Before the War: Scouting and Preparation
Every successful war begins before the battle timer starts. The preparation phase is where disciplined clans gain their biggest advantage. When a war is declared, your war leader should immediately begin scouting the enemy roster.
Scouting the Enemy
Check the enemy clan's public profile to identify their top players, their subclass distribution, and their average level range. Note which players are likely to be their anchors (high-level, strong gear) and which are filler. In VvW, you can inspect a player's subclass from the clan roster, though exact gear and runes remain hidden until combat.
- Count their subclass spread: A clan running four Shadow Assassins is playing a burst-heavy strategy. Counter with Dark Knights and Moon Warriors in your defensive lineup.
- Identify their Pack Shamans: In team wars, Pack Shamans are force multipliers. If the enemy has two or more, expect heavy buff and debuff stacking. Prioritize killing their Shamans first in coordinated attacks.
- Note their time zones: If you know the enemy clan has members across different time zones, predict when their strongest players will be online and time your attacks to avoid them or strike when they are unavailable.
Composition Planning
Based on your scouting, assign roles and targets before the war starts. Every member should know who they are attacking, in what order, and what to do if their primary target has already been defeated. The war leader should create an attack plan with primary and secondary targets for each member, shared via your clan's Discord or in-game chat.
Optimal War Compositions
VvW Clan Wars come in three sizes: 5v5, 10v10, and 20v20. Each size demands a different composition strategy. Below are the compositions used by top-ranking clans.
5-Man War Composition
| Role | Subclass | Purpose |
|---|---|---|
| Anchor | Moon Warrior | Highest durability, absorbs attacks, targets enemy anchor |
| Assassin | Shadow Assassin | Snipes enemy supports and mages; Death Mark combos |
| Bruiser | Berserker | Raw damage dealer, pressures enemy frontline |
| Mage | Blood Mage | AoE pressure, Hemorrhage on clustered enemies |
| Support | Pack Shaman | War Howl debuffs, Ancestral Blessing heals, Totem buffs |
This composition covers all bases: burst damage, sustained damage, AoE pressure, tanking, and team support. The Pack Shaman's War Howl (-30% enemy ATK and DEF, allies +20% ATK) affects the entire enemy team, making it the single most valuable skill in 5v5 wars.
10-Man War Composition
Scale the 5-man core to 10 by doubling support and adding specialized roles:
- 2 Moon Warriors (primary and secondary anchor)
- 2 Shadow Assassins (target priority: enemy Shamans, then Mages)
- 2 Berserkers (frontline pressure)
- 2 Blood Mages (AoE and bleed stacking)
- 2 Pack Shamans (overlapping War Howl and Ancestral Blessing for maximum uptime)
With two Pack Shamans, you can maintain permanent War Howl uptime by staggering casts. Two Blood Mages stacking Hemorrhage and Blood Vortex create unavoidable AoE damage that overwhelms single-target healers.
20-Man War Composition
In 20v20 wars, composition becomes more flexible, but the core principle remains: every role must have redundancy. If your only Pack Shaman gets taken out early, your team loses all buff support. Top 20-man compositions typically run:
- 4 Moon Warriors (2 frontline anchors, 2 flex bruisers)
- 4 Shadow Assassins (2 dedicated snipers, 2 cleanup specialists)
- 4 Berserkers (pure frontline damage)
- 4 Blood Mages (AoE zone control)
- 3 Pack Shamans (rotating buffs and debuffs)
- 1 Dark Knight (dedicated tank for protecting Shamans)
Timing Your Attacks
In VvW Clan Wars, each member gets a limited number of attacks per war phase. Using those attacks at the right time is often the difference between a close win and a devastating loss. Top clans follow strict timing protocols.
The Opening Salvo
Send your strongest attackers first to establish early momentum. In the first 30 minutes of a war, prioritize eliminating enemy Pack Shamans and Blood Mages. Without their support and AoE, the enemy frontline becomes significantly weaker. Shadow Assassins should target Shamans with the Death Mark into Veil Strike into Shadow Execution combo for guaranteed kills.
Mid-War Adjustment
After the opening phase, assess the scoreboard. If you are ahead, switch to a defensive strategy: have your remaining attackers target easy wins to pad the score differential. If you are behind, coordinate a simultaneous push where three or more members attack the enemy's strongest remaining player at once. Even a Moon Warrior with Iron Will cannot survive three coordinated burst attacks.
The Final Hour
Reserve at least two attack charges for the final hour of the war. Many wars are decided in the last 15 minutes when one side makes a late surge. Having reserved attacks while the enemy has used all of theirs gives you free points with no possible response.
Never use your last attack charge until the final 30 minutes of a war phase. The flexibility of having unused attacks is more valuable than the points from using them early. Your opponents cannot plan around attacks you have not committed yet.
Defensive Strategy
Defense in Clan Wars is about making your roster as difficult to score against as possible. Every failed enemy attack is a wasted charge that they cannot get back.
Defensive Lineup Order
Place your tankiest players (Dark Knights, Moon Warriors with Iron Will) in the positions most likely to be attacked first. Your defensive lineup order matters because attackers often work top-to-bottom. Put your weakest members in the middle of the list where they are less likely to be targeted early.
