The Economy Hub
Every gold-making system in Vampires vs. Werewolves, from the moment coin drops off a corpse to the moment it vanishes into a repair bill — sources and sinks, the auction house, gem conversion, crafting loops, server inflation, and the seasonal shop. Read the theory in the wiki, put it to work with the gold guides, and price every decision with the calculators.
Foundations
2 pagesBefore you optimise anything, learn where gold is actually created and destroyed, and how the central marketplace charges you to trade. These two pages are the map everything else is built on.
Gold Sources & Sinks
Every faucet that mints gold — drops, quests, dailies, vendor sales — and every drain that removes it: repairs, fees, upgrade attempts, and shop spend. The balance that keeps a server healthy.
Read wiki page →Auction House Mechanics
How listings, deposits, cut, expiry, and undercut timing really work. The plumbing behind every trade — and the fees that quietly eat naive sellers alive.
Read wiki page →The Auction House
1 pageOnce you know how the market charges you, the next step is turning it into an income stream. Flipping is buying underpriced stock and reselling for margin — a discipline, not a gamble.
Advanced Markets
4 pagesThe deep economy: how premium currency trades against gold, how crafters and gatherers push prices on each other, why every server inflates differently, and how the seasonal shop bends spending patterns.
Gem vs. Gold Conversion
The effective exchange rate between gems and gold, when premium currency is genuinely cheaper than farming, and when converting is a trap that torches your value.
Read wiki page →Crafting Economy Feedback Loop
How material costs, success rates, and finished-good demand feed back on each other — and why a recipe that prints gold this week can go underwater the next.
Read wiki page →Inflation Curves by Server
Why the same rare item costs triple on an old server, how population and age drive the curve, and how to read the trend before you buy or sell into it.
Read wiki page →Seasonal Shop Rotation
What the seasonal shop stocks each cycle, what truly disappears versus what returns, and how to budget so you are liquid when the great rotation finally lands.
Read wiki page →Gold Guides
6 resourcesTheory is worthless until you spend it. These hands-on guides, walkthroughs, and answers translate the wiki into a nightly gold routine — the fastest loops, the best auction plays, and quick answers to the questions every new earner asks.
Gold Farming Guide
The best gold-per-hour loops ranked, the sinks that quietly drain you, passive clan and market income, and F2P-friendly routes to a fat treasury.
Read guide →Auction Flipping Guide
Undercut tactics, buy-low windows, rare-item demand, margin math, high-margin categories, and the risk management every market trader needs.
Read guide →How to Make Gold on the Auction House
A step-by-step walkthrough of your first profitable flip — sourcing stock, pricing it, listing at the right time, and pocketing the spread after fees.
Read walkthrough →How to Earn Gold Fast
The quickest low-effort income when you need coin now — priority actions, easy daily payouts, and the fast loops that reward a short session.
Read walkthrough →FAQ: How to Make Gold
Short, direct answers to the gold questions new players ask most — where to start, what pays best early, and the mistakes to skip.
Read answer →FAQ: Economy & Gold Guide
A rapid-fire tour of the whole economy — currencies, the market, gems, and how the pieces fit — for players who want the map in two minutes.
Read answer →Economy Wiki at a Glance
All 7Every core economy wiki page in one table — pick by the layer of the market you want to understand next.
| Page | Layer | Focus |
|---|---|---|
| Gold Sources & Sinks | Foundations | Where gold is created and destroyed |
| Auction House Mechanics | Foundations | Listing rules, fees, and cut |
| Auction Flipping Mastery | Auction House | Buy-low windows and margin theory |
| Gem vs. Gold Conversion | Advanced Markets | Premium-currency exchange value |
| Crafting Economy Feedback Loop | Advanced Markets | Material, success, and demand cycles |
| Inflation Curves by Server | Advanced Markets | Why prices differ across servers |
| Seasonal Shop Rotation | Advanced Markets | Limited stock and budgeting |
Economy Calculators
5 toolsNever guess a number. Price a farming route, value a drop, net a flip after fees, weigh gems against gold, and check whether a recipe actually profits — before you spend a single coin.
Economy Hub FAQ
Start with Gold Sources & Sinks to understand where coin actually enters and leaves the game, then read the Gold Farming Guide for the best gold-per-hour loops. If you prefer trading over grinding, move to Auction House Mechanics and the Auction Flipping Guide.
By layer of the economy. Foundations covers where gold comes from and goes. The Auction House covers listing mechanics and flipping. Advanced Markets covers gem conversion, crafting loops, server inflation, and seasonal shops. Then there are hands-on gold guides and a row of market calculators.
A source is any faucet that creates new gold — mob drops, quest rewards, daily payouts, selling loot to vendors. A sink is any drain that removes gold from circulation — repair costs, auction-house fees, upgrade attempts, and shop purchases. A healthy server balances the two; the Gold Sources & Sinks page maps every one.
Yes, if you learn the mechanics first. Read Auction House Mechanics to understand listing fees, cut, and undercut timing, then Auction Flipping Mastery and the Auction Flipping Guide for buy-low windows and margin math. Pair them with the Auction House Profit Calculator before every big flip.
It depends on the server rate and what you actually need. Gem vs. Gold Conversion breaks down the effective exchange rate, when premium currency is cheaper than farming, and when it is a trap. Run the numbers through the Gem Value Calculator before you convert either way.
Every server has its own inflation curve driven by player population, age, and how much gold is being minted versus sinked. Inflation Curves by Server explains why a rare item can cost triple on an old server, and how to read the trend before you buy or sell into it.
It can, but only when material costs, success rates, and market demand line up. The Crafting Economy Feedback Loop page explains how crafters and gatherers push prices on each other, and the Craft Profit Calculator tells you whether a recipe nets gold before you commit the mats.
The seasonal shop rotates limited stock each season, often with items you cannot get elsewhere. Seasonal Shop Rotation lists what returns, what is truly time-limited, and how to budget so you are liquid when the good rotation lands.
Yes. The Gold Farming Calculator estimates gold-per-hour by route, the Loot Value Calculator prices a drop, the Auction House Profit Calculator nets a flip after fees, the Gem Value Calculator compares premium currency to gold, and the Craft Profit Calculator checks a recipe's margin.
Yes. The economy — gold, the auction house, gems, crafting, and shops — is shared across both races and every server. Your race changes how you fight and farm, but the market rules and calculators on this hub apply to everyone equally.