Skip to calculator
Interactive Tool

Damage & DPS Calculator

Break down every swing in Vampires vs. Werewolves: see your normal hit, critical hit, DEF-mitigated loss, and expected DPS in real time. Load a subclass preset or dial in your own numbers — everything computes locally in your browser.

Subclass Multiplier Presets

Active preset: Ravager (Werewolf).

Your Stats & Target
Your weapon + STR/INT attack rating (1–9999).
Skill + weapon + buff scaling. Typical 1.3–1.7.
Chance a swing rolls a critical hit (0–100).
Crit damage bonus via LCK. Usually 1.5–2.5.
Swings landed per second.
Enemy defense. Mitigation = DEF / (DEF + 100).

Results

Est. DPS 0
Avg Hit 0
Crit Hit 0
DEF Mitigation 0%

Normal vs. Critical Hit

Normal 0
Critical 0
Per-Hit & DPS Breakdown
Component Value
Raw hit (pre-mitigation) 0
Blocked by DEF 0
Normal hit (landed) 0
Critical hit (landed) 0
Average hit (crit-weighted) 0
Attack rate 0/s
Damage per second (DPS) 0

landed_hit = ATK × class_mult × (1 − DEF / (DEF + 100))
crit_hit = landed_hit × crit_mult
avg_hit = landed_hit × (1 − crit%) + crit_hit × crit%
DPS = avg_hit × attack_speed

Damage Calculator FAQ

Each landed hit equals base ATK multiplied by your class multiplier, then reduced by enemy DEF. Mitigation follows a softening curve: the blocked fraction is DEF / (DEF + 100). So a landed normal hit = ATK × class multiplier × (1 − DEF / (DEF + 100)).
DPS is your expected damage per swing multiplied by attack speed (swings per second). Expected damage per swing blends normal and critical hits by their probability: avg = normal × (1 − crit) + crit_hit × crit.