PATCH NOTES
v1.2.0
Crafting Overhaul
New Features
- Crafting Station Tiers — Basic / Advanced / Master tiers. Higher tiers unlock Rare and Epic recipes. Master tier requires level 60 and 500,000 Gold to build.
- New item category: Consumables. Potions, elixirs, and combat buffs are now crafted, not bought from NPC shops. Shops still sell basic healing items.
- Gathering System — 6 new resource nodes in wilderness zones. Collect Ironwood, Moonbloom, Blood Ore, Shadowroot, Void Crystal, and Frostpetal for crafting and alchemy.
- Item Market (Beta) — buy and sell crafted goods with other players in real time. Gold-only economy; no Gem listings. Tax: 5% of sale price.
- Skill trees expanded: 12 new skills per race (24 total), including Tier 4 subclass specializations for all 6 subclasses.
Balance Changes
- All crafted weapons now have 5–8% higher base stats than equivalent monster-dropped weapons of the same level. Reward for investing in crafting.
- Rare material drop rates increased by 15% in dungeons level 30+ to support the new crafting economy.
- Shadow Assassin — reworked Smoke Screen: now reduces enemy hit chance by 40% for 2 turns (previously: +20% dodge for 3 turns). More useful in PvP burst windows.
- MP regeneration rate increased by 20% globally. Skill-heavy caster builds no longer require constant MP potion usage.
Bug Fixes
- Fixed: Crafting occasionally producing items with 0 durability, making them immediately unusable on equip.
- Fixed: Material stacking limit not being enforced in inventory — players could stack beyond the 999 maximum, causing display and trade issues.
- Fixed: Skills purchased on one character appearing as "unlocked" on an alt character on the same account.