Vampire-Werewolf Faction War History
Quick answer: Modern faction war (2700-present) operates under Iron Treaty Article IV — quarterly Eclipse War seasons. 200 contestable territory tiles. Cumulative faction wins tracked across seasons. As of Q2 2026: vampires lead historical season-wins 7-5 over werewolves. Current Q2 standings: 102 tiles vampire / 98 werewolf.
Modern era framework
Iron Treaty signed Year 2700. Article IV permits ritual seasonal warfare — Eclipse War. Outside Eclipse War: no organized faction combat permitted.
Eclipse War mechanics
Quarterly. 200 tiles. Defender advantage at off-peak hours. Holding clan gets +5-15% bonus. Tile changes hands via 3 defender losses or 6h uncontested siege.
Notable historical conflicts
Q4 2024: 'Storm Surge' — werewolves swept 60 tiles in 36h; vampires recovered 40 over rest of season. Q3 2025: 'Crimson Hold' — vampires held 110 tiles longest single-season streak.
Current standings
Q2 2026 mid-season: vampires lead 102/98. Trend favors vampires (4 consecutive season wins). Werewolves expected to surge in Q3 (announced clan diplomacy patch favors werewolves).
Frequently Asked Questions
/wiki/endgame/clan-territory-control.html
Territory wiki
/blog/eclipse-war-chronicle.html
Long War chronicle
/blog/iron-treaty-explained.html
Iron Treaty