1 How Weekly Raids Work

Weekly raids are server-wide cooperative boss encounters. Each week, one of the 8 raid bosses spawns and is available for all players to fight. Every player contributes damage individually, and the total damage dealt determines the boss's defeat and your personal reward tier. The boss has a massive HP pool — ranging from 40 million to 80 million HP — designed to require the collective effort of the entire server.

You can attack the raid boss multiple times per week, but each attack consumes one of your 3 daily raid tickets. Tickets refresh every day at server reset. Each attack deals damage based on your character's stats, gear, and skill usage during the encounter. Your total weekly damage across all attacks determines your rank on the raid leaderboard and your reward tier.

Raid bosses have level requirements ranging from 60 for the easiest bosses to 85 for the Blood Moon Avatar. If you cannot meet the level requirement for the current week's boss, you cannot participate. Plan your leveling around the raid rotation to ensure you are eligible for every boss by the time you reach endgame.

GAME MECHANIC

Raid damage is cumulative across all your attempts in a week. Three well-optimized attacks at level 80 will out-rank a single massive hit. Use all 3 daily tickets every day to maximize your weekly total. Missing even one day costs you 3 tickets worth of potential damage.

2 All 8 Raid Bosses

Each raid boss has unique mechanics, HP pools, and reward tables. Here is the complete reference for all 8 bosses, ordered by level requirement.

Gorath the World-Eater (Level 60)

HP: 50,000,000 | ATK: 800 | DEF: 400 | Phases: 2

Gorath is the entry-level raid boss and the first encounter most players will experience. His mechanics are straightforward but punishing if ignored. Every 5th hit, Gorath unleashes an AoE blast that damages all attackers — time your defensive cooldowns around this cadence. At 50% HP, Gorath activates an absorb shield that negates incoming damage until broken. Focus your burst abilities on breaking the shield quickly, then resume sustained DPS.

Top-1 Reward: Gorath's Fang (Mythic weapon) + 10,000 gold + 500 gems. This is one of the most coveted Mythic items in the game.

Queen Nyx, Shadow Weaver (Level 60)

HP: 40,000,000 | ATK: 900 | DEF: 300 | Phases: 2

Queen Nyx has the lowest HP of any raid boss but compensates with high ATK and disruptive mechanics. Every 8 turns, she summons shadow adds that must be dealt with before they overwhelm your position. She also creates random shadow zones on the battlefield that deal damage-over-time if you remain in them. The key to Nyx is positioning — move away from shadow zones immediately and burst down adds before they stack.

Top-1 Reward: Nyx's Veil (Mythic armor) + 10,000 gold + 500 gems. Nyx's Veil provides the highest evasion stat of any armor piece in the game.

Titan of Frost (Level 65)

HP: 60,000,000 | ATK: 750 | DEF: 500 | Phases: 3

The Titan of Frost is a 3-phase endurance fight with the highest DEF of any raid boss. His freeze-on-crit mechanic means that whenever the Titan lands a critical hit, your character is frozen for 1 turn — unable to attack or use skills. At 30% HP, he activates Ice Armor, gaining massive additional DEF that makes sustained DPS extremely difficult. Armor penetration stats and the Void Touched Set (which ignores DEF at max stacks) are particularly effective against this boss.

Top-1 Reward: Frostbite Crown (Mythic helm) + 15,000 gold + 600 gems.

The Crimson Hydra (Level 65)

HP: 45,000,000 | ATK: 850 | DEF: 350 | Phases: 2

The Crimson Hydra attacks with three heads simultaneously, meaning it deals damage to multiple targets each turn. This makes it particularly dangerous for squishy builds that rely on evasion — one of the three heads will almost always connect. Every 10 turns, the Hydra enters a regen phase where it heals a percentage of its max HP. You must out-damage the regeneration or the fight becomes infinitely long. High sustained DPS is mandatory; burst builds that have downtime between cooldowns struggle here.

Top-1 Reward: Hydra Scale Shield (Mythic shield) + 12,000 gold + 550 gems.

Abyssal Kraken (Level 70)

HP: 55,000,000 | ATK: 820 | DEF: 420 | Phases: 2

The Kraken introduces two overlapping mechanics that create a punishing rhythm. Tentacle Slam stuns a target for 1 turn on hit, removing them from the damage rotation. Ink Cloud reduces your accuracy, causing attacks to miss. The combination of stun lockouts and miss chance makes the Kraken a frustrating opponent unless you stack stun resistance and accuracy gear. Werewolves with the Moon Guardian Set's Moonquake stun can interrupt the Kraken during Tentacle Slam wind-up, buying crucial turns.

Top-1 Reward: Kraken's Eye Ring (Mythic accessory) + 15,000 gold + 600 gems.

