Scoring System

Your Clan War score comes from three sources:

  • Territory Control (50% of score): You earn points every hour for each control point you hold.
  • Kill Points (30% of score): You get 10 points for each enemy player kill, 50 points for each officer kill, and 200 points for each clan leader kill.
  • Objective Points (20% of score): You earn 500 points for each special objective you finish. These objectives appear during the war.

The clan with the higher score wins at the 48-hour mark. A clan also wins right away if the other side concedes.

The 5-Phase Attack Strategy

Top-ranked clans use this plan. Split your members into 5 teams:

  1. Phase 1 — Scout: A 2-player team maps the enemy's territory. They find out which points are defended and which are open.
  2. Phase 2 — Strike: A 5-player team captures open, low-value points. This builds your scoring base fast.
  3. Phase 3 — Pressure: A 10-player team attacks the enemy's best-defended high-value point. This forces the enemy to send defenders there.
  4. Phase 4 — Flank: A 5-player team captures a different high-value point at the same time. This is the point the enemy just pulled defenders away from.
  5. Phase 5 — Hold: Your remaining members defend the points you already hold. Meanwhile, Phases 2 through 4 repeat.

💡 Communication Requirement

This strategy needs real-time voice chat, such as Discord. You also need one War Commander. That person can see the whole map and calls out each action. Without this teamwork, the plan falls apart.

Territory Management

Not all control points are equal. Focus on these first:

  • Star-marked points (High Value): These give 3× points per hour. Fight hard for them.
  • Choke points: These control enemy movement. Take them even if they score low.
  • Points near the enemy base: These force the enemy to defend their own home. That stops them from attacking yours.
  • Skip distant, low-value points. They score little and take many members to defend.

Defense During Off-Peak Hours

Most wars are won or lost during the hours when your clan has fewer players online. Use these steps to defend during that time:

  • Upgrade your Clan Hall defenses before the war starts. This means turrets and wards.
  • Schedule at least 2 members as night-shift defenders. Pick times that match the enemy's peak hours.
  • Turn on Clan Alarm (Clan → Settings → War Alerts). It tells all members when a point is under attack.
  • Expect to lose some points during off-hours. Your goal is simple: lose fewer points than your opponent.

When to Concede

Check the score at the 24-hour mark. If your opponent leads by more than 30% of the total possible points, think about conceding. You still lose some reputation. But you save your members from fighting a war you cannot win. Use the 24 hours between wars to upgrade your defenses and recruit new members.