The Three Gathering Professions

VvW features three gathering professions, each with its own tool, resource chain, and crafting synergy. Every player can learn and level all three professions simultaneously — there is no limit on how many professions you can have. Each profession has 10 levels, with each level unlocking a new tier of gatherable resources.

Profession Tool Resources Crafting Synergy
Mining Pickaxe Ores, gems, crystals Weapons, heavy armor, jewelry, enchantments
Herbalism Herbalist's Sickle Plants, herbs, flowers Potions, elixirs, antidotes, enchantments
Skinning Skinning Knife Hides, pelts, scales Leather armor, cloaks, shields, bowstrings

All three professions share the same daily gathering limit: 5 gathers per day, costing 1 AP each. This means you can do a maximum of 5 total gathers per day split across any combination of professions (e.g., 3 Mining + 2 Herbalism, or 5 Skinning, etc.). The daily limit resets at midnight server time.

Mining: Complete Resource Table (Levels 1-10)

Mining extracts ores, gems, and crystals from rocky terrain. It is the most versatile gathering profession, providing materials used in weapons, heavy armor, jewelry, and enchantments.

Resource Level Sell Price Yield Rich Node % Locations
Copper Ore15g1-35%Western, Central Aeternum
Iron Ore210g1-35%Central, Northern Aeternum, Swamp of Decay
Silver Ore318g1-26%Shadow Mountains, Northern Peaks
Gold Nugget430g1-24%Shadow Mountains, Crimson Empire
Dark Iron Ore545g1-24%Demon Wastes, Frozen North
Mithril Shard665g1-23%Forbidden Desert, Abyssal Depths
Shadow Crystal790g13%Blood Moon Realm, Cursed Sea
Blood Ruby8120g12%Volcano Depths, Astral Plane
Void Stone9160g12%Void Rift, Astral Plane
Aetherium Ore10220g11%Void Rift, The Beyond

Herbalism: Complete Resource Table (Levels 1-10)

Herbalism gathers medicinal plants, cursed flora, and magical herbs from the wild. These materials are essential for potions, elixirs, and consumable crafting.

Resource Level Sell Price Yield Rich Node % Locations
Healing Herb14g1-46%Western, Central Aeternum
Wolf's Bane29g1-35%Western Aeternum, Pack Lands
Blood Herb316g1-35%Crimson Empire, Central Aeternum
Moon Blossom425g1-24%Northern Peaks, Shadow Mountains
Swamp Lotus540g1-24%Swamp of Decay, Southern Aeternum
Frost Bloom660g1-23%Frozen North, Northern Peaks
Shadow Root785g13%Abyssal Depths, The Rift
Demon Thistle8110g12%Demon Wastes, Volcano Depths
Void Orchid9150g12%Void Rift, Blood Moon Realm
Aether Bloom10200g11%Astral Plane, The Beyond

Skinning: Complete Resource Table (Levels 1-10)

Skinning harvests hides, pelts, and exotic materials from defeated creatures. These materials are used for leather armor, cloaks, shields, and bowstrings.

Resource Level Sell Price Yield Rich Node % Locations
Wolf Pelt15g1-36%Western Aeternum, Pack Lands
Tough Hide210g1-35%Central Aeternum, Swamp of Decay
Spider Silk318g1-25%Swamp of Decay, Southern Aeternum
Dragon Scale430g1-24%Shadow Mountains, Northern Peaks
Demon Hide545g1-24%Demon Wastes, The Rift
Frost Wyrm Scale665g1-23%Frozen North, Forbidden Desert
Shadow Essence790g13%Abyssal Depths, Blood Moon Realm
Abyssal Leather8120g12%Cursed Sea, Volcano Depths
Void Skin9160g12%Void Rift, Astral Plane
Titan Bone10220g11%Void Rift, The Beyond

Leveling Each Profession (1-10)

All three professions share the same XP-per-level curve. Gathering any resource at or above your current level gives profession XP. Here is the XP required for each level:

Level XP Required Cumulative XP Approx. Gathers Needed
1 → 2100100~10
2 → 3200300~20
3 → 4350650~35
4 → 55501,200~55
5 → 68002,000~80
6 → 71,1003,100~110
7 → 81,5004,600~150
8 → 92,0006,600~200
9 → 102,6009,200~260

With 5 daily gathers, reaching level 10 in a single profession takes approximately 52 days if you dedicate all gathers to one profession. Realistically, most players level all three simultaneously, which extends the timeline to roughly 150+ days for all three at level 10. Prioritize the profession whose resources you need most for your current crafting goals.

Best Gathering Locations by Tier

Each world zone has specific gathering spots. Here are the best locations for each resource tier:

  • Levels 1-2 (Copper, Healing Herb, Wolf Pelt): Western Aeternum and Central Aeternum. These starter zones have the densest concentration of low-tier nodes.
  • Levels 3-4 (Silver, Blood Herb, Dragon Scale): Shadow Mountains and Crimson Empire. Travel here as soon as your profession level allows.
  • Levels 5-6 (Dark Iron, Swamp Lotus, Frost Wyrm Scale): Demon Wastes, Frozen North, and Forbidden Desert. These zones require level 40+ to access safely.
  • Levels 7-8 (Shadow Crystal, Demon Thistle, Abyssal Leather): Abyssal Depths, Blood Moon Realm, and Volcano Depths. High-level zones with dangerous monsters.
  • Levels 9-10 (Void Stone, Aether Bloom, Titan Bone): Void Rift, Astral Plane, and The Beyond. Endgame zones only accessible at level 60+.