Demon General Azrael (Level 75)

HP: 70,000,000 | ATK: 950 | DEF: 450 | Phases: 3

Azrael is a 3-phase fight with the second-highest ATK in the raid roster. His enrage at 20% HP massively amplifies his damage output, creating a race condition — you must kill him before his enraged attacks overwhelm your sustain. Every 6 turns, he summons demon adds that deal additional damage and must be prioritized or they compound into an unwinnable scenario. Azrael is considered the skill check boss: if you can consistently clear him, you are ready for the final two bosses.

Top-1 Reward: Azrael's Blade (Mythic weapon) + 20,000 gold + 800 gems. Azrael's Blade is widely regarded as the best weapon in the game.

The Void Archon (Level 80)

HP: 65,000,000 | ATK: 880 | DEF: 480 | Phases: 3

The Void Archon has the most mechanically complex fight in the raid lineup. Its phase-shift immunity makes it untargetable for 2 turns at regular intervals, wasting your highest-damage windows if poorly timed. Worse, it has 30% damage reflection, meaning a portion of every hit you land bounces back as damage to you. Glass-cannon builds will literally kill themselves against the Archon. Sustain and life steal are mandatory to offset reflected damage. Time your burst abilities for windows between phase shifts.

Top-1 Reward: Void Crown (Mythic helm) + 20,000 gold + 800 gems.

Blood Moon Avatar (Level 85)

HP: 80,000,000 | ATK: 1,000 | DEF: 500 | Phases: 5

The Blood Moon Avatar is the ultimate raid boss — the hardest PvE encounter in Vampires vs. Werewolves. With 80 million HP, 1,000 ATK, 500 DEF, and 5 phases, this fight is a marathon that tests every aspect of your build. The Avatar uses all previous boss mechanics: AoE blasts, absorb shields, freeze-on-crit, add spawns, shadow zones, tentacle stuns, enrage, phase-shift immunity, and damage reflection. Each phase introduces a new mechanic from the previous bosses, layered on top of its own Blood Moon Empowered aura that increases all damage dealt and received by 25%.

The Blood Moon Avatar requires full Mythic or near-Mythic gear, optimized set bonuses, and maximum consumable preparation. The top-1 reward — the Blood Moon Scythe — is the single rarest and most powerful item in the entire game.

Top-1 Reward: Blood Moon Scythe (Mythic weapon) + 50,000 gold + 2,000 gems.

WARNING

The Blood Moon Avatar's 5-phase fight can take the full duration of your raid ticket. Ensure your build has enough sustain to survive all 5 phases — running out of HP in phase 4 wastes an entire ticket's worth of potential damage. Bring max-tier potions and healing skills.

3 Team Composition Tips

While raid damage is calculated individually, coordinating with your clan about which builds to run can optimize the server's total damage output against the boss. Here are composition principles that maximize collective performance.

Damage Dealers: Prioritize Sustained DPS

Raid bosses have HP pools in the tens of millions. Burst builds that deal massive damage in 3 turns then have 5 turns of cooldown are less efficient than sustained DPS builds that deal consistent damage every turn. The Berserker's Fury Set and Alpha Predator Set both excel in raids because their damage scales with fight length — Berserker gains ATK as HP drops, and Alpha Predator builds combo stacks over consecutive hits.

Tanks: Survive to Maximize Ticket Value

Every turn you survive is another turn of damage dealt. Against bosses like the Void Archon (damage reflect) and Blood Moon Avatar (5 phases), survivability is DPS. The Divine Protector Set provides the ultimate survivability with its 6-piece Divine Intervention mechanic and Last Stand bonus. The Moon Guardian Set offers a balance between defense and damage with Moonquake burst.

Debuffers: Void Touched for DEF Reduction

Against high-DEF bosses like the Titan of Frost (500 DEF), the Void Touched Set dramatically increases effective damage. Its Void Erosion stacks reduce target DEF by 5% per stack (max 6 stacks = 30% DEF reduction), and the 6-piece bonus ignores an additional 50% of remaining DEF. On a boss with 500 DEF, this effectively reduces their defense to under 175 — a massive increase in damage taken from all sources.

CLAN TIP

Coordinate with your clan to identify the weekly boss and assign roles. Against the Titan of Frost, having even 2-3 players running Void Touched to shred DEF benefits every other player's damage. Against Queen Nyx, prioritizing AoE builds to clear shadow adds quickly helps the entire server.

4 Damage Optimization Strategies

Maximizing your damage per ticket is the key to climbing the raid leaderboard. Here are the specific tactics that separate top-ranked raiders from average participants.

Use All 3 Daily Tickets

This is the single most impactful piece of advice. Your weekly damage total is cumulative. Three attacks per day for 7 days = 21 total attacks. Missing even one day costs you ~15% of your potential weekly damage. Set a daily alarm if needed.

