Clan Hall Upgrade Priority Guide

Published 2026-05-08 Β· VvW Editorial Team

Which Clan Hall upgrades to prioritize first for maximum clan benefit in Vampires vs. Werewolves.

Based on Season 3 live data and top-player interviews. Updated with each major patch.

The Clan Hall is the single biggest lever a clan has over its members' progression. Every level applies passively to everyone in the clan β€” no individual grinding required β€” which makes it the most efficient gold sink in the game per member. This guide breaks down what each level actually costs, what it buys you, and the order that gets your clan the most value per gold spent.

Clan Hall Levels and Costs

There are five Clan Hall levels. Costs are paid out of the shared clan treasury, not by a single player, and every member benefits the moment the upgrade completes.

LevelTreasury CostMember SlotsXP BonusGold BonusWar Bonus
1 (start)Free15
210,00020+5%
350,00025+10%+5%
4200,00030+15%+10%+5%
5500,00030+20%+15%+10%

Total cost to max the Clan Hall is 760,000 gold. That sounds enormous for a new clan, but the treasury fills faster than most leaders expect once deposits are flowing β€” daily deposit caps are 50,000 gold per member, so even a 15-member starting clan can theoretically hit that ceiling in a single day if everyone contributes.

Upgrade Priority: What to Buy First

Don't upgrade in a vacuum. Match the upgrade to what your clan actually needs right now.

1. Level 2 β€” Always first

At only 10,000 gold, Level 2 is cheap and immediately useful: it raises your member cap from 15 to 20 and adds a 5% XP bonus for everyone. A brand-new clan should treat this as a day-one purchase, not a long-term goal. The XP bonus alone pays for itself within a week or two of normal play across a full roster.

2. Level 3 β€” Once you're recruiting seriously

Level 3 costs 50,000 gold and is the first level to add a gold bonus (+5%) on top of a bigger XP bonus (+10%) and 5 more member slots (25 total). If your clan is actively recruiting and running regular content together, this is the point where the passive bonuses start compounding meaningfully across the roster.

3. Level 4 β€” The war spike

Level 4 is the first level that grants a war bonus (+5%), on top of +15% XP and +10% gold. At 200,000 gold this is a real investment, and it's the level most clans should target before entering a serious Clan War campaign β€” the war bonus stacks with the level-difference bonus (2% per level gap) when facing weaker opponents, and directly improves your chances in close fights.

4. Level 5 β€” End-game polish

Level 5 costs 500,000 gold on its own β€” more than the first four levels combined β€” for +20% XP, +15% gold, and +10% war bonus, with no extra member slots. This is a "nice to have" for established clans with a full, active treasury, not an early priority. Don't rush it while Level 2 or 3 are still unpurchased.

Clan Wars and the Treasury

Clan Hall level also feeds directly into Clan Power, calculated as the sum of all member levels, plus 50 points per war win, plus 100 points per Clan Hall level. A maxed Clan Hall alone is worth 500 Clan Power before a single war is fought β€” more than most mid-size rosters contribute from character levels combined.

Clan Wars themselves run for 72 hours once declared, cost 1,000 gold to declare, and require a minimum of 5 members to participate. Winning a war awards the clan 100 Glory Points, 50% of the losing clan's treasury, 20 gems per member, and the "War Winner" trophy. Losing still grants a 5-gem consolation prize, but the losing clan faces a 168-hour (7-day) cooldown before it can declare another war. Because losing a war costs both gold and a full week of war availability, it's worth timing big Clan Hall purchases so your treasury isn't wiped out right before you plan to declare.

Only officers and the leader can withdraw from the treasury, and every withdrawal is logged for 90 days β€” so leadership should agree on upgrade priorities before spending, especially with newer members whose 168-hour recruit probation means they can't yet vote or hold rank.

Frequently Asked Questions

How much gold does it take to max the Clan Hall?

760,000 gold total across all five levels (10,000 + 50,000 + 200,000 + 500,000, since Level 1 is free at clan creation).

Should we save up and buy Level 5 immediately?

No. Level 2 and Level 3 give proportionally more benefit per gold spent, especially the member-slot increases and the first gold/XP bonuses. Buy in order.

Does the Clan Hall level affect Clan Wars directly?

Yes, from Level 4 onward it grants a direct war bonus (+5% at Level 4, +10% at Level 5), and it always contributes 100 Clan Power per level regardless of war performance.

Who can spend from the clan treasury?

Only officers and the leader can withdraw. Regular members and recruits can deposit but not withdraw.

Is there a daily limit on treasury deposits?

Yes, 50,000 gold per member per day. Coordinate large donations across multiple days if you're saving for a big upgrade.

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