Rare Resources & Drop Rates

Every gathering node has a chance to be a Rich Node, which yields double the normal amount. Rich node chances decrease with higher-tier resources. Level 1 resources have a 5-6% rich node chance, while level 10 resources have only a 1% chance. The Alchemical Homunculus companion adds +1 material per gather at level 15 and +2 materials per gather as a base bonus, making it invaluable for serious gatherers.

RARE DROP TIP

Rich nodes are the primary source of surplus materials for Auction House sales. At a 5% rich node rate on Copper Ore, you will hit roughly 1 rich node per 20 gathers. At level 10 with Aetherium Ore (1% rate), rich nodes are extremely rare — every one is worth celebrating and selling.

Gathering Cooldowns & Optimization

The 5-gather daily limit is the primary bottleneck for gathering progression. Here is how to optimize your daily gathers:

  • Always gather the highest-tier resource your level allows. Higher-tier resources give more profession XP and sell for significantly more gold.
  • Never skip a day. Gathering limits do not roll over. A missed day is 5 lost gathers forever.
  • Use the Alchemical Homunculus companion. Its +2 materials per gather base bonus and +1 from Material Sense (Lv. 15) effectively multiply your daily yield by 50-200%.
  • Gather during seasonal events. Seasonal bonuses (+10% gold) apply to gathered resource sell prices, and Blood Moon events double drop rates.
  • Split gathers based on market demand. Check Auction House prices daily. If Iron Ore is spiking in price, dedicate all 5 gathers to Mining even if your Herbalism needs leveling.

Crafting Synergies

Each gathering profession feeds directly into the crafting system. Understanding these synergies helps you prioritize which profession to level first:

  • Mining + Forge (Werewolf): Mining provides ores for all physical weapons and heavy armor. Werewolves who prioritize the Forge should level Mining first.
  • Herbalism + Alchemy Station (Vampire): Herbs are the primary material for potions and blood elixirs. Vampires using the Alchemy Station should prioritize Herbalism.
  • Skinning + Both Stations: Skins and hides are used in leather armor, cloaks, and bowstrings by both races. Skinning is the most universally useful profession.
  • Silver Ore (Mining Lv. 3) + Anti-Werewolf crafting: Silver Ore is specifically noted as the material for anti-werewolf weapons and jewelry — a niche but valuable market in PvP seasons.
  • Wolf's Bane (Herbalism Lv. 2) + Anti-Werewolf potions: Similarly, Wolf's Bane is used for anti-werewolf poisons and elixirs, creating a thematic PvP crafting chain.

Gold from Gathering: Estimated Daily Income

Here is the estimated daily gold income from gathering at various profession levels, assuming you sell all resources on the Auction House:

Profession Level Best Resource Sell Price Daily Income (5 gathers)
1-2Iron Ore / Tough Hide5-10g each25-150g
3-4Gold Nugget / Dragon Scale25-30g each125-300g
5-6Mithril Shard / Frost Wyrm Scale45-65g each225-650g
7-8Blood Ruby / Abyssal Leather90-120g each450-1,200g
9-10Aetherium Ore / Titan Bone160-220g each800-1,100g

At profession level 10, gathering alone generates 800-1,100 gold per day for just 5 AP and 2 minutes of time. Over a month, that is 24,000-33,000 gold from gathering alone — enough to fund your entire gold farming and upgrade needs.

IMPORTANT

Gathering also earns +2 Battle Pass XP per action. While small individually, 5 daily gathers contribute 10 BP XP per day, or 900 BP XP over a 90-day season — enough for roughly 1.2 extra Battle Pass levels for free.

Frequently Asked Questions

Can I learn all three gathering professions?

Yes. Every player can learn and level Mining, Herbalism, and Skinning simultaneously. There is no restriction on the number of professions.

Do gathering tools break or need replacement?

No. The Pickaxe, Herbalist's Sickle, and Skinning Knife are permanent tools that never break or degrade. You receive them automatically when you learn each profession.

What is the best gathering profession for beginners?

Mining is the most immediately profitable because ores are used in both weapon and armor crafting. Skinning is the most universally useful. Herbalism is best for players who plan to craft their own consumables.

Do companion bonuses affect gathering?

Yes. The Alchemical Homunculus provides +2 materials per gather. The Night Raven provides +35% item find. The Infernal Imp provides +25% gold from gathering. Choose your companion based on whether you want more materials, better drops, or more gold.

Can I gather in seasonal zones?

Seasonal zones have their own resource nodes that drop seasonal materials. These are separate from the standard gathering system and do not count toward your daily gathering limit. However, seasonal gathering provides seasonal currency, not profession XP.