Bestiary Hub
Every creature that stalks Aeternum belongs to one of eight great families. This hub sorts them by kind and by the level band where you will meet them — from the shades that haunt Ashwood Grove to the sovereigns that wait beyond the Rift. Use it to plan a farming route, match your enchantments to a family's weakness, and know what loot to expect before you draw a blade.
Last updated: April 2026 · Aeternum patch 1.0
Monster Families
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Beasts & Vermin
Wolves, dire boars, giant spiders and swamp crawlers. The bread-and-butter of early levelling — plentiful, low risk, and rich in crafting hides.
Levels 1–22 -
Undead
Skeletons, revenants, liches and death knights raised in the Necropolis Ruins. Highly vulnerable to Holy and silver; immune to poison and bleed.
Levels 12–65 -
Elementals
Stone golems, flame wyverns and deep-sea horrors bound to a single element. Each is immune to its own element and weak to its opposite.
Levels 18–45 -
Demons & Infernals
Brimstone-forged fiends of the Ashen Citadel. They hit hard, apply burn, and drop Hellstone used in the finest fire enchantments.
Levels 58–80 -
Aberrations & Void
Void stalkers and celestial aberrations warped by the Rift. Resistant to elements but uniquely torn open by Cursed damage.
Levels 40–100 -
Dragons
Elder drakes and ancient wyrms of Dragonspine. The toughest regular foes in the world, weak only to sustained Bleed and Poison.
Levels 70–90 -
Humanoids & Cursed
Cursed villagers, plague revenants and bandit knights of Hollowstone. Carry silver coin and soul shards for early enchanting.
Levels 12–30 -
World Bosses
Named, multi-phase titans that enrage at 20% health and drop set pieces and Mythic runes. The pinnacle of PvE. See the drop tables before you engage.
Levels 30–100
Level Bands
Aeternum is divided into five progression bands. Fight within roughly five levels of your own for the best experience-to-risk ratio, and step up a band only once your gear rarity keeps pace.
- Fledgling Lv 1–20 Groves and fens. Beasts, vermin and cursed villagers. Learn combat, gather first materials.
- Hunter Lv 21–40 Peaks and ridgelines. Golems and wyverns. Elemental weaknesses start to matter.
- Warlord Lv 41–60 Coast, plains and necropolis. Void stalkers and the undead legion. Silver and Holy come into their own.
- Ascendant Lv 61–85 Citadel and Dragonspine. Demons and dragons. Set gear and rune sockets become essential.
- Eternal Lv 86–100 The Rift. Celestial aberrations and world bosses. Endgame builds, Legendary and Mythic loot.
Monster Family Reference
Habitat, level range, elemental profile and the notable drops that make each family worth farming.
| Family | Primary Habitat | Level Range | Weakness / Immunity | Notable Drops |
|---|---|---|---|---|
| Beasts & Vermin | Ashwood Grove, Murkmoor Fens | 1–22 | Fire +20% / none | Wolf Pelt, Venom Gland, Bone Fragments |
| Humanoids & Cursed | Hollowstone Village | 12–30 | Holy +30%, silver / none | Cursed Cloth, Silver Coin, Soul Shard |
| Elementals | Grayspire Peaks, Scorched Ridgeline, Sunken Coast | 18–45 | Opposite element +35% / own element immune | Granite Core, Wyvern Scale, Abyssal Pearl |
| Aberrations & Void | Shattered Plains, The Rift | 40–100 | Cursed +50%, Holy / physical resist | Void Crystal, Rift Crystal, Aberrant Core |
| Undead | Necropolis Ruins | 12–65 | Holy +50%, silver, fire / poison & bleed immune | Ancient Rune, Bone Dust, Necrotic Fluid |
| Demons & Infernals | Ashen Citadel | 58–80 | Holy +45%, cold / fire resist | Hellstone, Demon Claw, Brimstone |
| Dragons | Dragonspine Mountains | 70–90 | Bleed +30%, Poison +25% / all elements -10% | Dragon Scale, Ancient Heart, Dragonfire Shard |
| World Bosses | All regions & dungeon floors | 30–100 | Fixed per boss / stun-immune when enraged | Legendary set pieces, Mythic runes, Trophies |
Keep Exploring
Dig into per-monster stats, exact loot and the gear you will build from these drops.
Frequently Asked Questions
How many monster families are there?
Eight overarching families — Beasts & Vermin, Undead, Elementals, Demons & Infernals, Aberrations & Void, Dragons, Humanoids & Cursed, and World Bosses. Each spans multiple regions and level bands from 1 to 100.
What level should I be to farm each family?
Beasts and Humanoids cover the early bands (1–22). Elementals and Undead sit in the mid game (18–65). Demons, Dragons, Aberrations and World Bosses are endgame (58–100). Fight within about five levels of your own for the best XP-to-risk ratio.
Which monsters drop the best gear?
Named and boss monsters carry exclusive Epic and Legendary drops. Regular monsters mostly drop crafting materials and Common-to-Rare gear. Corrupted variants raise the drop-rate of higher rarities by 10–75% depending on corruption tier.
What is a Corrupted monster?
A red-aura variant of a normal monster with inflated stats and bonus rewards. Corruption spreads from active zones every six hours across four tiers: Tainted, Corrupted, Defiled and Abyssal.
Do vampires and werewolves fight different monsters?
Both races roam the same open world and face the same PvE families. The difference is damage typing: Silver is strong against vampire-type enemies, Wolfsbane against werewolf-type enemies, and Holy against undead and demons.
Where do I find world bosses?
They spawn at fixed named locations and specific dungeon floors on a timer, have multiple phases, enrage at 20% health, and drop set pieces and Mythic runes. Bring a full group and endgame gear.
What are elemental weaknesses?
Each family resists some damage types and takes bonus damage from others — for example, Wyverns are immune to fire but take +35% from cold. Match your weapon enchantment to the family you are farming.
Are drops shared across a family?
Common crafting materials are shared within a family, but named-monster and boss-exclusive drops are unique to that encounter. Check the drop tables for exact per-monster loot.
How do habitats affect farming?
Each family occupies specific biomes — grove, fens, peaks, coast, necropolis, citadel and rift. Traveling costs stamina, so cluster your farming routes by habitat and match your level band to the region.
Where can I see stats for a single monster?
This hub is a family-level overview. For per-monster stats, weaknesses and full loot, open the detailed Monster Bestiary and the Drop Tables reference.