Gold Sinks Explained
Quick answer: 11 gold sinks in VvW remove ~30-50% of generated gold each week, preventing inflation. Top 5: auction tax 5% (30% of sink), repairs (20%), crafting materials (15%), cosmetics (12%), travel/teleport (10%). Without sinks, prices spiral. Quarterly dev review keeps the system stable.
Top 5 sinks
(1) Auction tax 5% (30% of total sink). (2) Repair costs (20%). (3) Crafting materials (15%). (4) Cosmetic vanity (12%). (5) Travel/teleport fees (10%).
Why sinks matter
Sources > sinks = inflation = price spiral. Sources < sinks = deflation = activity drops. VvW targets ~50/50 balance.
Quarterly review
Dev team monitors CPI (Crafting Price Index — average tier-3 weapon price). Adjusts source/sink rates if CPI drifts >5%/quarter.
How to minimize personal sinks
Don't repair until needed (damage doesn't tick down at 0%). Use AH less if margins thin. Skip teleport for short distances.
Frequently Asked Questions
Where to see live data?
/api/public/stats endpoint.
Can players cause inflation?
No — quarterly review absorbs aggregate behavior.