The Stat System Overview

VvW has 6 primary stats, each with a soft cap (diminishing returns threshold) and a hard cap (maximum effective value):

  • Blood Power (vampire primary damage): Soft cap 3,000 / Hard cap 6,000
  • Moon Power (werewolf primary damage): Soft cap 3,000 / Hard cap 6,000
  • Endurance (HP pool): Soft cap 2,500 / Hard cap 5,000
  • Fortitude (damage mitigation): Soft cap 2,000 / Hard cap 4,000
  • Accuracy (hit rate): Cap 1,500 (must reach; no soft cap)
  • Fortune (drop rate, critical strike): Soft cap 1,800 / Hard cap 3,600

Rule 1: Cap Accuracy First

Below 1,500 Accuracy, 15–20% of your attacks miss. This effectively reduces your total damage output by 15–20% regardless of how high your Blood/Moon Power is. Always cap Accuracy before investing in damage stats.

Diminishing Returns Explained

Below the soft cap: each point of a stat gives full value (1 point Blood Power = 1% damage increase). Above the soft cap: each point gives 50% value. This means stacking beyond the soft cap is still valuable, but investing in secondary stats may provide better return per point.

Stat Distributions by Playstyle

📊 Recommended Stat Distributions (at Level 100)

  • Vampire DPS: Accuracy 1,500 → Blood Power 3,000 → Fortune 1,800 → Endurance 1,500
  • Vampire Tank: Accuracy 1,500 → Fortitude 2,000 → Endurance 2,500 → Blood Power 1,500
  • Werewolf DPS: Accuracy 1,500 → Moon Power 3,000 → Endurance 2,000 → Fortune 1,500
  • Werewolf Healer (Pack Shaman): Accuracy 1,200 → Moon Power 2,000 → Endurance 2,500 → Fortitude 1,500
  • PvP Hybrid: Accuracy 1,500 → Primary Power 2,500 → Fortitude 1,800 → Endurance 2,000
  • Economy/Gatherer: Fortune 1,800 → Accuracy 1,000 → Endurance 1,500 → remaining free

How to Respec Stats

Stats are partially allocated through gear and partially through a free point system. Gear stats are fixed — only changeable by swapping gear. Free points (earned via leveling) can be respecced at any Trainer NPC for a gold fee (scales with level: ~500 gold per respec at level 100).

Respec whenever: changing playstyle, preparing for a specific boss, entering a PvP season, or after a major patch that changes stat scaling.

Stat Priority After Every Patch

  1. Were any stat caps changed?
  2. Did any ability's scaling coefficient change (e.g., Blood Nova now scales 120% instead of 100% with Blood Power)?
  3. Are any classes now over- or under-stacking a specific stat?

Developer balance patches regularly adjust stat scaling, so re-check this list after every patch rather than assuming last season's priority still holds.

The official patch notes include explicit stat change documentation.