Reference · Terminology
VvW Glossary — Terms, Slang & Mechanics
Every acronym, mechanic and piece of slang used across Aeternum, defined in plain English. From DPS and aggro to bloodline, lunar rage and rune words — jump to a letter, learn the language, then take it into the field.
- Aggro
- Enemy threat directed at a player. When a mob "has aggro" on you it has chosen you as its target — tanks build aggro on purpose so damage dealers stay safe.
- AoE
- Area of Effect. An attack or spell that hits every target within a zone rather than a single foe — essential for clearing packs and controlling arena fights.
- Bloodline
- A vampire's inherited ancestry, unlocking passive traits and clan-specific bonuses. Your bloodline shapes which builds and rune words play to your strengths.
- Buff
- A temporary positive effect that raises a stat such as attack, defence or movement speed. Opposite of a debuff.
- Build
- A chosen combination of class, skills, runes and gear tuned for a playstyle. Plan yours in the Skill Simulator.
- Clan War
- A scheduled large-scale PvP conflict between two clans over territory and rewards. The centrepiece of endgame social play.
- Cooldown
- The recharge time before a skill or item can be used again. Managing cooldowns — "CDs" — is the core of rotation play.
- Crit
- A critical hit that deals bonus damage, usually a multiple of the normal roll. Crit chance and crit damage are two separate stats to balance.
- Debuff
- A temporary negative effect that lowers a target's stats or applies damage over time. The counterpart to a buff.
- DPS
- Damage Per Second — a measure of sustained output, and shorthand for a damage-focused role in a group. Compare classes on the Class Tier List.
- Enchant
- Applying a magical property to gear to boost stats or add elemental effects. Stacks with rune words for specialised builds.
- Farm
- Repeatedly defeating enemies or running content to gather gold, XP or specific drops. See the Drop Tables for what's worth farming.
- Gank
- Ambushing an outnumbered or unaware player, usually in open-world PvP. To be "ganked" is to be jumped without warning.
- Gear Score
- A single number summarising the combined power level of your equipped items — a quick shorthand for how geared a player is.
- Grind
- Long, repetitive play to reach a level, reputation or currency goal. The steady path to prestige.
- Kite
- Attacking while retreating so a slower enemy can never close the distance. A staple of ranged and hit-and-run builds.
- Loot Table
- The list of possible drops and their chances for a given enemy, boss or chest. Ours are published on the Drop Tables page.
- Lunar Rage
- A werewolf resource that builds in combat and unleashes empowered abilities at full moon — the signature mechanic of the wolf race.
- Meta
- The Most Effective Tactics Available — the builds and strategies currently dominating play. The meta shifts with every balance patch.
- Nerf
- A balance change that weakens a class, skill or item. The opposite of a buff in the patch-notes sense.
- Prestige
- Resetting a maxed character for permanent account-wide bonuses and exclusive cosmetics. Aimed at long-term endgame players.
- Proc
- A chance-based effect triggering — such as a rune's bonus firing on hit. Short for "programmed random occurrence".
- Pull
- Deliberately drawing enemies toward your group to begin a controlled fight. A clean pull avoids waking extra packs.
- PvE
- Player versus Environment — combat against AI-controlled monsters and bosses.
- PvP
- Player versus Player — combat between human-controlled characters, from duels to full clan wars.
- Respec
- Reallocating your skill or talent points to change a build without rerolling. Test alternatives first in the Skill Simulator.
- Rune Word
- A specific ordered sequence of runes socketed into gear to unlock a powerful named effect greater than the runes alone.
- Sustain
- The ability to keep fighting through healing, lifesteal or resource regeneration. High sustain wins long fights of attrition.
- Tank
- A durable role built to absorb damage and hold enemy aggro off the group — the front line of any party.
- Tier List
- A ranking of classes or builds by relative strength, usually S through F. See our current Class Tier List.
- Uptime
- The share of a fight during which a buff, debuff or ability effect is active. Maximising uptime is key to top-tier DPS.
- Vampiric Thirst
- A vampire resource gained by dealing damage and spent to power blood-magic abilities — the mirror of werewolf lunar rage.
- World Boss
- A powerful open-world enemy meant for many players at once, with rich shared loot. Check its drop table before you commit.
- XP
- Experience Points earned from combat and quests that raise your character level toward the prestige threshold.
- Zerg
- Overwhelming an objective or foe through sheer numbers rather than tactics — common in unorganised clan wars.