Alliance Types
- Non-Aggression Pact (NAP): Both clans agree not to attack each other in PvP zones. Duration: 7–90 days. No bonuses, no obligations. Useful for small clans that share territory and don't want to bleed each other out.
- Mutual Aid Treaty: Both clans agree to assist in defense during Clan Wars (not required for offense). Grants: +3% stats to members in defended territory. Duration: 30–90 days.
- Full Alliance: Coordinated offense and defense. Grants: +5% stats when both clans' members are co-located in PvP zones, shared clan channel, shared map markers in No Man's Land. Maximum 2 Full Alliances per clan. Duration: 30–90 days, renewable.
Forming a Full Alliance
- Identify a complementary clan — ideally one with different peak hours than yours (so you cover each other's off-peak defense) and a similar Clan Level
- Initiate contact via a clan leader DM before the formal in-game proposal — a relationship before the treaty makes it real
- Agree on: primary joint operations (Clan Wars coordination, world boss rotations), communication channel (shared clan channel or external Discord), and what happens if one clan can't show up
- Send the formal proposal via Clan → Diplomacy → Propose Alliance → Full Alliance
- The other clan's leader must accept within 48 hours or the proposal expires
Shared Territory Mechanics
🗺️ How Territory Sharing Works in Clan Wars
During active Clan Wars, allied clans can designate "shared defense zones" — territory segments both clans treat as their own. This means:
- Allied members are treated as friendly in your territory (no friendly fire, no PvP flagging)
- Both clans' kill counts contribute to territory score in shared segments
- You can assign allied clan members to defend territory points you can't personally staff
- Shared zones require explicit agreement before each war — it doesn't auto-activate from the alliance treaty
The +5% Joint Bonus — How to Maximize It
Full Alliance members within 50 meters of each other receive +5% to all stats. Stacks with Pack Link (werewolf), Blood Covenant (vampire group buff), and all other group bonuses. To maximize:
- Coordinate joint raids on No Man's Land control points — 10+ players from both clans all receiving the bonus
- In world PvP, designate a rally point to stack members. The bonus is worth equivalent to 1 gear tier advantage — significant.
- The bonus does NOT apply in instanced dungeons (Mythic+). It only applies in open-world PvP zones and Clan War territories.
Maintaining an Alliance
- Weekly check-in: The alliance is only as strong as the relationship. A brief message each week between leaders ("we're planning Clan War on Wednesday, can you support?") keeps it active.
- Reciprocate defense: If your ally assists your Clan War defense, assist theirs — even if you don't need anything from it. Reputation in the alliance meta spreads across servers.
- Renew before expiration: Alliances that expire and lapse for even a day create a gap where either clan can technically attack the other — avoid this. Set a reminder 5 days before expiration.
When to Break an Alliance
Not all alliances should be renewed indefinitely. Break the alliance when:
- The other clan has gone inactive (fewer than 10 active members consistently)
- They've failed to uphold their commitments twice without explanation
- Your clan has grown to the point where the alliance partner no longer brings proportional value
- There is internal conflict between members of both clans that leadership cannot resolve
Breaking an alliance: Clan → Diplomacy → Active Alliances → Terminate. Always send a private message to the other leader before terminating in-game — the announcement in both clans' chat is jarring without context. A clean break maintains your diplomatic reputation for future alliances.
Alliance Network Strategy
Top-tier clans typically run: 2 Full Alliances (maximum) + 3–5 Non-Aggression Pacts. This creates a de facto safe zone of friendly territory covering ~30% of the server map without overcommitting military obligations. The result: your 50-player clan effectively operates with the territorial presence of a 150-player bloc.