Inter-Clan Diplomacy & Treaties
Clans can sign 4 treaty types: Non-Aggression Pact (NAP), Alliance, Trade Agreement, Mutual Defense. Treaties last 30 days minimum, auto-renew unless one side cancels with 7-day notice. Eclipse War overrides Alliance — cross-faction alliances dissolve during war windows.
Treaty types
NAP: prevents PvP between members. Alliance: NAP + shared chat channel + +5% XP for grouped members. Trade: AH 0% tax between clan members. Mutual Defense: auto-attack assists during clan war.
How to negotiate
Both clan leaders meet at /game/clan-detail.html. Propose terms. Both sign within 7 days, else expires. Signed treaty broadcasts to both clan chats.
Breaking treaties
Cancellation: 7-day notice, -10 honor for the canceler. Violation (e.g., PvP under NAP): auto-cancel + -50 honor + 30-day cooldown.
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Frequently Asked Questions
Can I have multiple treaties?
Yes — different types, different clans. Limit: 8 active treaties per clan.
Do treaties cross factions?
Yes — vampire and werewolf clans can ally outside Eclipse War.
Are treaties enforced automatically?
NAP and Trade enforced by game. Alliance/Mutual Defense rely on clan culture.