Enchantment Tiers and Success Rates

  • +1 to +4: 80-90% success rate. Failure reduces enchant level by 1 (never destroys item). Safe to attempt without scrolls.
  • +5 to +7: 50-65% success rate. Failure reduces enchant level by 1–2. Item is damaged but not destroyed.
  • +8 to +10: 30-45% success rate. Failure at these levels can destroy the item entirely without Safeguard Scroll.
  • +11 to +15: 15-25% success rate. Always use Safeguard Scroll + Enchantment Catalyst. High cost, significant power gain.

Safeguard Scrolls

Safeguard Scrolls prevent item destruction on enchantment failure. They do NOT guarantee success — they only prevent the worst outcome. Mandatory for:

  • Any enchantment attempt at +8 or higher
  • Any Legendary or Epic item (the replacement cost makes destruction unacceptable)

Safeguard Scrolls cost 500–2,000 gold each depending on tier. Available from Runecrafting vendors and the Auction House.

Cost-Effective Strategy

The most efficient approach for a new player:

  1. Enchant all gear to +4 without any scrolls (cheap, 80-90% success)
  2. Use Safeguard Scrolls for +5 to +7 on your weapon and chest (highest stat contribution slots)
  3. Stop at +7 until you have the gold for a complete push to +10 on your BiS gear
  4. Never attempt +8 to +10 on non-BiS gear — you will replace that gear before enchanting pays off

Enchantment Types

✨ Choose the Right Enchantment

  • Offensive (Blood Rune, Moon Rune): +% damage to main stat. Best for DPS classes.
  • Defensive (Ward Rune, Iron Rune): +% physical or magical resistance. Best for tanks.
  • Utility (Swift Rune, Fortune Rune): +% movement speed or drop rate. Best for gatherers/traders.
  • Hybrid (Eclipse Rune): Splits bonus between offense and defense. Best for PvP hybrids.

Best Slots to Prioritize

Not all gear slots benefit equally from enchantment. Priority order by stat contribution:

  1. Weapon (highest per-enchant-level gain)
  2. Chest armor (second highest)
  3. Helm and legs (equal, third priority)
  4. Boots, gloves, belt (diminishing returns — enchant last)
  5. Accessories (rings, amulets — enchant only at endgame)

Daily Enchantment Bonus

Each day a different item type receives a +10% success rate bonus (shown in the Enchantment Table UI as a highlighted category). Plan your enchantment sessions around this rotation — it makes a meaningful difference at +8 to +10.