Eclipse War Season Guide 2026 — Objectives, Rewards & Faction Rankings
TL;DR: Eclipse War is the quarterly faction-vs-faction season that rewards the top contributors on both sides. The mechanics favor consistency over burst — daily contributions in 3 categories beat single high-score sessions. This guide covers every objective type, the reward tiers, and a ranking strategy.
What Is Eclipse War?
Eclipse War is a 8-week seasonal event where Vampires and Werewolves compete for control of the Eclipse Nexus — a neutral territory in the center of the Aeternum map. The winning faction unlocks the Nexus Dungeon and receives faction-wide stat bonuses for 4 weeks after the season ends.
Individual contributors earn Eclipse Tokens (currency) and individual rank-based rewards regardless of which faction wins the season.
Three Contribution Pillars
Eclipse War scoring uses three independent contribution tracks:
| Pillar | How to Score | Daily Cap | Token Rate |
|---|---|---|---|
| Combat | Win PvP battles vs. opposing faction players | 50 battles | 10 tokens/win |
| Dungeon Raids | Complete Eclipse Rift dungeons (unlock at Season start) | 5 runs | 80 tokens/run |
| Crafting | Craft Eclipse-flagged items (marked with moon/blood icon) | 20 crafts | 15 tokens/craft |
Optimal daily routine: 5 Eclipse Rift runs (400 tokens) + 20 Eclipse crafts (300 tokens) + 30 PvP wins (300 tokens) = 1,000 tokens/day. Over 8 weeks: 56,000 tokens — enough for rank S (Top 50) if maintained consistently.
Ranking Tiers & Rewards
| Rank | Token Threshold | Rewards |
|---|---|---|
| S — Top 50 | 50,000+ | Eclipse Champion title + Mythic Eclipse weapon + 5,000 gems |
| A — Top 100 | 35,000+ | Eclipse Veteran title + Epic Eclipse armor set + 2,500 gems |
| B — Top 250 | 20,000+ | Eclipse Soldier title + 3 Rare Eclipse items + 1,000 gems |
| C — Top 500 | 10,000+ | Eclipse Participant badge + 1 Rare item + 500 gems |
| Participation | 1,000+ | Eclipse Initiate badge + 200 gems |
Eclipse Rift Dungeons
The Eclipse Rift is a special dungeon variant exclusive to the season. It has 3 difficulty tiers:
- Rift I (accessible from Level 30): 5 floors, normal mob scaling. Entry: 10 Eclipse Shards
- Rift II (accessible from Level 60): 8 floors, 25% harder than regular D8. Entry: 25 Eclipse Shards
- Rift III (accessible from Level 80): 10 floors, boss on Floor 10 drops S-rank materials. Entry: 50 Eclipse Shards
Eclipse Shards drop from regular dungeons and PvP wins during the season — you'll accumulate them naturally through daily play.
Faction Contribution vs. Individual Ranking
These are separate systems. Faction contribution determines which faction wins the season (and gets the Nexus Dungeon access). Individual ranking determines your personal rewards. You can rank A individually even if your faction loses the season.
However: the winning faction gets a 25% token bonus for 2 weeks after the season — which compounds into higher individual scores in subsequent seasons. Long-term, helping your faction win is worth it.
Best Classes for Eclipse War
- Pack Shaman — Best for Dungeon Rifts (totem heals make Rift III viable solo)
- Shadow Assassin — Best for PvP contribution (burst kills = fast 50-win daily cap)
- Blood Mage — Best sustained PvP (wins long fights, good vs. Berserker metas)
- Berserker — Best for Rift speedruns (damage output clears floors fast)
RANKING STRATEGY
The first 2 weeks of Eclipse War have the lowest competition. Players who hit their daily cap in Week 1 and 2 accumulate a token lead that most latecomers cannot close. Start strong — don't save your effort for the final week.
Weekly Objectives Bonus
Each week has 3 rotating Weekly Objectives that grant bonus tokens when completed:
- "Win 100 PvP battles" → +2,000 tokens (takes 2 days if you hit daily cap)
- "Complete 20 Eclipse Rifts" → +3,000 tokens (4 days at daily cap)
- "Craft 100 Eclipse items" → +1,500 tokens (5 days at daily cap)
Completing all 3 weekly objectives adds 6,500 bonus tokens per week, or 52,000 over 8 weeks — nearly a full S-rank threshold on its own.
Conclusion
Eclipse War rewards consistent daily players over sporadic high-effort sessions. Hit your daily caps in all 3 pillars, complete weekly objectives, and start strong in Week 1. With this approach, rank A (Top 100) is achievable for any Level 60+ player within the 8-week window.
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