Defensive Gear Loadouts
Members who are primarily on defense should equip maximum HP and DEF gear with damage reduction runes. A Moon Warrior in full defensive gear with Lunar Bastion (+50% DEF, 1000-damage shield) and Fortress-mode runes can require two or even three enemy attacks to eliminate, wasting precious enemy attack charges.
Power Player Roles
Every war-winning clan assigns specific roles to their members beyond just subclass. These meta-roles determine how each player contributes to the overall war strategy.
The Anchor
Your strongest player, typically a high-level Moon Warrior or Dark Knight. The anchor's job is threefold: absorb enemy attacks on defense (wasting their charges), score guaranteed wins against enemy mid-tier players on offense, and intimidate the enemy into avoiding them entirely. A strong anchor can swing a 20v20 war by absorbing 4-5 enemy attacks while only being defeated once.
The Sniper
A Shadow Assassin or high-burst Berserker whose sole job is to eliminate high-value targets. Snipers should never waste attacks on easy targets; their limited charges must be used on the enemy's Pack Shamans, Blood Mages, and anchor. A sniper who successfully eliminates two Pack Shamans in the opening phase has essentially won the war for their team.
The Support Core
Pack Shamans who coordinate buff and debuff rotations. In team-attack phases, the support core ensures War Howl and Totem of Strength are always active. They are the backbone of the team's damage and survivability, and protecting them is the highest defensive priority.
Morale and Communication
Wars last hours, sometimes days, and morale can be the deciding factor in close matches. Top clans maintain communication discipline throughout the war.
- Celebrate every win: When a member scores a difficult victory, acknowledge it in clan chat. Positive reinforcement keeps energy high.
- Do not blame losses: If a member loses an attack, analyze what went wrong constructively. Blame destroys morale faster than anything else.
- Share intelligence: If you learn something about an enemy player's gear or strategy from fighting them, share it immediately so the next attacker can exploit that information.
- Maintain voice comms: Clans that use Discord or voice chat during wars coordinate significantly better than clans relying on text chat alone. Real-time coordination for simultaneous attacks is only possible with voice.
Post-War Analysis
After every war, win or lose, the war leader should conduct a brief analysis covering what worked, what did not, and what to change for next time. Review the attack log to identify patterns: Did your snipers hit their targets? Did the timing protocol hold? Did defensive loadouts perform as expected?
Track your clan's war statistics over time. Top clans maintain spreadsheets recording win rates against specific clans, member performance metrics, and composition effectiveness. This data-driven approach is what separates clans that consistently win from those that rely on individual talent.
Advanced Tactics
Bait and Switch
Place a seemingly weak player in a prominent defensive position to bait enemy attacks. When the enemy commits their sniper to that target, the "weak" player is actually running full defensive gear with a tanky Moon Warrior build. The failed attack wastes the enemy's strongest charge. Meanwhile, your actual weak players are hidden in safer positions.
Last-Minute Surge
Coordinate three or more reserved attacks to all land in the final 10 minutes of a war phase. The enemy has no time to respond or adjust their strategy. This tactic works best when you are trailing by a small margin and need a quick swing. Assign specific targets to each attacker to avoid overlap, and execute simultaneously on a voice countdown.
The Sacrifice Play
Sometimes it is correct to send a weaker member against a strong opponent knowing they will lose, but gaining intelligence about the opponent's skill rotation and gear. The next attacker then uses that intelligence to counter the strong opponent effectively. This is especially valuable against the enemy's anchor, who may have a surprising build that your blind attacks would fail against.
The best clans practice war scenarios during peacetime. Run mock 5v5 wars within your own clan to test compositions and timing protocols. Members who have rehearsed coordinated attacks perform significantly better under actual war pressure.
Frequently Asked Questions
How many Pack Shamans should a clan have?
At minimum two for 10v10 wars and three for 20v20. Pack Shaman is the most impactful team class, and having redundancy means losing one does not cripple your buff uptime. War Howl alone is worth building around.
What if our clan has no Shadow Assassins?
Berserkers can fill the sniper role with Juggernaut (350% ATK, ignores DEF) and Annihilation (1000% ATK, instant kill below 30% HP). They are less precise but have higher raw damage. Blood Mages with Blood Apocalypse (800% AoE, 50% HP drain) can also serve as high-damage attackers.
Should we always attack the enemy's strongest players first?
No. Attack Pack Shamans first, then Blood Mages, then the anchor. Eliminating the enemy's support infrastructure is more valuable than killing their strongest individual. A strong Moon Warrior without Shaman buffs is far less threatening.
How do we handle war burnout?
Rotate war participation. Not every member needs to participate in every war. Top clans maintain an active roster of 25-30 members for 20v20 wars so individuals can skip wars without leaving the clan short-handed. For more on clan management, see our Clan Guide.
Do war results affect rankings?
Yes. Clan War wins contribute to your clan's Dominance Score, which determines seasonal ranking and access to exclusive rewards including territory control bonuses, clan-exclusive gear, and the prestigious War Champion title.