Scoring System

Clan War score is calculated from three sources:

  • Territory Control (50% of score): Points per hour based on number of control points held
  • Kill Points (30% of score): 10 points per enemy player kill, 50 points per officer kill, 200 points per clan leader kill
  • Objective Points (20% of score): 500 points each for completing special objectives that spawn during the war

Victory condition: higher score at the 48-hour mark OR if opponent concedes.

The 5-Phase Attack Strategy

Used by top-ranked clans. Requires division of members into 5 teams:

  1. Phase 1 — Scout: 2-player team maps enemy territory and identifies which points are defended/undefended
  2. Phase 2 — Strike: 5-player team captures undefended low-value points to secure scoring base
  3. Phase 3 — Pressure: 10-player team attacks enemy's most defensively active high-value point, forcing them to commit defenders
  4. Phase 4 — Flank: 5-player team simultaneously captures the high-value point that Phase 3 drew defenders away from
  5. Phase 5 — Hold: Remaining members defend captured points while Phases 2–4 repeat

💡 Communication Requirement

This strategy requires real-time voice communication (Discord) and a designated War Commander who has full map visibility and calls actions. Without coordination, the strategy collapses.

Territory Management

Not all control points are equal. Prioritize:

  • Star-marked points (High Value, 3× points per hour) — fight hard for these
  • Choke points — territory that controls enemy movement, even if low-scoring
  • Enemy base-adjacent points — force them to defend home territory, preventing attacks on yours
  • Deprioritize: distant low-value points that require many members to defend

Defense During Off-Peak Hours

Most wars are decided during the opponent's active hours when your clan's online count is low:

  • Upgrade Clan Hall defenses before the war (turrets, wards)
  • Schedule at least 2 members as night-shift defenders during their prime-time hours
  • Use Clan Alarm (Clan → Settings → War Alerts) to notify all members when a point is being captured
  • Accept that you will lose some points during off-hours — the goal is to lose fewer than your opponent

When to Concede

If your opponent leads by more than 30% of total possible points at the 24-hour mark, conceding minimizes loss: you still lose reputation but avoid wasting member time on an unwinnable fight. Use the 24 hours between wars to upgrade defenses and recruit.