Results
- XP Needed
- —
total for the range
- Grind Time
- —
at your XP/hour
- Ability Points
- —
earned across range
- Levels Gained
- —
current → target
Per-Level Breakdown
Per-level XP requirement
| Level |
XP for level |
Cumulative |
| Enter your levels to generate the breakdown. |
How the XP model works
Every level in Vampires vs. Werewolves is a little steeper than the last. The cost to climb from one level to the next grows by fifteen percent each step, so the early nights fly by while the road to level 80 becomes a genuine endeavour. Formally, the XP to advance from level L to L+1 is 100 × 1.15(L−1), rounded to a whole number. The planner sums that formula across every level between where you stand and where you are headed, so the “XP needed” figure is exact rather than an average.
The hunt never ends at the same moon it began — each rank demands more blood than the last.
Ability points follow a gentler rule: one point per level, with an extra point granted at every decade threshold — levels 10, 20, 30 and onward. Those points are what you carry into the skill tree planner to shape your build, which is why the tool surfaces the AP total alongside the raw XP. For a fuller walkthrough of the curve and the best zones at each bracket, pair this planner with the leveling guide and the broader character progression overview.
Frequently asked questions
How does the XP curve work?
Each level costs 15% more XP than the previous one: 100 × 1.15(L−1), rounded. Level 1→2 is about 100 XP; level 40 is roughly 23,000 XP; and level 79→80 exceeds 5 million XP. The planner adds up every level in your range for the exact total.
What is the maximum character level?
The cap is level 80. The “time to max level” summary always measures remaining XP up to 80 from your current level, regardless of the target you set above.
How do I measure my XP per hour?
Record your XP at the start of a focused session, grind for a measured 20–60 minutes, then scale the gain to one hour. Gaining 9,000 XP in 30 minutes means 18,000 XP/hour. Sample the content you actually farm so the estimate fits your routine.
What are ability points and how are they awarded?
Ability points (AP) are what you spend in the skill tree. You get 1 AP per level plus a bonus AP at every milestone level (10, 20, 30…). The planner totals the AP you will bank across your range.
Does the planner send my data anywhere?
No. Everything runs locally in your browser with plain JavaScript — no network requests, no login, nothing stored on a server. It works offline once loaded.
What does the rested-XP toggle do?
It models the faster intake you gain after time spent logged out safely. With it on, the planner assumes up to 25% of the journey is earned at double speed, shortening the time estimate. It does not reduce the XP a level actually costs.
Why is the raw XP the same whether rested is on or off?
Rested XP speeds up earning, it doesn’t discount the level cost. “XP needed” is always the true requirement; only the time estimate shifts when rested is active.
How accurate are the hour estimates?
They are exactly as accurate as the XP/hour you enter. Real sessions vary with monster density, downtime, deaths, and active boosts. Use the result as a baseline and re-measure whenever you change zones or add multipliers.
Can I plan a single level instead of a big range?
Yes — set the target to one above your current level. The table shows that single step with its XP cost and time, handy for checking whether you can ding before a daily reset.
Does the per-level table have a limit?
It renders up to 200 levels at once, which covers the whole 1–80 span. Longer requests note how many levels were omitted, while the totals above still count every level.