Endgame Progression Guide
Reaching max level is not the summit — it is the trailhead. The true endgame of Aeternum is a ladder of gear scores, mythic raids, and clan warfare that never quite ends. This guide maps that ladder: the numbers you need to hit, the checklist that keeps you raid-ready, and the habits that keep a maxed hunter growing long after the XP bar stops moving.
Last updated: April 2026 · Reading time ~12 min
The Endgame Loop
Once your level bar caps, progression stops being about experience and starts being about power density — how much strength you can pack into a fixed level. That strength is measured by gear score, tested by mythic raids, and sustained by a weekly rhythm of lockouts and rewards. The six steps below are the endgame method mirrored in this page's HowTo data.
- Hit the entry gear score. Farm dungeons and craft upgrades until your score clears the raid entry threshold of 320.
- Complete the raid readiness checklist. Confirm gear, enchants, consumables, and role before you queue.
- Climb the mythic tier ladder. Progress from Mythic 0 to Mythic 10, each tier gated behind a higher score.
- Run the weekly checklist. Lock in raid lockouts, faction caps, and vault rewards every reset.
- Build alt-account synergy. Feed your main with gathering and support alts on the same faction.
- Sustain post-max play. Rotate prestige, ranked PvP, and clan objectives to keep progressing.
Gear Score Targets
Gear score is the single number that governs the endgame. It sums the item level of every equipped piece and adds bonuses from enchantments, runes, and set effects. Each mythic tier gates its content behind a minimum score, so climbing the ladder is really a matter of climbing this number.
| Content | Gear Score | How to Reach It |
|---|---|---|
| Fresh max level | ~240 | Leftover leveling gear; not raid-ready yet. |
| Mythic 0 entry | 320 | Full epic set from D8–D9 dungeon farming. |
| Mythic 3 | 420 | Enchant every slot; craft your weakest pieces. |
| Mythic 5 | 500 | Runed legendaries; group-only from here up. |
| Mythic 8 | 620 | Best-in-slot enchants and set bonuses. |
| Mythic 10 (ceiling) | ~700 | Fully optimised BiS; coordinated raid team. |
WEAPON FIRST
A single weapon upgrade usually raises gear score more than any armor slot because weapons carry the highest item-level weighting. When choosing where to spend enchant materials, main-hand always wins.
Raid Readiness Checklist
Nothing tanks a raid faster than a member who showed up unprepared. Before you queue for any mythic tier, walk this checklist top to bottom.
- Gear score meets or exceeds the tier's entry requirement.
- Every equipment slot is filled — no empty rings or trinkets.
- All gear is repaired to full; no cracked pieces.
- Weapon and armor are enchanted; runes slotted where possible.
- Consumables stocked: HP potions, a combat elixir, and repair kits.
- Your subclass role is clear (tank, healer, or DPS) and skills are specced for it.
- Clan buffs are active and your group has a healer for Mythic 5+.
- Action Points are full so you can commit to the full run.
GROUP CONTENT ETIQUETTE
From Mythic 5 upward, raids are group-gated. Turning up under-geared wastes everyone's lockout, not just yours. If you are not sure you meet the score, run one tier lower until you do.
Mythic Tiers
The mythic ladder is Aeternum's proving ground for the truly powerful. Each rung scales the enemies' health and ferocity while dangling stronger loot just out of reach, so that every clear both tests your current strength and forges the next. Mythic 0 is a solo-friendly trial; by Mythic 10 you are facing world-boss horrors that no lone hunter, however ancient, can hope to fell.
- Mythic 0–2: soloable on a strong build. Great for gearing your first legendaries.
- Mythic 3–4: a small coordinated party recommended; enemy mechanics get punishing.
- Mythic 5–7: full balanced group required — tank, healer, DPS. This is where clans shine.
- Mythic 8–10: the current ceiling. Best-in-slot gear, voice-coordinated raids, and flawless execution.
Weekly Endgame Checklist
The endgame runs on a weekly cadence. These objectives reset every server reset, and clearing them is the steadiest source of top-tier rewards. Treat this as your Monday-morning ritual.
- Clear each mythic raid lockout at your highest clearable tier.
- Cap weekly faction reputation for gear and cosmetic unlocks.
- Empty your Great Vault — claim the best of the week's earned rewards.
- Finish weekly clan objectives for shared buffs and clan currency.
