared in order across the season (you can't farm floor 3 without first completing floors 1–2 that week). Unique Legendary-tier cosmetic rewards for season completion.
Interactive Build Planner Tool
A free web-based character builder — plan stat allocation, equipment, and skill choices before committing in-game. Shareable loadout links for clan leaders and content creators.
Q4 target: Cross-Server Events — the first VvW content playable with players from other game servers, including a seasonal cross-server tournament with unique title rewards.