Eclipse War Scoring Explained: How to Top the Leaderboard
Eclipse War happens once a month — Vampires vs. Werewolves in an all-out faction war for dominance. Most players leave massive War Points on the table. This guide shows exactly how scoring works and how to maximize every hour of the event.
What Is Eclipse War?
Eclipse War triggers on day 1 of each calendar month and runs for 24 hours. Every player is automatically enrolled on their faction's side. All kills, assists, objectives, and territory control during this window generate War Points (WP), which determine your leaderboard rank and rewards.
War Points Formula
Every action in Eclipse War has a fixed WP value:
| Action | War Points | Notes |
|---|---|---|
| PvP Kill | 1.5 WP | Post-v2 — was 1.0 before Season 2 |
| PvP Assist | 0.5 WP | Awarded if you dealt ≥15% of target's HP |
| Territory Control | 1 WP/min | While your faction holds a zone |
| Major Objective | 10 WP | Capturing Eclipstone Pillars (5 in total) |
| Minor Objective | 3 WP | Control Points, Watchtowers |
| Kill Streak x3 | +2 WP bonus | Redis kill streak tracked |
| Kill Streak x5 | +5 WP bonus | Requires 5 kills without dying |
| Death penalty | 0 | 30s respawn = lost WP window |
Leaderboard Tiers and Rewards
| Rank | WP Threshold (approx) | Rewards |
|---|---|---|
| #1 | 800+ WP | Legendary item + "Eclipse Champion" title + 500 gold |
| Top 3 | 600+ WP | Legendary item + 300 gold + exclusive badge |
| Top 10 | 400+ WP | Epic gear piece + 200 gold + event badge |
| Top 25 | 250+ WP | Epic gear piece + 100 gold |
| Top 100 | 100+ WP | Rare gear + 50 gold + Unbound Rep +5 |
| Participation | Any WP earned | 50 gold + 5 Eclipse Coins + Unbound Rep +1 |
Strategies to Maximize WP/Hour
1. Priority: Objective Control First (10 WP each)
The 5 Eclipstone Pillars are worth 10 WP each when captured — equivalent to nearly 7 kills. In the opening 30 minutes, race to secure at least 2 pillars with your clan before the opposing faction organizes. Holding a pillar for 10 minutes also generates 10 WP from territory ticking (1 WP/min).
2. Assist Tag Farming (0.5 WP per tag)
Pack Shamans and support players can accumulate significant WP by tagging enemies being focused by teammates. Deal ≥15% HP to qualify for an assist. In a 5v5 fight where your team gets 5 kills and you tagged all 5 enemies, that's 2.5 WP — plus whatever kills you secured.
3. Avoid Dying (preserve your streak)
Every death costs you 30 seconds of respawn time — that's 0.5 WP from territory ticking plus whatever kills you'd have gotten. A 5-kill streak is worth 7.5 WP base + 5 WP bonus = 12.5 WP. Dying resets the streak. Positioning beats aggression in Eclipse War.
4. Clan Coordination Multiplies Everything
A coordinated 5-player clan squad that focuses the same targets generates: 5 kills × 1.5 WP = 7.5 WP per kill target, shared across all participants as assists. One squad can generate 20-30 WP per engage vs. a solo player's 1.5 WP per kill.
5. Optimal Timing — When to Push Hard
- First 2 hours: Objective rush — capture pillars before defenses form
- Hours 2-8: Kill farming — most players are active, highest fight density
- Hours 8-16: Territorial hold — defend objectives while kill numbers accumulate
- Final 4 hours: Last-push sprint — check your rank, focus on what you need
Best Subclasses for Eclipse War
| Subclass | WP Role | Rating | Notes |
|---|---|---|---|
| Shadow Assassin | Kill scorer | S-tier | Highest kills per hour; streak bonuses stack fast |
| Blood Mage | AoE kill + assist | A-tier | Multi-target spells generate many assists in group fights |
| Moon Warrior | Objective contester | A-tier | Best at holding pillars; hybrid survivability |
| Pack Shaman | Assist farmer | B-tier | Tag assists in every fight; keeps squad alive longer |
| Berserker | Kill scorer | B-tier | High damage but no burst — harder to secure kills alone |
| Dark Knight | Objective holder | B-tier | Can solo-hold a pillar; low kill count limits WP ceiling |
Individual vs Clan Eclipse War Strategy
Solo Players
Focus 100% on kill/assist accumulation near the most active fight zones. Avoid isolated pillars — you'll get picked off without backup. Target Top 100 (100 WP) as a realistic individual goal without clan coordination. That's roughly 60 kills + 40 assists across the 24-hour window.
Clan Squads
5-player premade squads with voice/chat coordination can realistically push Top 10 collectively. Assign roles before the event starts: 2 kill dealers (Shadow Assassin/Blood Mage), 1 objective specialist (Moon Warrior), 1 support (Pack Shaman), 1 flex. Rotate objectives every 10 minutes to maximize territory WP across the map.
Faction Win Rate — Historical Data
| War # | Winner | Margin |
|---|---|---|
| War 1 | Vampires | +8.3% |
| War 2 | Werewolves | +4.1% |
| War 3 | Vampires | +12.6% |
| War 4 | Werewolves | +2.8% |
| War 5 | Vampires | +6.9% |
| War 6 | Draw | 0.3% |
Vampires have a slight historical edge (3-2-1), driven by Shadow Assassin's kill efficiency. The v2.0 kill weight increase (1.0 → 1.5) has further favored Vampire burst builds. Werewolves compensate through superior objective control and Pack Bonus coordination.
Common Mistakes
- Camping spawn: Moving too slowly to fights wastes territory WP ticks you could be generating.
- 1v1 dueling in open field: You'll get third-partied and die. Stay near your faction cluster.
- Ignoring Eclipstone Pillars: Players who grind kills only often finish behind players who balanced kills with objective WP.
- Not activating elixirs: XP elixirs don't help in Eclipse War (PvP) but ATK/DEF potions do — stock up before the event.
- Spending Eclipse Coins immediately: Save them — the Black Market refreshes the day after Eclipse War with exclusive items priced in Eclipse Coins.