Economy

VvW economy — gold sources/sinks, auction house, crafting feedback loops, seasonal shop, gem-gold conversion, server inflation.

Auction House Mechanics
The auction house charges 5% listing fee (refunded if listing expires unsold) and 5% sale tax. Listings last 6, 12, 24, or 48 hours. Buyers can bid (win pending…
How Crafting Drives the Economy
Crafting connects gathering, dungeons, and the auction house in a 4-stage feedback loop: material drops → crafter buys → gear sold → players invest → demand gro…
Gem-to-Gold Conversion
Gems convert to gold at a deliberately lossy rate (1 gem = ~80 gold buy / sell ~50 gold). The asymmetry exists to discourage real-money pay-to-power. Use gem→go…
Gold Sources & Sinks
Gold enters the economy through 10 sources (dailies, dungeons, gathering, loot, etc.) and exits through 11 sinks (repairs, crafting, taxes, vanity, etc.). Net f…
Inflation Curves by Server
VvW economies inflate ~2.5% per quarter across all servers. Server population, daily-quest completion rates, and active crafter count drive variance. The Crafti…
Seasonal Shop Rotation Schedule
The Seasonal Shop rotates every 90 days with new cosmetics, mounts, and limited-time consumables. Honor tokens (earned from PvP and seasonal events) buy items h…
📚 Want the big-picture overview? Read the Economy & Gold-Farming pillar guide →