- Complete the weekly PvP quota for ranked rewards.
- Spend crafting materials on this week's best enchant or upgrade.
- Run gathering routes (or your alts) to restock materials for next week.
DON'T WASTE A LOCKOUT
Raid lockouts do not carry over. A week you skip is loot you can never reclaim. Even a single mythic clear per week keeps your gear score creeping upward toward the next tier.
Alt-Account Synergy
Committed players extend their reach with a second character or account. Done within the game's fair-play rules, an alt multiplies your resource income and social footprint without any botting.
- Gathering alt: a low-maintenance character that farms crafting materials to feed your main's upgrades.
- Support alt: a healer or buffer to fill a raid slot when your clan is short a role.
- Auction flipping: use an alt's separate inventory to hold and flip Auction House bargains.
- Clan slots: a second character can hold a clan seat, extending your faction's pack bonus.
STAY WITHIN THE RULES
Manual alt play is fine; automation, botting, and account-sharing are not. Keep every character genuinely hand-played to avoid a ban. When in doubt, check the FAQ on multiple accounts.
What to Do After Max Level
The night does not end when your XP bar fills. Hitting max is the moment the game opens up, not the moment it closes. There is always a higher gear score to chase, a harder mythic tier to break, a rival to answer in the arena, and — for the truly ambitious — a whole level ladder to burn down and climb again.
- Chase gear score. Climb the mythic ladder and hunt best-in-slot enchants tier by tier.
- Prestige. Convert your maxed level into permanent mastery. Your gear carries over, so the re-level is fast. See the prestige guide for the timing and math.
- Compete in ranked PvP. Seasonal ladders reward the top of each faction with exclusive gear and titles.
- Drive the Eclipse War. Contribution scores decide the faction war each season — a maxed hunter is a heavy hitter here.
- Lead a clan. Organise raids, mentor newcomers, and steer your pack up the leaderboards.
- Complete collections. Cosmetics, mounts, titles, and achievements give long-tail goals with no level cap.
FULL CIRCLE
Many veterans loop endgame gearing into prestige and back again: gear to Mythic 10, prestige for mastery, re-level in days on carried-over gear, then return to the raid ladder stronger. Combine this guide with the leveling guide to make each re-climb faster than the last.
Frequently Asked Questions
The entry raid, Mythic 0, opens at a gear score of 320. That threshold is comfortably reachable from a full set of dungeon-farmed epic gear. Higher mythic tiers each raise the required score, topping out around 700 for Mythic 10.
Gear score is the sum of the item level of every equipped piece, adjusted upward by enchantments, runes, and set bonuses. Upgrading a single weapon usually moves the number more than any armor slot, so prioritise your main-hand first.
Mythic tiers are the endgame difficulty ladder, running from Mythic 0 to Mythic 10. Each tier scales enemy health and damage while gating better gear behind a higher required gear score. Clearing a tier unlocks the next and drops loot that helps you climb.
Lower mythic tiers can be cleared with a small coordinated party or even solo on a strong build. From Mythic 5 upward a balanced group — tank, healer, and damage dealers — becomes essential, which is where clan membership pays off most.
Yes, for dedicated players. A gathering or support alt on the same faction can funnel crafting materials, extra clan slots, and Auction House flips to your main. Just keep both accounts within the game's fair-play rules — no botting.
Run the weekly checklist: clear your raid lockouts, cap your faction reputation, empty your vault, and finish weekly clan objectives. These reset every week and are the backbone of steady post-max progression.
Farm the highest dungeon you can clear for gear drops, then enchant and rune your best pieces. Crafting fills the gaps that drops miss. Focus upgrades on your weapon and highest-weighted slots rather than spreading enchants thinly.
Gear carries through prestige, so gear up first, then prestige. Because your gear survives the reset, a well-equipped character re-levels extremely quickly and returns to the endgame stronger than before. See the prestige guide for the timing.
Mythic 10 is the current progression ceiling. Beyond it, endgame play shifts to seasonal ranked PvP, Eclipse War contribution, prestige cycling for mastery, and chasing best-in-slot enchants and cosmetics. Seasons periodically raise the ceiling with new tiers.
No. Every gear-score point, mythic clear, and mastery bonus is earnable through play. Premium purchases are cosmetic or convenience only and grant no combat advantage in raids or PvP.