Scoring System
Clan War score is calculated from three sources:
- Territory Control (50% of score): Points per hour based on number of control points held
- Kill Points (30% of score): 10 points per enemy player kill, 50 points per officer kill, 200 points per clan leader kill
- Objective Points (20% of score): 500 points each for completing special objectives that spawn during the war
Victory condition: higher score at the 48-hour mark OR if opponent concedes.
The 5-Phase Attack Strategy
Used by top-ranked clans. Requires division of members into 5 teams:
- Phase 1 — Scout: 2-player team maps enemy territory and identifies which points are defended/undefended
- Phase 2 — Strike: 5-player team captures undefended low-value points to secure scoring base
- Phase 3 — Pressure: 10-player team attacks enemy's most defensively active high-value point, forcing them to commit defenders
- Phase 4 — Flank: 5-player team simultaneously captures the high-value point that Phase 3 drew defenders away from
- Phase 5 — Hold: Remaining members defend captured points while Phases 2–4 repeat
💡 Communication Requirement
This strategy requires real-time voice communication (Discord) and a designated War Commander who has full map visibility and calls actions. Without coordination, the strategy collapses.
Territory Management
Not all control points are equal. Prioritize:
- Star-marked points (High Value, 3× points per hour) — fight hard for these
- Choke points — territory that controls enemy movement, even if low-scoring
- Enemy base-adjacent points — force them to defend home territory, preventing attacks on yours
- Deprioritize: distant low-value points that require many members to defend
Defense During Off-Peak Hours
Most wars are decided during the opponent's active hours when your clan's online count is low:
- Upgrade Clan Hall defenses before the war (turrets, wards)
- Schedule at least 2 members as night-shift defenders during their prime-time hours
- Use Clan Alarm (Clan → Settings → War Alerts) to notify all members when a point is being captured
- Accept that you will lose some points during off-hours — the goal is to lose fewer than your opponent
When to Concede
If your opponent leads by more than 30% of total possible points at the 24-hour mark, conceding minimizes loss: you still lose reputation but avoid wasting member time on an unwinnable fight. Use the 24 hours between wars to upgrade defenses and recruit.