Pre-Buff Before Entering

Equip your highest-tier potion and any consumable buffs before clicking the raid attack button. Entering the fight with +20% ATK from a pre-battle buff translates directly into more damage per turn, compounded across the entire encounter.

Front-Load Burst, Then Sustain

Open every raid attack with your strongest offensive cooldowns. The first 3–5 turns are critical for DPS because many bosses have mechanics that reduce your output later (absorb shields, adds, phase shifts). Deal maximum damage in the opening window, then transition to sustained DPS for the remainder.

Match Your Build to the Boss

Switch your equipment set based on which boss is active that week. Against the Crimson Hydra (regen phases), use high sustained DPS like Alpha Predator. Against the Void Archon (damage reflect), use sustain builds like Blood Sovereign. Against the Titan of Frost (high DEF), use Void Touched for armor penetration. Never run the same generic build against every boss — adaptation is rewarded.

5 Reward Tiers & Loot Tables

Raid rewards are distributed based on your rank on the weekly damage leaderboard. There are four reward tiers:

RankGoldGemsLoot Tier
Top 110,000–50,000500–2,000Exclusive Mythic item + boss-specific drop
Top 55,000–20,000200–800Legendary item
Top 202,000–5,00050–200Epic item
All Participants1,000–3,000500–2,000 XP

The exact gold and gem amounts vary by boss — harder bosses (higher level requirement) award more generous rewards at every tier. The Blood Moon Avatar's top-1 reward of 50,000 gold and 2,000 gems is 5x the value of Gorath's top-1 reward. This creates a strong incentive to level up and qualify for harder bosses as quickly as possible.

All participants who deal any damage receive the base reward tier (gold + XP). There is no penalty for dealing low damage — even a single attack nets you the participation reward. However, if you want Mythic or Legendary drops, you need to compete for the top ranks through sustained daily participation and build optimization.

LOOT NOTE

Mythic items from raid boss top-1 rewards are unique — each boss drops a different named Mythic item that cannot be obtained any other way. Collecting all 8 raid Mythic items is one of the game's longest-term collection goals.

6 Scheduling: When Raids Spawn

Raid bosses follow a weekly rotation. Each Monday at server reset, the previous boss despawns and a new boss takes its place. The rotation cycles through all 8 bosses in order, then repeats. Here is the current rotation schedule:

  1. Week 1: Gorath the World-Eater
  2. Week 2: Queen Nyx, Shadow Weaver
  3. Week 3: Titan of Frost
  4. Week 4: The Crimson Hydra
  5. Week 5: Abyssal Kraken
  6. Week 6: Demon General Azrael
  7. Week 7: The Void Archon
  8. Week 8: Blood Moon Avatar

After week 8, the rotation resets to week 1. This means each boss appears approximately once every 8 weeks. If you miss a specific boss's rotation week, you must wait 7 more weeks for it to return. Plan your gear acquisition and level progression around the rotation to ensure you are ready for the bosses you need.

Raid tickets refresh daily at midnight server time. Use all 3 tickets each day. The boss's remaining HP is a server-wide tracker — when it reaches 0, the boss is defeated and rewards are distributed to all participants based on their cumulative damage ranking. On active servers, bosses typically fall within 3–4 days. On newer or smaller servers, it may take the full week.

7 Frequently Asked Questions

What level do I need for raids?

The lowest raid boss (Gorath, Queen Nyx) requires level 60. The highest (Blood Moon Avatar) requires level 85. You can check the level requirement for each boss in the Raid panel.

Can I attack the raid boss more than 3 times per day?

No. You receive exactly 3 raid tickets per day. Unused tickets do not carry over — if you miss a day, those 3 tickets are gone permanently for that week.

Do I need a clan to raid?

No. Raids are server-wide and individual. Clan membership provides strategic coordination benefits and some clans share boss-specific build advice, but participation itself is open to all players who meet the level requirement.

What happens if the boss is not defeated by weekly reset?

If the boss survives the full week, it despawns and rewards are distributed based on damage dealt during the week. The boss does not carry over — a new boss spawns the following Monday regardless.

Can I change my build between raid attacks?

Yes. You can swap gear, skills, and equipment sets between attacks. Many top raiders run a high-burst build for their first attack (to maximize opening damage) and a sustain build for attacks 2 and 3 (to maximize total damage per ticket). Experiment to find what yields the highest total across all attacks.

Are raid rewards affected by server size?

Reward tiers (top 1, top 5, top 20) are fixed positions. On a larger server with more active players, competition for top ranks is fiercer. On smaller servers, reaching top-5 is significantly easier. The participation reward is identical regardless of server size.