Alliance Types

  • Non-Aggression Pact (NAP): Both clans agree not to attack each other in PvP zones. Duration: 7–90 days. No bonuses, no obligations. Useful for small clans that share territory and don't want to bleed each other out.
  • Mutual Aid Treaty: Both clans agree to assist in defense during Clan Wars (not required for offense). Grants: +3% stats to members in defended territory. Duration: 30–90 days.
  • Full Alliance: Coordinated offense and defense. Grants: +5% stats when both clans' members are co-located in PvP zones, shared clan channel, shared map markers in No Man's Land. Maximum 2 Full Alliances per clan. Duration: 30–90 days, renewable.

Forming a Full Alliance

  1. Identify a complementary clan — ideally one with different peak hours than yours (so you cover each other's off-peak defense) and a similar Clan Level
  2. Initiate contact via a clan leader DM before the formal in-game proposal — a relationship before the treaty makes it real
  3. Agree on: primary joint operations (Clan Wars coordination, world boss rotations), communication channel (shared clan channel or external Discord), and what happens if one clan can't show up
  4. Send the formal proposal via Clan → Diplomacy → Propose Alliance → Full Alliance
  5. The other clan's leader must accept within 48 hours or the proposal expires

Shared Territory Mechanics

🗺️ How Territory Sharing Works in Clan Wars

During active Clan Wars, allied clans can designate "shared defense zones" — territory segments both clans treat as their own. This means:

  • Allied members are treated as friendly in your territory (no friendly fire, no PvP flagging)
  • Both clans' kill counts contribute to territory score in shared segments
  • You can assign allied clan members to defend territory points you can't personally staff
  • Shared zones require explicit agreement before each war — it doesn't auto-activate from the alliance treaty

The +5% Joint Bonus — How to Maximize It

Full Alliance members within 50 meters of each other receive +5% to all stats. Stacks with Pack Link (werewolf), Blood Covenant (vampire group buff), and all other group bonuses. To maximize:

  • Coordinate joint raids on No Man's Land control points — 10+ players from both clans all receiving the bonus
  • In world PvP, designate a rally point to stack members. The bonus is worth equivalent to 1 gear tier advantage — significant.
  • The bonus does NOT apply in instanced dungeons (Mythic+). It only applies in open-world PvP zones and Clan War territories.

Maintaining an Alliance

  • Weekly check-in: The alliance is only as strong as the relationship. A brief message each week between leaders ("we're planning Clan War on Wednesday, can you support?") keeps it active.
  • Reciprocate defense: If your ally assists your Clan War defense, assist theirs — even if you don't need anything from it. Reputation in the alliance meta spreads across servers.
  • Renew before expiration: Alliances that expire and lapse for even a day create a gap where either clan can technically attack the other — avoid this. Set a reminder 5 days before expiration.

When to Break an Alliance

Not all alliances should be renewed indefinitely. Break the alliance when:

  • The other clan has gone inactive (fewer than 10 active members consistently)
  • They've failed to uphold their commitments twice without explanation
  • Your clan has grown to the point where the alliance partner no longer brings proportional value
  • There is internal conflict between members of both clans that leadership cannot resolve

Breaking an alliance: Clan → Diplomacy → Active Alliances → Terminate. Always send a private message to the other leader before terminating in-game — the announcement in both clans' chat is jarring without context. A clean break maintains your diplomatic reputation for future alliances.

Alliance Network Strategy

Top-tier clans typically run: 2 Full Alliances (maximum) + 3–5 Non-Aggression Pacts. This creates a de facto safe zone of friendly territory covering ~30% of the server map without overcommitting military obligations. The result: your 50-player clan effectively operates with the territorial presence of a 150-player bloc.