Vampire-Werewolf Faction War History
Quick answer: Modern faction war (2700-present) runs under Iron Treaty Article IV. It uses quarterly Eclipse War seasons. There are 200 tiles you can fight over. The game adds up each faction's season wins over time. As of Q2 2026, vampires lead 7-5 in total season wins over werewolves. Current Q2 standings: 102 tiles vampire, 98 tiles werewolf.
Modern era framework
The Iron Treaty was signed in Year 2700. Its Article IV allows one kind of ritual seasonal warfare: the Eclipse War. Outside of Eclipse War, no faction fighting is allowed.
Eclipse War mechanics
Eclipse War runs every quarter across 200 tiles. Defenders get an edge during off-peak hours. The clan holding a tile gets a +5-15% bonus. A tile changes hands after 3 defender losses, or after a 6-hour siege with no defense.
Notable historical conflicts
- Q4 2024 — "Storm Surge": Werewolves swept 60 tiles in 36 hours. Vampires took back 40 of them over the rest of the season.
- Q3 2025 — "Crimson Hold": Vampires held 110 tiles. That's the longest single-season streak on record.
Current standings
At the Q2 2026 mid-season point, vampires lead 102 to 98. The trend favors vampires, who have won the last 4 seasons in a row. Werewolves should surge in Q3. A new clan diplomacy patch is coming, and it favors them.
Frequently Asked Questions
/wiki/endgame/clan-territory-control.html
Territory wiki
/blog/eclipse-war-chronicle.html
Long War chronicle
/blog/iron-treaty-explained.html
Iron Treaty