Solo vs Party Leveling
Quick answer: Solo leveling: faster pace control, no scheduling friction, +0% XP bonus. Party leveling: +10-15% XP bonus, dungeon access at lower level, social retention. Solo wins for power-levellers (~15% faster); party wins for long-term retention (~60% higher 30-day retention).
📚 Part of Getting Started
→ Read the pillar guideSolo advantages
Pace control. No scheduling. No 'waiting for party' downtime. ~15% faster bracket-to-bracket.
Party advantages
+10-15% XP bonus. Dungeon-tier access at lower level (party scales). Social retention (60% better 30-day retention).
Hybrid strategy
Solo for 1-25 (quests + early dungeons). Party from 25+ (efficient dungeons, raids unlock at 45).
When to definitively party
Mythic+, weekly raid, Eclipse War. These require coordination from start.
Frequently Asked Questions
Solo all the way to 50?
Possible — vampires easier than werewolves. ~25h.
Best party size for levelling?
2-3 players. 4 splits XP too much.